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[[Category:Skills]][[Category:New Player]][[Category:PvM]][[Category:PvP]]
[[Category:Skills]][[Category:New Player]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]]
==Summary==
==Summary==
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food.  
Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food.  
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* Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)
* Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)


===1st Circle Spells===
{| class="wikitable" style="text-align: center;"
! colspan="2" | Spell Interrupts by Circle
|-
! [[File:iconspellcircle1.png]]<br />First Circle
| style="text-align: left;" |
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%
* Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 0% interrupt chance
* Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 0% interrupt chance
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds
* If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds
 
|-
===2nd Circle Spells===
! [[File:iconspellcircle2.png]]<br />Second Circle
| style="text-align: left;" |
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%
* Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 0% interrupt chance
* Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 0% interrupt chance
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
* If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
 
|-
===3rd Circle Spells===
! [[File:iconspellcircle3.png]]<br />Third Circle
| style="text-align: left;" |
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%
* Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 0% interrupt chance
* Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 0% interrupt chance
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
* If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds
|}
==Indirect Fire==
* Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking "Indirect Fire"
* Their Damage from the Indirect Fire spell will be reduced by 50%
* The Indirect Fire damage reduction does not apply on Ships




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| Cast Summon Air/Earth/Fire/Water Elementals
| Cast Summon Air/Earth/Fire/Water Elementals
|}
|}


==Community Videos==
==Community Videos==
Below you will find videos for Magery Macroing by the community.
Below you will find videos for Magery Macroing by the community:
 


{{#ev:youtube|https://www.youtube.com/watch?v=zIGvPxBPTFk&t=2s}}
{{#ev:youtube|https://www.youtube.com/watch?v=zIGvPxBPTFk&t=2s}}


{{#ev:youtube|https://www.youtube.com/watch?v=z7R-NQpmN4E}}
{{#ev:youtube|https://www.youtube.com/watch?v=z7R-NQpmN4E}}

Latest revision as of 23:32, 2 February 2023

Summary

Magery is perhaps the most versatile skill available. Players can use it to travel the world, summon beings to do your bidding, attack monsters (and other players) and even create food.

  • Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot
  • Spell scrolls (crafted by a player with Inscription skill or found as loot) can be added to the Spellbook
    • Drag and drop onto the Spellbook or
    • Single click on the Spellbook and select Add All Scrolls in Backpack



Reagents

  • Spells require Reagents to cast, which can be bought from Mage Shops, Vendors, or found as loot
  • Each spell requires a specific combination of Reagents to cast
Reagents (Classic Appearance)

Black Pearl

Bloodmoss

Garlic

Ginseng

Mandrake Root

Nightshade

Spider's Silk

Sulfurous Ash
Reagents (New Appearance)

Black Pearl

Bloodmoss

Garlic

Ginseng

Mandrake Root

Nightshade

Spider's Silk

Sulfurous Ash


Spell Circles

1st Circle


First Circle
Spell Reagents Description

Clumsy
Bloodmoss
Nightshade
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Dex by (11 * (Magery / 100)) for 2 minutes

Create Food
Garlic
Ginseng
Mandrake Root
Summons a paltry-level food item
Can be upgraded for PvM with a Wizard's Grimoire

Feeblemind
Nightshade
Ginseng
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Int by (11 * (Magery / 100)) for 2 minutes

Heal
Garlic
Ginseng
Spider's Silk
Heals ((10 to 12) * (Magery / 100)) hit points to target
PvP - Heals ((6 to 9) * (Magery / 100)) hit points to target

Magic Arrow
Sulfurous Ash Has a damage delay of 0.5 seconds
PvM - Deals ((6 to 8) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Night Sight
Spider's Silk
Sulfurous Ash
Provides 60 minutes of light for a player in dark areas such as dungeons

Reactive Armor
Garlic
Spider's Silk
Sulfurous Ash
Reduces physical damage taken by 20% until the maximum damage prevention amount has been reached
Prevents a maximum of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) total damage

