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[[Category:Skills]] | [[Category:Skills]][[Category:New Player]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]] | ||
==Summary== | ==Summary== | ||
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot. | Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food. | ||
* Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot | |||
* Spell scrolls (crafted by a player with [[Inscription]] skill or found as loot) can be added to the Spellbook | |||
** Drag and drop onto the Spellbook or | |||
** Single click on the Spellbook and select '''Add All Scrolls in Backpack''' | |||
[[File:magespellbook.gif|link=]] | |||
==Reagents== | |||
* Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot | |||
* Each spell requires a specific combination of Reagents to cast | |||
{{Reagents}} | |||
==Spell Circles== | |||
{{SpellCircles}} | |||
Line 7: | Line 27: | ||
==Detailed Info== | ==Detailed Info== | ||
* Magery Minimum skill needed to cast spell is Spell Circle * 10 | * Magery Minimum skill needed to cast spell is Spell Circle * 10 | ||
* Casting a spell from a scroll increases a player's | * Casting a spell from a scroll increases a player's [[Effective Skill|Effective Magery skill]] by 20 (effective Magery only affects casting chance) | ||
* Casting recovery time is 0.2 seconds | * Casting recovery time is 0.2 seconds | ||
* Spell damage against creatures is increased by 100% | * Spell damage against creatures is increased by 100% | ||
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===Spells=== | |||
* Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster | |||
* Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast) | |||
* Mana Drain - Casting on a monster will reduce its magic resistance by 20 * Magery/100 (halved in PvP) | |||
* Mana Vampire - Casting on a monster will reduce its magic resistance by 50 * Magery/100 (halved in PvP) | |||
* Dispel Field - Players can directly target the ground on the tile of Field Spell or a player/creature currently inside of the Field in order to dispel it | |||
= | [[File:dispelfieldtarget1a.gif|link=]] | ||
* Mass Dispel - It will dispel Summons that flag as Green, Grey, Red, or Orange to the players within range of where you target. | |||
** To dispel blue (Innocent) Summon(s), you will need to target the summon directly with the mass dispel or dispel spell, which will flag the player casting as Criminal for doing so. | |||
** In addition to dispelling Summons, Mass Dispel will also remove all Field Spells within a 4 tile radius of the target location | |||
[[File:massdispeltarget.gif|link=]] | |||
* Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken | * Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken | ||
** All players affected are added to a pool and resolved in random order | ** All players affected are added to a pool and resolved in random order | ||
** The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage | ** The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage | ||
** As soon as any individual player takes | ** As soon as any individual player takes 25 Damage from the spell it will no longer deal damage to any additional players | ||
* Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken | * Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken | ||
** All players affected are added to a pool and resolved in random order | ** All players affected are added to a pool and resolved in random order | ||
** The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + ( | ** The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (5 * Total Players Hit So Far)) Damage | ||
** As soon as any individual player takes | ** As soon as any individual player takes 30 Damage from the spell it will no longer deal damage to any additional players | ||
[[File:meteorswarmupdate.jpg|link=]] | [[File:meteorswarmupdate.jpg|link=]] | ||
===Charged Spells=== | ===Charged Spells=== | ||
* Spells cast by creatures against players or players against creatures have a 10% chance to be Charged | * Spells cast by creatures against players or players against creatures have a 10% chance to be Charged | ||
* Charged spells deal an additional 50% to the target | * Charged spells deal an additional 50% to the target | ||
===Heat of Battle=== | ===Heat of Battle=== | ||
* When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates | * When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates | ||
===Poisoning=== | ===Poisoning=== | ||
Line 63: | Line 84: | ||
* Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window) | * Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window) | ||
{| class="wikitable" style="text-align: center;" | |||
=== | ! colspan="2" | Spell Interrupts by Circle | ||
|- | |||
