Ships

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Summary

  • Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online
  • Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
  • Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
  • Using any ship command will reveal the player

...Content of page is incomplete or needs to be updated...


Building and Registering a Ship

Players can use the Carpentry to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).


To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.

Ship Flags

  • Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
  • Players can choose between a Pirate Flag (default setting) or a Civilian Flag
  • As long as their ship is NOT yet in the water, players can change their ship's flag by clicking the Change Flag button, which will give a description of what that flag represents
  • While flying a Pirate Flag (default settings) ships have no penalties or special handling
  • While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players
  • Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship's Upgrade Deeds (via Ransom)
  • If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such

Civilian Flag

Pirate Flag

Types of Ships

Category Image Name Ingredients Min. Skill
Ship Items Small Ship Deed 2000 Boards
200 Iron Ingot
200 Cloth
85
Ship Items Small Dragonship Deed 2000 Boards
200 Iron Ingots
200 Cloth
90
Ship Items Medium Ship Deed 3000 Boards
300 Iron Ingots
300 Cloth
95
Ship Items Medium Dragonship Deed 3000 Boards
300 Iron Ingots
300 Cloth
100
Ship Items Large Ship Deed 1 Board Commodity
500 Iron Ingots
500 Cloth
105
Ship Items Large Dragonship Deed 1 Board Commodity
500 Iron Ingots
500 Cloth
110
Ship Items Carrack Deed 1 Mastercrafting Diagram
2 Board Commodities
1000 Iron Ingots
1000 Cloth
115
Ship Items Galleon Deed 2 Mastercrafting Diagram
3 Board Commodities
1500 Iron Ingots
1500 Cloth
120


Ship Stats Page

The Stats Page shows the ship's specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it's base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.


The Ship's Stats Page contains the ship's specific values for a variety of ship actions and mechanics


Doubloons

  • Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
  • When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)
  • Players sinking another player's ship will receive 10% of the ship's total Doubloon value as a reward
  • Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags


Collecting Doubloons in the Outlands


Ship Crewmembers

  • Players can use the Begging skill to Motivate Ship Crewmembers
  • Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses
  • Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship



Ship Crewmember Professions
Potential Bonuses Potential Bonuses Potential Bonuses Potential Bonuses
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
2
2
1
0.1
0.1
0.05

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
1.5
2
2
0.075
0.1
0.1

Navigator
Movement Speed
Sails Max Hits
Sails Repair
0.5
2
?
0.10
0.1
?

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
2
0.15
0.025
0.1

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
2
0.75
0.5
1.5
0.1
0.015
0.025
0.075

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
4
0.75
0.5
0.2
0.015
0.025

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
0.5
0.75
4
0.025
0.015
0.2

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
0.75
4
0.5
0.015
0.2
0.025

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
2
2
2
3
0.5
2
0.1
0.1
0.1
0.15
0.025
0.1

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
0.5
0.5
0.75
0.05
0.025
0.015

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.05
0.025

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
0.5
2
?
0.5
?
0.1
?
0.05

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
0.2
0.5
2
4
0.01
0.025
0.1
0.2

Medic
Crew Healing
Crew Hit Points
1.5
2
0.075
0.1

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
1.5
0.2
0.5
0.075
?
0.025

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
0.5
0.5
0.75
2
0.025
0.025
0.015
0.1

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
0.5
0.5
3
2
4
0.025
0.05
0.15
0.1
0.2

Merchant
Doubloons Earned
Hold Capacity
Movement Speed
0.5
4
0.5
0.025
0.2
0.025

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025

Spy
Wake Scalar
Hold Capacity
Lesser Ability Cooldown
1.5
4
2
0.075
0.2
0.1


Loyalty

  • All Ship Crewmembers now have a Loyalty Level ranging from 0-10
  • Ship Crewmembers begin at Loyalty Level 0
  • When a player's ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the doubloon amount
  • A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
  • Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember



  • When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
  • In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
  • The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
  • Players cannot upgrade Crewmembers while at sea (they must be on land)
  • A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
  • Players will come across Pirate Booty as loot in a variety of sea-faring activities



Each Loyalty Level upgrade increases the following:

  • Ship Bonuses provided by the Crewmember are increased by 5% (scalar)
  • Hit Points for the Crewmember are increased by a random amount between 25-50
  • Dex for the Crewmember is increased by a random amount between 0-2
  • Damage for the Crewmember is increased by a random amount between 0-2
  • Wrestling for the Crewmember is increased by a random amount between 0-2
  • Armor for the Crewmember is increased by a random amount between 0-2
  • Magic Resist for the Crewmember is increased by a random amount between 0-3


Ship Abilities

Abilities

Abilities

Lesser Abilities

Lesser Abilities
Name Description

Arcane Shot
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 66% of base damage to Creatures and Players, which Ignores Armor

Boneshot
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds

Explosive Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 100% of base damage to Creatures and Players

Glass Cannon
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any Creature or Player hit will also take 100% of base damage in Bleed damage

Hard to Port
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds

Hold Fast
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.