Weaken
Garlic
Nightshade
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Str by (11 * (Magery / 100)) for 2 minutes
  • Mana Cost - 4 Mana
  • Casting Time - 0.50 Seconds
  • Min Required to Cast - 0 Magery
  • 100% Success to Cast - 30 Magery


2nd Circle


Second Circle
Spell Reagents Description

Agility
Bloodmoss
Mandrake Root
Increases target's Dex by (11 * (Magery / 100)) for 2 minutes

Cunning
Nightshade
Mandrake Root
Increases target's Int by (11 * (Magery / 100)) for 2 minutes

Cure
Garlic
Ginseng
Chance to cure target based on Poison type
Can be upgraded for PvM with a Wizard's Grimoire

Harm
Nightshade
Spider's Silk
Has a damage delay of .05 seconds
PvM - Deals ((10 to 16) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP damage is based on distance to the target
  • [Range 0-2] - Deals ((8 to 12) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
  • [Range 3-4] - Deals ((4 to 6) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
  • [Range 5+] - Deals ((2 to 3) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player

Can be upgraded for PvM with a Wizard's Grimoire


Magic Trap
Garlic
Spider's Silk
Sulfurous Ash
When cast on a pouch, will place a Magic Trap effect on it (the pouch will change color while Trapped)
When cast on the caster themselves, will search backpack for an untrapped pouch and Magic Trap it
When opening a pouch that is Magic Trapped, the player will take 1 damage and remove a Paralyze spell from the player

Magic Untrap
Bloodmoss
Sulfurous Ash
Resist chance is (30% * (Magic Resist / 100))
PvP - When cast onto a player, will remove a Magic Trap spell effect from one pouch in that player's backpack
A player may only be effected by this spell once every 10 seconds

Protection
Garlic
Ginseng
Sulfurous Ash
Increases caster's Armor Rating by (15 * (Magery / 100)) for 2 minutes
Duration increased to (400% * (Inscription / 100)) of normal

Strength
Mandrake Root
Nightshade
Increases the targets Str by (11 * (Magery / 100)) for 2 minutes
  • Mana Cost - 6 Mana
  • Casting Time - 0.75 Seconds
  • Min Required to Cast - 20 Magery
  • 100% Success to Cast - 40 Magery


3rd Circle


Third Circle
Spell Reagents Description

Bless
Garlic
Mandrake Root
Increases target's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes
On Followers, it grants 5% melee dmg, 5% spell dmg and 5% attack speed
Duration increased to (400% * (Inscription / 100)) of normal
Can be upgraded for PvM with a Wizard's Grimoire

Fireball
Black Pearl Hurls a fireball at the target with a damage delay of 0.5 seconds
PvM - Deals ((14 to 18) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((9 to 12) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Magic Lock
Bloodmoss
Garlic
Sulfurous Ash
Magically locks selected container targets. This spell is currently disabled

Poison
Nightshade Poison strength on selected target determined by Magery, Poisoning, and distance

Telekinesis
Bloodmoss
Mandrake Root
Players can cast the Telekinesis spell onto a creature to make the creature "Sticky" for explosion potions for the next 60 seconds
(Note: containers cannot be opened with telekinesis anymore)

Teleport
Bloodmoss
Mandrake Root
Caster is transported to the target location, within 10 tiles and in line of sight
PvP - 15 second cooldown between castings

Unlock
Bloodmoss
Sulfurous Ash
Unlocks a magical or low level normal lock. This spell is currently disabled

Wall of Stone
Bloodmoss
Garlic
Creates an impassable and line-of-sight blocking wall for 15 seconds
30 second cooldown between castings
  • Mana Cost - 9 Mana
  • Casting Time - 1.00 Second
  • Min Required to Cast - 30 Magery
  • 100% Success to Cast - 50 Magery


4th Circle


Fourth Circle
Spell Reagents Description

Arch Cure
Garlic
Ginseng
Mandrake Root
Attempts to cure self and all poisoned friendly targets within 6 tiles (will never flag player as criminal)
Can be upgraded for PvM with a Wizard's Grimoire