! [[File:iconspellcircle1.png]]<br />First Circle | |||
| style="text-align: left;" | | |||
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100% | * Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100% | ||
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a | * Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 0% interrupt chance | ||
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds | * If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds | ||
|- | |||
! [[File:iconspellcircle2.png]]<br />Second Circle | |||
= | | style="text-align: left;" | | ||
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100% | * Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100% | ||
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a | * Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 0% interrupt chance | ||
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds | * If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds | ||
|- | |||
! [[File:iconspellcircle3.png]]<br />Third Circle | |||
| style="text-align: left;" | | |||
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100% | |||
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 0% interrupt chance | |||
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds | |||
|} | |||
== | |||
* | ==Indirect Fire== | ||
* Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking "Indirect Fire" | |||
* | * Their Damage from the Indirect Fire spell will be reduced by 50% | ||
* The Indirect Fire damage reduction does not apply on Ships | |||
==Training== | ==Training== | ||
You can get a 2250 charge Spellstone with your new character if you choose 50 Magery, 49 Meditation, and 1 Evaluating Intelligence as starting skills. Skill gain chance is based on the Circle, you can replace the spells listed with others from the same circle. <br /> | |||
Get a good [[Wizard's Satchel]] to lower the Reagents you need. | |||
== | {| class="wikitable" style="text-align: center;" | ||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-60 | |||
| Cast Lightning within the [[New Player Dungeon]] | |||
|- | |||
| 60-75 | |||
| Cast Invisibility on self in the [[New Player Dungeon]] | |||
|- | |||
| 75-80 | |||
| Cast Circle 7 spells in [[New Player Dungeon]] | |||
|- | |||
| 80-85 | |||
| Cast Flamestrike on Prevalia Zoo creatures | |||
|- | |||
| 85-100 | |||
| Cast Summon Air/Earth/Fire/Water Elementals | |||
|} | |||
== | ==Community Videos== | ||
Below you will find videos for Magery Macroing by the community: | |||
{{#ev:youtube|https://www.youtube.com/watch?v=zIGvPxBPTFk&t=2s}} | |||
{{#ev:youtube|https://www.youtube.com/watch?v=z7R-NQpmN4E}} | |||
Latest revision as of 23:32, 2 February 2023
Summary
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food.
- Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot
- Spell scrolls (crafted by a player with Inscription skill or found as loot) can be added to the Spellbook
- Drag and drop onto the Spellbook or
- Single click on the Spellbook and select Add All Scrolls in Backpack
Reagents
- Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot
- Each spell requires a specific combination of Reagents to cast
Reagents (Classic Appearance) | |||
---|---|---|---|
Black Pearl |
Bloodmoss |
Garlic |
Ginseng |
Mandrake Root |
Nightshade |
Spider's Silk |
Sulfurous Ash |
Reagents (New Appearance) | |||
---|---|---|---|
Black Pearl |
Bloodmoss |
Garlic |
Ginseng |
Mandrake Root |
Nightshade |
Spider's Silk |
Sulfurous Ash |
Spell Circles
1st Circle
First Circle | ||
---|---|---|
Spell | Reagents | Description |
Clumsy |
Bloodmoss Nightshade |
Resist chance is (35% * (Magic Resist / 100)) PvM - Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes PvP - Reduces target player's Dex by (11 * (Magery / 100)) for 2 minutes |
Create Food |
Garlic Ginseng Mandrake Root |
Summons a paltry-level food item Can be upgraded for PvM with a Wizard's Grimoire |
Feeblemind |
Nightshade Ginseng |
Resist chance is (35% * (Magic Resist / 100)) PvM - Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes PvP - Reduces target player's Int by (11 * (Magery / 100)) for 2 minutes |
Heal |
Garlic Ginseng Spider's Silk |
Heals ((10 to 12) * (Magery / 100)) hit points to target PvP - Heals ((6 to 9) * (Magery / 100)) hit points to target |
Magic Arrow |
Sulfurous Ash | Has a damage delay of 0.5 seconds PvM - Deals ((6 to 8) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Night Sight |
Spider's Silk Sulfurous Ash |
Provides 60 minutes of light for a player in dark areas such as dungeons |
Reactive Armor |
Garlic Spider's Silk Sulfurous Ash |
Reduces physical damage taken by 20% until the maximum damage prevention amount has been reached Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage |
Weaken |
Garlic Nightshade |