Luck
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.

Mortar Fire
Fires 4 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 125% of base damage to Sails
  • 125% of base damage to Guns
  • 125% of base damage to Creatures and Players

Smokeshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Reduces ship's cannon Accuracy by 10% for 30 seconds

Swift Reload
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.

Depth Charges
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
  • Any ship moving over a depth charge will detonate it and take 500 Hull damage.
  • Depth charges last 60 seconds.

Powder Mishap
Targets nearest other Ship within 12 tiles that is currently Reloading and:
  • For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage
  • Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)
  • Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading

Sea Change
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
  • Heals each crewmember for 10% health
  • Also cures poison, bleed, and disease for all targets on board.

Regular Abilities

Regular Abilities
Name Description

Beat to Quarters
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds

Boarding Hooks
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds

Boarding Pikes
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds

Chainshot
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 125% of base damage to Sails
  • 75% of base damage to Guns
  • 75% of base damage to creatures and players
  • Any ship hit will also have it's movement speed reduced by 25% for 10 seconds.

Expedite Repairs
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds

Flameshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds

Ghost Fire
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 100% of base damage to Sails
  • 100% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • Ignores 100% of creature armor and 50% of player armor

Grapeshot Ammunition
Fires 16 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 10% of base damage to Hull
  • 10% of base damage to Sails
  • 10% of base damage to Guns
  • 100% of base damage to Creatures and Players

Heatseeker Ammunition
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Ship's accuracy against target ship increased by 25% for the next 30 seconds

Heavy Ordinance
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 150% of base damage to Hull
  • 75% of base damage to Sails
  • 125% of base damage to Guns
  • 100% of base damage to Creatures and Players, which Ignores Armor

Powdersoak Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 75% of base damage to Sails
  • 150% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons

Rally
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember

Special Powderkeg
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%

Toxic Ammunition
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 150% of base damage to Creatures and Players, which Ignores Armor
  • Any creature or player hit will also be inflicted with Deadly Poison
  • Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)

Bad Rations
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
  • Reduces damage dealt by all targets on ship by 50% for 30 seconds
  • Ability cannot be stacked

Grenades
Targets nearest other ship within 12 tiles
  • Each crewmember on board throws a grenade at target ship
  • Grenades have (Ship Cannon Accuracy * 100%) chance to hit
  • Hits deal 300 Hull damage
  • Hits hit players and crew within 2 tiles inflicting 5% of max health as damage (up to 500 damage)

Razorwire
No Cannon Cooldown
  • For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds

Greater Abilities

Greater Abilities
Name Description

Brimstone
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds

Eldritch Ammunition
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players, which Ignores Armor
  • Any ship hit will have its cannon damage reduced by 10% for 30 seconds

Flak Cannons
Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 75% of base damage to Creatures and Players

Furious Assault
[No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds

Hellfire Barrage
Fires 4 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 175% of base damage to Hull
  • 100% of base damage to Sails
  • 150% of base damage to Guns and
  • 75% of base damage to Creatures and Players

Icebreaker Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 150% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will take +10% damage for the next 30 seconds

Mariner's Fortune
[No Cannon Cooldown] For the next 3 minutes:
  • Tidings increased by 15%
  • Effective Fishing Skill increased by 10

Ride the Waves
[No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds

Rum Rations
[No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes

Tanglevine Ammunition
Fires 4 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will have its movement speed reduced by 50% for 10 seconds
  • Applies Hinders to nearby Players and Creatures
    • Players are Hindered for 5 seconds
    • Creatures are Hindered for 10 seconds

Venom Barrage
Fires 4 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% base damage to Sails
  • 75% of base damage to Guns and
  • 350% of base damage to Creatures and Players
  • Any creature or player hit will be inflicted with Lethal Poison
  • Reduces damage dealt by all targets on ship by 15% for 30 seconds (will not stack)

Eye of the Storm
Targets nearest other ship within 12 tiles
  • Spawns a storm eye that follows the target ship and triggers every 5 seconds for the next 30 seconds
  • When triggering, has a (Ship Cannon Accuracy * 100%) chance to inflict 100 damage for each cannon your ship has per side
  • The damage is of a random damage type (Hull, Sails, Guns) on the target ship

Low Profile
[No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds

Sargasso
Targets nearest other ship within 12 tiles
  • For each cannon your ship has per side spawns 4 sargasso seaweed tiles
  • Seweed spawns randomly in a 12 tile radius around target ship
  • Seaweed lasts 60 seconds
  • Any ship that moves over a sargasso tile will have its movement speed reduced by 75% for 5 seconds.