Arch Protection
Garlic
Ginseng
Mandrake Root
Sulfurous Ash
Increases the Armor Rating of self and all friendly targets within 6 tiles (should not flag the player as criminal)
Armor Rating increase is 1 + (14 * (Magery / 100)) for 2 minutes
Duration increased to (400% * (Inscription / 100)) of normal
Can be upgraded for PvM with a Wizard's Grimoire

Curse
Garlic
Nightshade
Sulfurous Ash
Resist chance is (20% * (Magic Resist / 100))
PvM - Reduces target creature's Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes
Can be upgraded for PvM with a Wizard's Grimoire

Fire Field
Black Pearl
Spider's Silk
Sulfurous Ash
Creates a wall of fire that damages all creatures and players walking over it or standing in it
Resist chance is (25% * (Magic Resist / 100))
Duration is (120 * (Magery / 100)) seconds
PvM - Deals 4 damage (or 2 damage if creature makes a successful Magic Resist check)
PvP - Deals 2 damage (or 1 damage if player makes a successful Magic Resist check)

Greater Heal
Garlic
Ginseng
Mandrake Root
Spider's Silk
Heals ((40 to 50) * (Magery / 100)) hit points to target
If the target is Poisoned, the amount of healing will be reduced
Can be upgraded for PvM with a Wizard's Grimoire

Lightning
Mandrake Root
Sulfurous Ash
Strikes a target with a bolt of lightning with a damage delay of 0.15 seconds
PvM - Deals ((16 to 20) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((12 to 15) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Mana Drain
Black Pearl
Mandrake Root
Spider's Silk
Resist chance is (20% * (Magic Resist / 100))
Will not stack with any other castings of Mana Drain or Mana Vampire on target
Effect will be overridden by Mana Vampire if that is cast on target
Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves
PvM - Reduces target creature's Magic Resist by 20 * (Magery / 100) for 2 minutes
PvP - Reduces target player's Magic Resist by 10 * (Magery / 100) for 2 minutes
Can be upgraded for PvM with a Wizard's Grimoire

Recall
Black Pearl
Bloodmoss
Mandrake Root
Transports the player to a targeted rune location
Within dungeons, players may only cast Recall within 8 tiles of a Golden Moongate
Players may not Recall into a dungeon unless it is at a location that is within 8 tiles of a Golden Moongate
  • Mana Cost - 11 Mana
  • Casting Time - 1.25 Seconds
  • Casting Time Recall - 2.00 Seconds
  • Min Required to Cast - 40 Magery
  • 100% Success to Cast - 60 Magery


5th Circle


Fifth Circle
Spell Reagents Description

Blade Spirits
Black Pearl
Mandrake Root
Nightshade
Summons a Blade Spirit which will pursue and attack the nearest creature
Duration is (150 * (Magery / 100)) seconds
Duration is increased to (400% * (Spirit Speak / 100)) of normal
Can be upgraded for PvM with a Summoner's Tome

Dispel Field
Black Pearl
Garlic
Spider's Silk
Sulfurous Ash
Dispels a player-created Moongate, Chivalry Moongate, Wall of Stone, Energy Field, Firefield or Poison Field

Incognito
Bloodmoss
Garlic
Nightshade
Randomizes the player's name, gender, skin tone, hair and facial hair
Duration is (120 * (Magery / 100)) seconds

Magic Reflection
Garlic
Mandrake Root
Spider's Silk
Reflects the next hostile spell cast onto on the caster
PvM - Has a ((100% - (Spell Circle * 10%)) * (Inscription Skill / 100)) chance to remain in place after reflecting a spell
PvP - Has a (25% * (Inscription / 100)) chance to stay active and reflect a single additional spell before being nullified
Will at most ever reflect 2 spells during PvP
Can be upgraded for PvM with a Wizard's Grimoire

Mind Blast
Black Pearl
Mandrake Root
Nightshade
Sulfurous Ash
Has a damage delay of 0.5 seconds
PvM - Deals ((20 to 32) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
Damage against creatures is increased by (Target's Armor Rating / 100%)
PvP - Deals ((15 to 25) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Damage is increased based on the target's Total Armor Meditation Penalty
Damage increase amount is (25% * (Target's Mana Rate Reduction)) to a maximum of +50% damage
Can be upgraded for PvM with a Wizard's Grimoire