Resist chance is (35% * (Magic Resist / 100)) PvM - Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes PvP - Reduces target player's Str by (11 * (Magery / 100)) for 2 minutes |
- Mana Cost - 4 Mana
- Casting Time - 0.50 Seconds
- Min Required to Cast - 0 Magery
- 100% Success to Cast - 30 Magery
2nd Circle
Second Circle | ||
---|---|---|
Spell | Reagents | Description |
Agility |
Bloodmoss Mandrake Root |
Increases target's Dex by (11 * (Magery / 100)) for 2 minutes |
Cunning |
Nightshade Mandrake Root |
Increases target's Int by (11 * (Magery / 100)) for 2 minutes |
Cure |
Garlic Ginseng |
Chance to cure target based on Poison type Can be upgraded for PvM with a Wizard's Grimoire |
Harm |
Nightshade Spider's Silk |
Has a damage delay of .05 seconds PvM - Deals ((10 to 16) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP damage is based on distance to the target
Can be upgraded for PvM with a Wizard's Grimoire |
Magic Trap |
Garlic Spider's Silk Sulfurous Ash |
When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped) When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player |
Magic Untrap |
Bloodmoss Sulfurous Ash |
Resist chance is (30% * (Magic Resist / 100)) PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player's backpack A player may only be effected by this spell once every 10 seconds |
Protection |
Garlic Ginseng Sulfurous Ash |
Increases caster's Armor Rating by (15 * (Magery / 100)) for 2 minutes Duration increased to (400% * (Inscription / 100)) of normal |
Strength |
Mandrake Root Nightshade |
Increases the targets Str by (11 * (Magery / 100)) for 2 minutes |
- Mana Cost - 6 Mana
- Casting Time - 0.75 Seconds
- Min Required to Cast - 20 Magery
- 100% Success to Cast - 40 Magery
3rd Circle
Third Circle | ||
---|---|---|
Spell | Reagents | Description |
Bless |
Garlic Mandrake Root |
Increases target's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed Duration increased to (400% * (Inscription / 100)) of normal Can be upgraded for PvM with a Wizard's Grimoire |
Fireball |
Black Pearl | Hurls a fireball at the target with a damage delay of 0.5 seconds PvM - Deals ((14 to 18) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP - Deals ((9 to 12) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Magic Lock |
Bloodmoss Garlic Sulfurous Ash |
Magically locks selected container targets. This spell is currently disabled |
Poison |
Nightshade | Poison strength on selected target determined by Magery, Poisoning, and distance |
Telekinesis |
Bloodmoss Mandrake Root |
Players can cast the Telekinesis spell onto a creature to make the creature "Sticky" for explosion potions for the next 60 seconds (Note: containers cannot be opened with telekinesis anymore) |
Teleport |
Bloodmoss Mandrake Root |
Caster is transported to the target location, within 10 tiles and in line of sight PvP - 15 second cooldown between castings |
Unlock |
Bloodmoss Sulfurous Ash |
Unlocks a magical or low level normal lock. This spell is currently disabled |
Wall of Stone |
Bloodmoss Garlic |
Creates an impassable and line-of-sight blocking wall for 15 seconds 30 second cooldown between castings |
- Mana Cost - 9 Mana
- Casting Time - 1.00 Second
- Min Required to Cast - 30 Magery
- 100% Success to Cast - 50 Magery
4th Circle
Fourth Circle | ||
---|---|---|
Spell | Reagents | Description |
Arch Cure |
Garlic Ginseng Mandrake Root |
Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal) Can be upgraded for PvM with a Wizard's Grimoire |
Arch Protection |
Garlic Ginseng Mandrake Root Sulfurous Ash |
Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal) Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes Duration increased to (400% * (Inscription / 100)) of normal Can be upgraded for PvM with a Wizard's Grimoire |
Curse |
Garlic Nightshade Sulfurous Ash |
Resist chance is (20% * (Magic Resist / 100)) PvM - Reduces target creature's Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes PvP - Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes Can be upgraded for PvM with a Wizard's Grimoire |
Fire Field |
Black Pearl Spider's Silk Sulfurous Ash |
Creates a wall of fire that damages all creatures and players walking over it or standing in it Resist chance is (25% * (Magic Resist / 100)) Duration is (120 * (Magery / 100)) seconds PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check) PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check) |
Greater Heal |
Garlic Ginseng Mandrake Root Spider's Silk |
Heals ((40 to 50) * (Magery / 100)) hit points to target If the target is Poisoned, the amount of healing will be reduced Can be upgraded for PvM with a Wizard's Grimoire |
Lightning |
Mandrake Root Sulfurous Ash |
Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds PvM - Deals ((16 to 20) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP - Deals ((12 to 15) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Mana Drain |
Black Pearl Mandrake Root Spider's Silk |
Resist chance is (20% * (Magic Resist / 100)) Will not stack with any other castings of Mana Drain or Mana Vampire on target Effect will be overridden by Mana Vampire if that is cast on target Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves PvM - Reduces target creature's Magic Resist by 20 * (Magery / 100) for 2 minutes PvP - Reduces target player's Magic Resist by 10 * (Magery / 100) for 2 minutes Can be upgraded for PvM with a Wizard's Grimoire |
Recall |
Black Pearl Bloodmoss Mandrake Root |
Transports the player to a targeted rune location Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate |
- Mana Cost - 11 Mana
- Casting Time - 1.25 Seconds
- Casting Time Recall - 2.00 Seconds
- Min Required to Cast - 40 Magery
- 100% Success to Cast - 60 Magery
5th Circle
Fifth Circle | ||
---|---|---|
Spell | Reagents | Description |
Blade Spirits |
Black Pearl Mandrake Root Nightshade |
Summons a Blade Spirit which will pursue and attack the nearest creature Duration is (150 * (Magery / 100)) seconds Duration is increased to (400% * (Spirit Speak / 100)) of normal Can be upgraded for PvM with a Summoner's Tome |
Dispel Field |
Black Pearl Garlic Spider's Silk Sulfurous Ash |
Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field |
Incognito |
Bloodmoss Garlic Nightshade |
Randomizes the player's name, gender, skin tone, hair and facial hair Duration is (120 * (Magery / 100)) seconds |
Magic Reflection |
Garlic Mandrake Root Spider's Silk |
Reflects the next hostile spell cast onto on the caster PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell PvP - Has a (25% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified Will at most ever reflect 2 spells during PvP Can be upgraded for PvM with a Wizard's Grimoire |
Mind Blast |
Black Pearl Mandrake Root Nightshade Sulfurous Ash |
Has a damage delay of 0.5 seconds PvM - Deals ((20 to 32) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature Damage against creatures is increased by (Target's Armor Rating / 100%) PvP - Deals ((15 to 25) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Damage is increased based on the target's Total Armor Meditation Penalty Damage increase amount is (25% * (Target's Mana Rate Reduction)) to a maximum of +50% damage Can be upgraded for PvM with a Wizard's Grimoire |
Paralyze |
Garlic Mandrake Root Spider's Silk |
Resist chance is (15% * (Magic Resist / 100)) PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds PvP - Paralyzes target player for (10 * (Magery / 100)) seconds |
Poison Field |
Black Pearl Nightshade Spider's Silk |
Walking over or standing in a Poison Field will Poison the player or creature unless it is resisted Resist chance is (15% * (Magic Resist / 100)) Duration is (120 * (Magery / 100)) seconds |
Summon Creature |
Bloodmoss Mandrake Root Spider's Silk |
Summons a 1 control-slot creature under the control of the player Can be upgraded for PvM with a Summoner's Tome |
- Mana Cost - 14 Mana
- Casting Time - 1.50 Seconds
- Casting Time (Blade Spirits) - 6.00 Seconds
- Casting Time (Summon Creature) - 6.00 Seconds
- Min Required to Cast - 50 Magery
- 100% Success to Cast - 70 Magery
6th Circle
Sixth Circle | ||
---|---|---|
Spell | Reagents | Description |
Dispel |
Garlic Mandrake Root Sulfurous Ash |
Attempts to dispel a summoned creature PvP - When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill) |
Energy Bolt |
Black Pearl Nightshade |
Fires a bolt of magical force at the target with a damage delay of 0.5 seconds PvM - Deals ((32 to 44) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Explosion |
Bloodmoss Mandrake Root |
Unleashes an explosive blast on the target with a damage delay of 2.5 seconds PvM - Deals ((34 to 46) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Invisibility |
Bloodmoss Nightshade |
Makes the target hidden for (120 * (Magery / 100)) seconds Duration increased to (400% * (Inscription / 100)) of normal when caster is the target |
Mark |
Black Pearl Bloodmoss Mandrake Root |
Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells Players may mark most locations with a few exceptions Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate |
Mass Curse |
Garlic Mandrake Root Nightshade Sulfurous Ash |
Casts the Curse spell on a the target and all similar targets within 4 tiles (Will only hit mobs if a mob is targeted) Resist chance for each target is (10% * (Magic Resist / 100)) PvM - Reduces target creature's Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes PvP - Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes Can be upgraded for PvM with a Wizard's Grimoire |
Paralyze Field |
