Traits System
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Tameable Pet Traits | ||
---|---|---|
Name | Description | |
Predator |
Increases All Damage by 10% | |
Survival |
Increases Damage Resistance by 10% | |
Savagery |
Increases Melee Damage by 12.5% | |
Accuracy |
Increases Melee Accuracy by 10% | |
Swiftness |
Increases Attack Speed by 7.5% | |
Sorcery |
Increases Spell Damage by 12.5% | |
Potency |
Increases Charged Spell chance by 25% | |
Venom |
Increases Melee Damage by 20% to Poisoned targets (Greater or above) | |
Contagion |
Increases Melee Damage by 25% to Diseased targets | |
Vicious |
Increases Melee Damage by 20% when target below 66% Hit Points | |
Smite |
Increases Spell Damage by 20% when target below 66% Hit Points | |
Opportunity |
Increases Melee Damage by 30% when target is Movement Impaired | |
Mender |
Increases Healing amounts received from Players by 25% | |
Toughness |
Increases Physical Damage Resistance by 15% | |
Enchantment |
Increases Damage Resistance by 10% | |
Pack Tactics |
Increases Damage bonus from Swarm ability by flat 15% | |
Remedy |
Increases Damage Resistance by 5% and Special Resistance by 33% | |
Tolerance |
Increases Damage Resistance by 5% and Poison Resistance by 33% | |
Intensity |
Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15% | |
Indomitable |
Increases Damage Resistance by 15% while Enraged or Frenzied | |
Adaptive |
Increases Cooldown Ability trigger chances by 100% of normal | |
Reactive |
Increases Passive Ability trigger chances by 50% of normal | |
Wrath |
Increases Passive Ability damage by 50% | |
Vengeance |
Increases Cooldown Ability damage by 50% | |
Mutation |
Reduces Ability cooldowns by 3 Seconds | |
Bonebreaker |
Melee Attacks ignore 25 Armor on target | |
Breach |
Spells ignore 50 Magic Resist on target | |
Aggression |
Increases Melee Damage by 7% per Aggroed target (up to 5 targets) | |
Clinch |
Cooldown Ability has 25% chance to Hinder creature or Hamstring player | |
Vigor |
Increases Melee Damage by 15% while above 50% Hit Points | |
Conduit |
Increases Spell Damage by 15% while above 66% Hit Points | |
Feed |
Heals self for 20% of Bleed and Disease damage inflicted | |
Mule |
Becomes a Pack Creature with 50 Stones Capacity per Control Slot | |
Thorns |
Inflicts back 25% of Damage Taken if within 1 tile Has 15 second cooldown after (DamageMax * 3.0) has been inflicted | |
Spray |
Increases AoE ability Damage by 25% | |
Toxins |
Increases Poison Damage by 30% |