Paralyze
Garlic
Mandrake Root
Spider's Silk
Resist chance is (15% * (Magic Resist / 100))
PvM - Paralyzes target creature for (30 * (Magery / 100)) seconds
PvP - Paralyzes target player for (10 * (Magery / 100)) seconds

Poison Field
Black Pearl
Nightshade
Spider's Silk
Walking over or standing in a Poison Field will Poison the player or creature unless it is resisted
Resist chance is (15% * (Magic Resist / 100))
Duration is (120 * (Magery / 100)) seconds

Summon Creature
Bloodmoss
Mandrake Root
Spider's Silk
Summons a 1 control-slot creature under the control of the player
Can be upgraded for PvM with a Summoner's Tome
  • Mana Cost - 14 Mana
  • Casting Time - 1.50 Seconds
  • Casting Time (Blade Spirits) - 6.00 Seconds
  • Casting Time (Summon Creature) - 6.00 Seconds
  • Min Required to Cast - 50 Magery
  • 100% Success to Cast - 70 Magery


6th Circle


Sixth Circle
Spell Reagents Description

Dispel
Garlic
Mandrake Root
Sulfurous Ash
Attempts to dispel a summoned creature
PvP - When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)

Energy Bolt
Black Pearl
Nightshade
Fires a bolt of magical force at the target with a damage delay of 0.5 seconds
PvM - Deals ((32 to 44) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Explosion
Bloodmoss
Mandrake Root
Unleashes an explosive blast on the target with a damage delay of 2.5 seconds
PvM - Deals ((34 to 46) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((20 to 35) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Invisibility
Bloodmoss
Nightshade
Makes the target hidden for (120 * (Magery / 100)) seconds
Duration increased to (400% * (Inscription / 100)) of normal when caster is the target

Mark
Black Pearl
Bloodmoss
Mandrake Root
Allows player to bind a location to a Recall rune for future usage with the Recall/Gate spells
Players may mark most locations with a few exceptions
Within dungeons, players may only cast Mark at locations within 8 tiles of a Golden Moongate

Mass Curse
Garlic
Mandrake Root
Nightshade
Sulfurous Ash
Casts the Curse spell on a the target and all similar targets within 4 tiles (Will only hit mobs if a mob is targeted)
Resist chance for each target is (10% * (Magic Resist / 100))
PvM - Reduces target creature's Attack Speed, Spell Damage, and Melee Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Str, Dex, and Int by (11 * (Magery / 100)) for 2 minutes
Can be upgraded for PvM with a Wizard's Grimoire

Paralyze Field
Black Pearl
Ginseng
Spider's Silk
Paralyzes players or creatures who walk across it unless resisted
Resist chance is (10% * (Magic Resist / 100))
Duration is (120 * (Magery / 100)) seconds
PvM - Paralyzes target creature for (30 * (Caster Magery / 100)) seconds
PvP - Paralyzes target player for (10 * (Caster Magery / 100)) seconds

Reveal
Bloodmoss
Sulfurous Ash
Reveals all hidden targets within (3 * (Magery / 100)) tiles of the target location
  • Mana Cost - 20 Mana
  • Casting Time - 1.75 Seconds
  • Casting Time (Reveal) - 4.00 Seconds
  • Min Required to Cast - 60 Magery
  • 100% Success to Cast - 80 Magery


7th Circle


Seventh Circle
Spell Reagents Description

Chain Lightning
Black Pearl
Bloodmoss
Mandrake Root
Sulfurous Ash
Damages targets with series of lightning bolts with a damage delay of 0.5 seconds
PvM - Deals ((30 to 42) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 2 tiles of target
PvP - Deals ((10-15) + (5 x Total Players Hit)) damage to players (up to a maximum of 30 per player) within 3 tiles of target
Can be upgraded for PvM with a Wizard's Grimoire

Energy Field
Black Pearl
Mandrake Root
Spider's Silk
Sulfurous Ash
Creates an impassable blocking field for 30 seconds