Black Pearl Ginseng Spider's Silk |
Paralyzes players or creatures who walk across it unless resisted Resist chance is (10% * (Magic Resist / 100)) Duration is (120 * (Magery / 100)) seconds PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds |
Reveal |
Bloodmoss Sulfurous Ash |
Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location |
- Mana Cost - 20 Mana
- Casting Time - 1.75 Seconds
- Casting Time (Reveal) - 4.00 Seconds
- Min Required to Cast - 60 Magery
- 100% Success to Cast - 80 Magery
7th Circle
Seventh Circle | ||
---|---|---|
Spell | Reagents | Description |
Chain Lightning |
Black Pearl Bloodmoss Mandrake Root Sulfurous Ash |
Damages targets with series of lightning bolts with a damage delay of 0.5 seconds PvM - Deals ((30 to 42) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 2 tiles of target PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 30 per player) within 3 tiles of target Can be upgraded for PvM with a Wizard's Grimoire |
Energy Field |
Black Pearl Mandrake Root Spider's Silk Sulfurous Ash |
Creates an impassable blocking field for 30 seconds |
Flame Strike |
Spider's Silk Sulfurous Ash |
Envelopes target in a column of flame with a damage delay of 0.5 seconds PvM - Deals ((72 to 96) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature Damage against creatures is increased by an additional 75% (which is reflected in formula) PvP - Deals ((30 to 45) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player Can be upgraded for PvM with a Wizard's Grimoire |
Gate Travel |
Black Pearl Mandrake Root Sulfurous Ash |
Opens a gate to a location based on a selected rune Players may cast gate at most locations with a few exceptions Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate |
Mana Vampire |
Black Pearl Bloodmoss Mandrake Root Spider's Silk |
Resist chance is (5% * (Magic Resist / 100)) Will not stack with any other castings of Mana Drain or Mana Vampire on target Effect will be overridden by Mana Vampire if that is cast on target Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves PvM - Reduces target creature's Magic Resist by 50 * (Magery / 100) for 2 minutes PvP - Reduces target player's Magic Resist by 20 * (Magery / 100) for 2 minutes Can be upgraded for PvM with a Wizard's Grimoire |
Mass Dispel |
Black Pearl Garlic Mandrake Root Sulfurous Ash |
PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill) |
Meteor Swarm |
Bloodmoss Mandrake Root Spider's Silk Sulfurous Ash |
Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds PvM - Deals ((22 to 34) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 3 tiles of target PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target Can be upgraded for PvM with a Wizard's Grimoire |
Polymorph |
Bloodmoss Mandrake Root Spider's Silk |
Player can select a creature body for (120 * (Magery / 100)) seconds Additional creature body types may be unlocked for selection through Player Customizations |
- Mana Cost - 40 Mana
- Casting Time - 2.00 Seconds
- Casting Time (Gate Travel) - 4.00 Seconds
- Min Required to Cast - 70 Magery
- 100% Success to Cast - 90 Magery
- Several other PvP changes were made to Chain Lightning and Meteor Swarm
- Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window
- Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them
- If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again
- Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)
- Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)
- Chain Lightning can hit up to a maximum of 8 Players
- Meteor Swarm can hit up to a maximum of 10 Players
- PvP Flamestrike
- Whenever a player is hit by a Flamestrike spell in PvP from another player, it starts a 1 second duration "Flamestrike Window"
- If another player targets that same player with a Flamestrike spell while a "Flamestrike Window" is still in place on the target, the Flamestrike Window's duration resets, and a cumulative 10% Fizzle chance is applied to their spell and any future Flamestrikes in that window on the same target
- If 1 second passes where a player is not targeted by a Flamestrike spell, the Flamestrike Window against them expires and the cumulative fizzle chance for flamestrikes on them resets back to 0%
- A player who fizzles a Flamestrike spell due to this mechanic will receive a "Your flamestrike fizzles amidst the chaos of battle" system message
- Example:
- Player 1 casts Flamestrike on target: Flamestrike is resolved as normal and a Flamestrike Window starts
- 0.1 seconds later Player 2 casts Flamestrike on same target: Flamestrike Window resets and player has a 10% chance that their Flamestrike fizzles
- 0.2 seconds later Player 3 casts Flamestrike on same target: Flamestrike Window resets and player has 20% chance that their Flamestrike fizzles
- And so on...
8th Circle
Eighth Circle | ||
---|---|---|
Spell | Reagents | Description |
Earthquake |
Bloodmoss Ginseng Mandrake Root Sulfurous Ash |
Shakes the earth and causes instant damage to all nearby PvM - Deals ((15 to 25) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) to all creatures within 8 tiles PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles Can be upgraded for PvM with a Wizard's Grimoire |
Energy Vortex |
Black Pearl Bloodmoss Mandrake Root Nightshade |
Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature Can be upgraded for PvM with a Summoner's Tome |
Resurrection |
Bloodmoss Ginseng Garlic |
Allows the player to Resurrect another player or their own tamed and bonded followers Can be upgraded for PvM with a Wizard's Grimoire |
Air Elemental |
Bloodmoss Mandrake Root Spider's Silk |
Summons a 2 control-slot Air Elemental under the command of the player Can be upgraded for PvM with a Summoner's Tome |
Summon Daemon |
Bloodmoss Mandrake Root Spider's Silk Sulfurous Ash |
Summons a 2 control-slot Daemon under the command of the player Can be upgraded for PvM with a Summoner's Tome |
Earth Elemental |
Bloodmoss Mandrake Root Spider's Silk |
Summons a 2 control-slot Earth Elemental under the command of the player Can be upgraded for PvM with a Summoner's Tome |
Fire Elemental |
Bloodmoss Mandrake Root Spider's Silk Sulfurous Ash |
Summons a 2 control-slot Fire Elemental under the command of the player Can be upgraded for PvM with a Summoner's Tome |
Water Elemental |
Bloodmoss Mandrake Root Spider's Silk |
Summons a 2 control-slot Water Elemental under the command of the player Can be upgraded for PvM with a Summoner's Tome |
- Mana Cost - 50 Mana
- Casting Time - 2.50 Seconds
- Casting Time (Resurrection) - 5.00 Seconds
- Casting Time (Earthquake) - 3.00 Seconds
- Casting Time (Summons) - 6.00 Seconds
- Min Required to Cast - 80 Magery
- 100% Success to Cast - 100 Magery
Detailed Info
- Magery Minimum skill needed to cast spell is Spell Circle * 10
- Casting a spell from a scroll increases a player's Effective Magery skill by 20 (effective Magery only affects casting chance)
- Casting recovery time is 0.2 seconds
- Spell damage against creatures is increased by 100%
- Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell
- Evaluating Intelligence adds damage bonuses to your spell damage roll
Spells
- Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster
- Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)
- Mana Drain - Casting on a monster will reduce its magic resistance by 20 * Magery/100 (halved in PvP)
- Mana Vampire - Casting on a monster will reduce its magic resistance by 50 * Magery/100 (halved in PvP)
- Dispel Field - Players can directly target the ground on the tile of Field Spell or a player/creature currently inside of the Field in order to dispel it
- Mass Dispel - It will dispel Summons that flag as Green, Grey, Red, or Orange to the players within range of where you target.
- To dispel blue (Innocent) Summon(s), you will need to target the summon directly with the mass dispel or dispel spell, which will flag the player casting as Criminal for doing so.
- In addition to dispelling Summons, Mass Dispel will also remove all Field Spells within a 4 tile radius of the target location
- Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken
- All players affected are added to a pool and resolved in random order
- The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage
- As soon as any individual player takes 25 Damage from the spell it will no longer deal damage to any additional players
- Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken
- All players affected are added to a pool and resolved in random order
- The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (5 * Total Players Hit So Far)) Damage
- As soon as any individual player takes 30 Damage from the spell it will no longer deal damage to any additional players
Charged Spells
- Spells cast by creatures against players or players against creatures have a 10% chance to be Charged
- Charged spells deal an additional 50% to the target
Heat of Battle
- When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates
Poisoning
- Creatures cannot resist casted Poison from players
- Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison
- In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)
- On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)
- When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:
- Lethal Poison: Must be within 0-4 Tiles of target player
- Deadly Poison: Must be within 0-8 Tiles of target player
Spell Interrupts
- All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time
- Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a "window" nor will reset an active one
- Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)
Indirect Fire
- Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking "Indirect Fire"
- Their Damage from the Indirect Fire spell will be reduced by 50%
- The Indirect Fire damage reduction does not apply on Ships
Training
You can get a 2250 charge Spellstone with your new character if you choose 50 Magery, 49 Meditation, and 1 Evaluating Intelligence as starting skills. Skill gain chance is based on the Circle, you can replace the spells listed with others from the same circle.
Get a good Wizard's Satchel to lower the Reagents you need.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-60 | Cast Lightning within the New Player Dungeon |
60-75 | Cast Invisibility on self in the New Player Dungeon |
75-80 | Cast Circle 7 spells in New Player Dungeon |
80-85 | Cast Flamestrike on Prevalia Zoo creatures |
85-100 | Cast Summon Air/Earth/Fire/Water Elementals |
Community Videos
Below you will find videos for Magery Macroing by the community: