Traits System

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Revision as of 06:07, 15 April 2021 by Expo (talk | contribs) (Created page with "Category:Taming {{TameablePetTraitSystem}}")
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Tameable Pet Traits
Name Description

Predator
Increases All Damage by 10%

Survival
Increases Damage Resistance by 10%

Savagery
Increases Melee Damage by 12.5%

Accuracy
Increases Melee Accuracy by 10%

Swiftness
Increases Attack Speed by 7.5%

Sorcery
Increases Spell Damage by 12.5%

Potency
Increases Charged Spell chance by 25%

Venom
Increases Melee Damage by 20% to Poisoned targets (Greater or above)

Contagion
Increases Melee Damage by 25% to Diseased targets

Vicious
Increases Melee Damage by 20% when target below 66% Hit Points

Smite
Increases Spell Damage by 20% when target below 66% Hit Points

Opportunity
Increases Melee Damage by 30% when target is Movement Impaired

Mender
Increases Healing amounts received from Players by 25%

Toughness
Increases Physical Damage Resistance by 15%

Enchantment
Increases Damage Resistance by 10%

Pack Tactics
Increases Damage bonus from Swarm ability by flat 15%

Remedy
Increases Damage Resistance by 5% and Special Resistance by 33%

Tolerance
Increases Damage Resistance by 5% and Poison Resistance by 33%

Intensity
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15%

Indomitable
Increases Damage Resistance by 15% while Enraged or Frenzied

Adaptive
Increases Cooldown Ability trigger chances by 100% of normal

Reactive
Increases Passive Ability trigger chances by 50% of normal

Wrath
Increases Passive Ability damage by 50%

Vengeance
Increases Cooldown Ability damage by 50%

Mutation
Reduces Ability cooldowns by 3 Seconds

Bonebreaker
Melee Attacks ignore 25 Armor on target

Breach
Spells ignore 50 Magic Resist on target

Aggression
Increases Melee Damage by 7% per Aggroed target (up to 5 targets)

Clinch
Cooldown Ability has 25% chance to Hinder creature or Hamstring player

Vigor
Increases Melee Damage by 15% while above 50% Hit Points

Conduit
Increases Spell Damage by 15% while above 66% Hit Points

Feed
Heals self for 20% of Bleed and Disease damage inflicted

Mule
Becomes a Pack Creature with 50 Stones Capacity per Control Slot

Thorns
Inflicts back 25% of Damage Taken if within 1 tile
Has 15 second cooldown after (DamageMax * 3.0) has been inflicted

Spray
Increases AoE ability Damage by 25%

Toxins
Increases Poison Damage by 30%