Flame Strike
Spider's Silk
Sulfurous Ash
Envelopes target in a column of flame with a damage delay of 0.5 seconds
PvM - Deals ((72 to 96) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to target creature
Damage against creatures is increased by an additional 75% (which is reflected in formula)
PvP - Deals ((30 to 45) * (Magery / 100) * (.75 + (.375 * (Eval Int / 100)))) damage to target player
Can be upgraded for PvM with a Wizard's Grimoire

Gate Travel
Black Pearl
Mandrake Root
Sulfurous Ash
Opens a gate to a location based on a selected rune
Players may cast gate at most locations with a few exceptions
Within dungeons players, may only cast gate within 8 tiles of a Golden Moongate
Players may not gate into dungeons unless the target location is within 8 tiles of a Golden Moongate

Mana Vampire
Black Pearl
Bloodmoss
Mandrake Root
Spider's Silk
Resist chance is (5% * (Magic Resist / 100))
Will not stack with any other castings of Mana Drain or Mana Vampire on target
Effect will be overridden by Mana Vampire if that is cast on target
Players may drink a Magic Resist potion to nullify the effects of either Mana Drain or Mana Vampire on themselves
PvM - Reduces target creature's Magic Resist by 50 * (Magery / 100) for 2 minutes
PvP - Reduces target player's Magic Resist by 20 * (Magery / 100) for 2 minutes
Can be upgraded for PvM with a Wizard's Grimoire

Mass Dispel
Black Pearl
Garlic
Mandrake Root
Sulfurous Ash
PvP - Destroys all non-friendly summoned entities within 4 tile radius of the target
When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)

Meteor Swarm
Bloodmoss
Mandrake Root
Spider's Silk
Sulfurous Ash
Summons a meteor swarm where damage is split between targets with a damage delay of 0.5 seconds
PvM - Deals ((22 to 34) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) damage to creatures within 3 tiles of target
PvP - Deals ((5-10) + (3 x Total Players Hit)) damage to players (up to a maximum of 25 per player) within 5 tiles of target
Can be upgraded for PvM with a Wizard's Grimoire

Polymorph
Bloodmoss
Mandrake Root
Spider's Silk
Player can select a creature body for (120 * (Magery / 100)) seconds
Additional creature body types may be unlocked for selection through Player Customizations
  • Mana Cost - 40 Mana
  • Casting Time - 2.00 Seconds
  • Casting Time (Gate Travel) - 4.00 Seconds
  • Min Required to Cast - 70 Magery
  • 100% Success to Cast - 90 Magery
  • Several other PvP changes were made to Chain Lightning and Meteor Swarm
    • Chain Lightning and Meteor Swarm are no longer affected by the PvP Fizzle mechanic that would occur when multiple players cast the spell against the same target in a short window
    • Chain Lightning and Meteor Swarm will now remove Magic Reflect from players in PvP, but will still only inflict 1 damage on the player on the specific spellcast that removes Magic Reflect from them
    • If a player casts either Chain Lightning or Meteor Swarm, and hits any players, they will have a cooldown of 30 seconds before they may cast either spell again
    • Chain Lightning also now has a 0.25 second Damage Delay similar to Lightning (previously was 0 delay)
    • Meteor Swarm also now has a 0.5 second Damage delay similar to most other damaging spells (previously was 0 delay)
    • Chain Lightning can hit up to a maximum of 8 Players
    • Meteor Swarm can hit up to a maximum of 10 Players
  • PvP Flamestrike
    • Whenever a player is hit by a Flamestrike spell in PvP from another player, it starts a 1 second duration "Flamestrike Window"
    • If another player targets that same player with a Flamestrike spell while a "Flamestrike Window" is still in place on the target, the Flamestrike Window's duration resets, and a cumulative 10% Fizzle chance is applied to their spell and any future Flamestrikes in that window on the same target
    • If 1 second passes where a player is not targeted by a Flamestrike spell, the Flamestrike Window against them expires and the cumulative fizzle chance for flamestrikes on them resets back to 0%
    • A player who fizzles a Flamestrike spell due to this mechanic will receive a "Your flamestrike fizzles amidst the chaos of battle" system message
    • Example:
      • Player 1 casts Flamestrike on target: Flamestrike is resolved as normal and a Flamestrike Window starts
      • 0.1 seconds later Player 2 casts Flamestrike on same target: Flamestrike Window resets and player has a 10% chance that their Flamestrike fizzles
      • 0.2 seconds later Player 3 casts Flamestrike on same target: Flamestrike Window resets and player has 20% chance that their Flamestrike fizzles
      • And so on...