Crew Supplies

Template:ShipCrewSupplies


Speciality Items

Template:ShipSpeciality


Outfittings

Upgrade Name Upgrade Type Upgrade Description

Destroyer
Outfitting
  • +40% Guns Max Hits
  • +7.5% Cannon Damage
  • -20% Cannon Reload Time
  • -10% Greater Ability Cooldown
  • -10% Repair Cooldown
  • +50% Guns Repair Amount

Dreadnought
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • +40% Guns Max Hits
  • -10% Greater Ability Cooldown
  • -10% Repair Cooldown
  • +50% Hull Repair Amount

Explorer
Outfitting
  • +40% Sails Max Hits
  • +5% Movement Speed
  • +50% Hold Capacity
  • -10% Lesser Ability Cooldown
  • +7.5% Doubloons Earned
  • -10% Crew Cooldowns
  • +5% Effective Fishing Skill
  • +20% Spyglass Search Distance

Fisherman
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • +2.5% Movement Speed
  • -10% Greater Ability Cooldown
  • +5% Doubloons Earned
  • +10% Effective Fishing Skill
  • +10% Spyglass Search Distance

Merchant
Outfitting
  • +10% Hull Max Hits
  • +20% Sails Max Hits
  • +2.5% Movement Speed
  • +100% Hold Capacity
  • -10% Lesser Ability Cooldown
  • +10% Doubloons Earned

Privateer
Outfitting
  • +20% Sails Max Hits
  • +20% Guns Max Hits
  • +2.5% Movement Speed
  • +2.5% Cannon Accuracy
  • -10% Lesser Ability Cooldown
  • -10% Regular Ability Cooldown
  • -10% Greater Ability Cooldown
  • +20% Spyglass Search Distance

Raider
Outfitting
  • +20% Hull Max Hits
  • +40% Sails Max Hits
  • -10% Regular Ability Cooldown
  • +50% Crew Boarding Chance
  • +20% Crew Hit Points
  • +7.5% Crew Wrestling
  • +7.5% Crew Damage
  • +5% Crew Cooldowns

Runner
Outfitting
  • +40% Sail Max Hits
  • +7.5% Movement Speed
  • -10% Lesser Ability Cooldown
  • -10% Repair Cooldown
  • +50% Sails Repair Amount
  • +10% Spyglass Search Distance

Sentry
Outfitting
  • +15% Hull Max Hits
  • +15% Sails Max Hits
  • +15% Guns Max Hits
  • +5% Cannon Accuracy
  • -20% Cannon Reload Times
  • -10% Regular Ability Cooldown
  • +15% Spyglass Search Distance
  • -15% Wake Scalar

Skirmisher
Outfitting
  • +2.5% Cannon Accuracy
  • -25% Lesser Ability Cooldown
  • -25% Regular Ability Cooldown
  • -25% Greater Ability Cooldown
  • -25% Repair Cooldown
  • +25% Crew Healing
  • -25% Wake Scalar


