Fencing

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Fencing grants the ability to use fast striking weapons.

  • All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
  • The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Fencing Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
    • The melee damage dealt on an attack that triggers a fencing special is increased by 50%
    • Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
      • Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty


Codex


Training

  • Fencing is trained through combat with a Fencing weapon equipped. See the Weapons Chart for a list of Fencing weapons
  • Up to 50.0 skill can be trained by an NPC weaponsmith
  • Skill gains for Fencing up to 70.0 are accelerated in the New Player Dungeon
  • 50-70 fight creatures in the New Player Dungeon
  • 70-100:
    • Method One:
    • Melee fight creatures in the world
    • Method Two:
    • Purchase Wooden Training Kryss from any NPC Provisioner vendor
    • Use a 2nd account as a spar dummy by attacking it with the character who is training
    • Then toggle war/peace on the 2nd account dummy character
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
      • You will need a way to heal the second account character