8th Circle


Eighth Circle
Spell Reagents Description

Earthquake
Bloodmoss
Ginseng
Mandrake Root
Sulfurous Ash
Shakes the earth and causes instant damage to all nearby
PvM - Deals ((15 to 25) * (Magery / 100) * (.75 + (.75 * (Eval Int / 100)))) to all creatures within 8 tiles
PvP - Deals damage to each player equal to 50% of their current hitpoints within 8 tiles
Can be upgraded for PvM with a Wizard's Grimoire

Energy Vortex
Black Pearl
Bloodmoss
Mandrake Root
Nightshade
Summons a 2 control-slot Energy Vortex which will pursue and attack the nearest creature
Can be upgraded for PvM with a Summoner's Tome

Resurrection
Bloodmoss
Ginseng
Garlic
Allows the player to Resurrect another player or their own tamed and bonded followers
Can be upgraded for PvM with a Wizard's Grimoire

Air Elemental
Bloodmoss
Mandrake Root
Spider's Silk
Summons a 2 control-slot Air Elemental under the command of the player
Can be upgraded for PvM with a Summoner's Tome

Summon Daemon
Bloodmoss
Mandrake Root
Spider's Silk
Sulfurous Ash
Summons a 2 control-slot Daemon under the command of the player
Can be upgraded for PvM with a Summoner's Tome

Earth Elemental
Bloodmoss
Mandrake Root
Spider's Silk
Summons a 2 control-slot Earth Elemental under the command of the player
Can be upgraded for PvM with a Summoner's Tome

Fire Elemental
Bloodmoss
Mandrake Root
Spider's Silk
Sulfurous Ash
Summons a 2 control-slot Fire Elemental under the command of the player
Can be upgraded for PvM with a Summoner's Tome

Water Elemental
Bloodmoss
Mandrake Root
Spider's Silk
Summons a 2 control-slot Water Elemental under the command of the player
Can be upgraded for PvM with a Summoner's Tome
  • Mana Cost - 50 Mana
  • Casting Time - 2.50 Seconds
  • Casting Time (Resurrection) - 5.00 Seconds
  • Casting Time (Earthquake) - 3.00 Seconds
  • Casting Time (Summons) - 6.00 Seconds
  • Min Required to Cast - 80 Magery
  • 100% Success to Cast - 100 Magery


Detailed Info

  • Magery Minimum skill needed to cast spell is Spell Circle * 10
  • Casting a spell from a scroll increases a player's Effective Magery skill by 20 (effective Magery only affects casting chance)
  • Casting recovery time is 0.2 seconds
  • Spell damage against creatures is increased by 100%
  • Base spell damage is scaled by (Magery / 100%), so a player with only 50 Magery will only do 50% of the maximum possible damage from a spell
  • Evaluating Intelligence adds damage bonuses to your spell damage roll


Spells

  • Dispel - Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster
  • Magic Reflect - The cooldown usage for Magic Reflect spell (30 seconds) begins when the reflection occurs (rather than at cast)
  • Mana Drain - Casting on a monster will reduce its magic resistance by 20 * Magery/100 (halved in PvP)
  • Mana Vampire - Casting on a monster will reduce its magic resistance by 50 * Magery/100 (halved in PvP)
  • Dispel Field - Players can directly target the ground on the tile of Field Spell or a player/creature currently inside of the Field in order to dispel it

  • Mass Dispel - It will dispel Summons that flag as Green, Grey, Red, or Orange to the players within range of where you target.
    • To dispel blue (Innocent) Summon(s), you will need to target the summon directly with the mass dispel or dispel spell, which will flag the player casting as Criminal for doing so.
    • In addition to dispelling Summons, Mass Dispel will also remove all Field Spells within a 4 tile radius of the target location