Paints


Shimmer Cardinal
1476

Shimmer Evergreen
1479

Shimmer Spice
1577

Sunsetwood
2077

Barkwood
2112

Redwood
2118

Orc Greenwood
2141

Fleshwood
2261

Blackwood
2269

Shrubwood
2334

Pinewood
2347

Driftwood
2361

Rotwood
2363

Deep Violetwood
2374

Sunburstwood
2433

Violetwood
2463

Spectral Bluewood
2487

Orange Peelwood
2503

Turtleshellwood
2527

Spectral Greenwood
2553

Coral Greenwood
2563

Midnight Bluewood
2587

Seafoamwood
2590

Dark Waterwood
2592

Voidwood
2599

Twilightwood
2602

Orchidwood
2606

Mysticwood
2612

Melonwood
2623

Tangerinewood
2635

Peachwood
2651

Bluewavewood
2659

Eldritchwood
2660

Fisher Greenwood
2706

Coalwood
2738

Bloodwood
2740

Strangelands
2752

Goldwood
2766

Paperwood
2767

Grimewood
2787

Maplewood
2790

Tanwood
2792

Deep Greenwood
2793

Rosewood
2794

Dustwood
2796

Light Salmonwood
2808

Salmonwood
2814

Lemonwood
2815

Aquawood
2826

Truefrost
2827

Sprucewood
2829

Cinderwood
2834

Rustwood
2840

Bilewood
2841

Forest Greenwood
2845

Olive Greenwood
2856

Light Greywood
2873

Dark Greywood
2891

Druidic
2897

Frostwood
2809

Ashwood
2910

Smokewood
2915

Deathwood
2927

Firewood
2929

Icewood
2933

Limewood
2937

Birchwood
2944

Burgundywood
2949

Ghostwood
2955


Cannon Metal


Orc Green Iron
2212

Pure Bluesteel
2602

Arcanesteel
2619

Eldritch Iron
2629

Midnight Bluesteel
2659

Gold Leaf Metal
2699

Leaf Iron
2709

Brass Metal
2766

Bronze Metal
2766

Forest Green Iron
2793

Rust Iron
2794

Black Iron
2797

Orchidsteel
2808

Firesteel
2810

Coral Iron
2811

Salmonsteel
2814

Blood Iron
2817

Twilight Iron
2823

Nightsteel
2825

Deep Blue Iron
2826

Copper Metal
2831

Blackrust Iron
2834

Volcanic Iron
2839

True Green Iron
2841

Flesh Iron
2851

Dark Green Iron
2856

Coal Iron
2874

Shrub Iron
2897

Plum Iron
2898

Sunburst Iron
2900

Wavesteel
2902

Violet Iron
2904

Deep Seasteel
2906

Valorite Iron
2908

Ghost Iron
2914

Wrought Iron
2915

Burnished Steel
2918

Aquasteel
2938

Mirror Steel
2940

Silver Metal
2941

True Steel
2942

Cold Steel
2944

Rose Iron
2949

Dark Violet Iron
2949

Spectral Green Iron
2963

Dried Blood Iron
2976

Verdant Iron
2979

Frost Iron
2980

Sea Iron
2985

Dark Rose Iron
2987

Gold Metal
2990


Fighting Party

  • Each ship now has a Fighting Party made up of players, chosen by the Captain, who are allowed to participate in fighting on the ship
  • While on a ship, only Players and their Followers who have been selected as members of the Fighting Party are allowed to perform Harmful or Beneficial Actions to other players/creatures
  • Players will receive a system message notification if they try to perform a Harmful or Beneficial action onboard a ship that they have not been made members of the fighting party for
  • The maximum size of a ship's Fighting Party is determined by the ship type (listed below)
  • The History Tab of the Ship Menu has been changed to Roles Tab
  • On Roles page, the Captain of the ship can chose which players will make up the ship's Fighting Party
  • If the Ship's Fighting Party has room available, the Captain will automatically be added to it when he or she places the ship in the water
  • The captain will also be notified if their Fighting Party has additional room available upon placement


Fighting Party Size

The Maximum Size of a ship's Fighting Party is determined by the ship type, as follows:

  • Small Ship / Small Dragon Ship: 2 Players
  • Medium Ship / Medium Dragon Ship: 2 Players
  • Large Ship / Large Dragon Ship: 2 Players
  • Carrack: 3 Players
  • Galleon: 4 Players


Ship Docking

  • When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu
  • Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu


Shipping Crates

In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content's of that ship's hold to the Ban Location of that player's house In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)


Reason for this mechanic:

We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship's hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they "clear" the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)

Once a player reaches a Dockmaster, we consider that to be relatively "safe" and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.


Ship Salvage System

Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases "Salvage", "Recover", "Remnant", "Random", or "Buy" near a Salvage Foreman to access the Salvage System.

  • When a player's ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers
  • Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery



  • If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well
  • If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman
  • Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank
  • Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)
  • If a player's ship is sunk and another enemy player's ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item
  • Items recovered by enemy players are considered "Ransomed", as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)



Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items

  • "Show Salvage Items" shows all items that are currently available for recovery
  • "Show Ransom Items" shows all items the player has recovered from enemy ships and is considered "Ransomed" to other players
  • Ransomed items can be collected freely using the Collect Item button
  • A player can use the "Edit Prices" button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item
  • Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency



Salvage Gold Credit

  • Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive "Salvage Gold Credit" for them
  • When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player's bank for the remainder, if necessary
  • Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)


Ocean Bosses

Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)


Insatiable Maw (Mini-Boss)

  • The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
  • Special Abilities include:
    • Spawn Minions
    • Barnacles
    • Tentacle
    • Corrosion
    • Waterspike


Ocean's Fury (Boss)

  • Ocean's Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
  • Special Abilities include:
    • Spawn Minions
    • Hands from the Deep
    • Typhoon
    • Thunderstrike
    • Boil
    • Vortex
    • Fury

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