Dual Wielding
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Summary
- Dual Wielding is a weapon skill that allows the usage of a new class of paired weapons that occupy both hands
- Players can raise their Dual Wielding skill up to 100 points
- Even though some Dual Weapons will visually mirror existing weapons from other skills (such as Scimitars, Rapiers, etc) using Dual Wielding weapons will only require the Dual Wielding skill (i.e. using Dual Katanas will not require the Swordmanship skill)
Dual Weapons
- Dual Wielding weapons are a standalone weapon that when equipped will occupy both hands
- Dual Wielding weapons will function similarly to other weapons unless otherwise noted
Weapon Characteristics
- Unless otherwise noted, Dual Weapons will adopt the Weapon Characteristics of their single-version equivalent for the following mechanics:
- Being Poisonable (Dual Hunting Knives, Katanas, Scimitars, Sabres, Rapiers)
- Treated as an Axe and Lumberjacking Weapon (Dual Norse Axes)
- Can be used as a Knife to carve corpses/trees (Dual Hunting Knives)
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Feint - Increases Damage by 150% and adds 1 stack of Feint to target lasting 8-16 seconds (max of 5 Feint stacks on target). Target's damage dealt is reduced by 3% per Feint stack against players or followers that are within 2 tiles and also in its front arc. Target also takes an additional 3% Melee Damage per Feint stack from players or followers that are within 2 tiles and also in its side or rear arc
Dual Wielding Weapons
- Main article: Armor & Weapons
Dual Wielding class weapons are crafted with Blacksmithy or bought off NPCs.
Codex
- Main article: Weapon and Parry Codex
- Dual Wielding weapons benefit from Stances and Finishers provided by a Codex of Dual Wielding:
- Requires 80 Dual Wielding and 80 Tactics to use
Beneficial Skills
Having these skills benefit Dual Wielding:
| Skill | Benefit | Weapons | DamageType |
|---|---|---|---|
| Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All | Core |
| Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All | Supplemental |
| Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All | Core |
| Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All | Supplemental |
| Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) | Supplemental |
| Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting | Supplemental |
| Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All | Supplemental |
| Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All | Supplemental |
| Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All | Supplemental |
| Archery, Fencing, Macing, Swordsmanship, Arcane, Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All | Supplemental |
| Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All | Supplemental |
| Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling | Supplemental |
| Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP |
All | Supplemental |
| Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling | Supplemental |
| Item Identification | Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100)) Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons | Supplemental |
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Passively by Melee combat with Dual Wielding weapons in the New Player Dungeon |
| 80-100 | Passively by Melee combat with Dual Wielding weapons |