  • Meteor Swarm - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken
    • All players affected are added to a pool and resolved in random order
    • The first player hit takes (5-10) Damage, and then each subsequent player hit takes ((5-10) + (3 * Total Players Hit So Far)) Damage
    • As soon as any individual player takes 25 Damage from the spell it will no longer deal damage to any additional players
  • Chain Lightning - Players who have Magic Reflect active and are hit by a Meteor Swarm or Chain Lightning effect will only take 1 damage from the spell and will not have their Magic Reflect broken
    • All players affected are added to a pool and resolved in random order
    • The first player hit takes (10-15) Damage, and then each subsequent player hit takes ((10-15) + (5 * Total Players Hit So Far)) Damage
    • As soon as any individual player takes 30 Damage from the spell it will no longer deal damage to any additional players


Charged Spells

  • Spells cast by creatures against players or players against creatures have a 10% chance to be Charged
  • Charged spells deal an additional 50% to the target

Heat of Battle

  • When a player is in the Heat of Battle they are unable to cast Recall, Gate, or use any Moongates

Poisoning

  • Creatures cannot resist casted Poison from players
  • Players have a (20% * (Poisoning Skill / 100)) chance to upgrade Spell Poison onto creatures to Lethal Poison
  • In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison)
  • On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified)
  • When players cast the Poison spell against another player, the maximum poison upgrade level is now capped based on the distance to the target player as follows:
    • Lethal Poison: Must be within 0-4 Tiles of target player
    • Deadly Poison: Must be within 0-8 Tiles of target player


Spell Interrupts

  • All hostile spells from 4th, 5th, 6th, 7th, and 8th circles will interrupt other players 100% of the time
  • Players casting onto themselves will always interrupt themselves regardless of spell circle and will never initiate a "window" nor will reset an active one
  • Each circle "window" is independent of each other (i.e. there is a 1st, 2nd, and 3rd circle window)
Spell Interrupts by Circle

First Circle
  • Casting a hostile 1st circle spell against another player will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts where all subsequent 1st circle hostile spells against the target have a 0% interrupt chance
  • If the player is hit with another 1st circle spell before 5 seconds have passed, the spell window resets to 5 seconds

Second Circle
  • Casting a hostile 2nd circle spell against another player will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts where all subsequent 2nd circle hostile spells against the target have a 0% interrupt chance
  • If the player is hit with another 2nd circle spell before 5 seconds have passed, the spell window resets to 5 seconds

Third Circle
  • Casting a hostile 3rd circle spell against another player will at first have an interrupt chance of 100%
  • Afterwards, a 5 second window starts where all subsequent 3rd circle hostile spells against the target have a 0% interrupt chance
  • If the player is hit with another 3rd circle spell before 5 seconds have passed, the spell window resets to 5 seconds


Indirect Fire

  • Any Players or Followers hit by a Player-Casted Area of Effect (AoE) Spell such as Meteor Swarm, Chain Lightning, Earthquake where the caster does NOT have a Line-of-Sight (LOS) towards them, those players/followers will be considered to be taking "Indirect Fire"
  • Their Damage from the Indirect Fire spell will be reduced by 50%
  • The Indirect Fire damage reduction does not apply on Ships


Training

You can get a 2250 charge Spellstone with your new character if you choose 50 Magery, 49 Meditation, and 1 Evaluating Intelligence as starting skills. Skill gain chance is based on the Circle, you can replace the spells listed with others from the same circle.
Get a good Wizard's Satchel to lower the Reagents you need.

Skill Activity
0-50 Train from NPC
50-60 Cast Lightning within the New Player Dungeon
60-75 Cast Invisibility on self in the New Player Dungeon
75-80 Cast Circle 7 spells in New Player Dungeon
80-85 Cast Flamestrike on Prevalia Zoo creatures
85-100 Cast Summon Air/Earth/Fire/Water Elementals


Community Videos

Below you will find videos for Magery Macroing by the community: