Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance
Blackguard
Successful hits have a 4% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
Stance
Fang
Damage increased by (3%, 3.5%, 4%) per rank while using weapon coated with (Greater, Deadly, Lethal) Poison. Bonus amount is doubled if player meets minimum Poisoning skill (printed) needed to apply Poison type
Finisher
Assassinate
Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher
Flurry
Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability
Gambit
For next 15 seconds accuracy is reduced by 25% but melee damage is increased by 75%
Weapon Ability
Swiftstrikes
For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability
Bane
Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature