Treasure Hunting: Difference between revisions

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<div style="float: left;">__TOC__</div>
[[Category:New Player]][[Category:PvM]][[Category:Wilderness]]
[[File:wiki-treasurehunting01.png|center|link=]]
 
==Summary==
==Summary==
* Players may find Treasure Maps as loot in various ways
* Players may find Treasure Maps as loot in various ways
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* Treasure Maps can be deciphered and dug up by different people
* Treasure Maps can be deciphered and dug up by different people


[[File:wiki-treasurehunting01.png|link=]]




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* The player who deciphers a Treasure Map does '''NOT''' have to be the one to dig up the chest
* The player who deciphers a Treasure Map does '''NOT''' have to be the one to dig up the chest


===Treasure Map Levels===
{| class="wikitable" style="text-align:center;"
|-
! Level
! Name
|-
| 1
| Plainly Drawn
|-
| 2
| Expertly Drawn
|-
| 3
| Adeptly Drawn
|-
| 4
| Cleverly Drawn
|-
| 5
| Deviously Drawn
|-
| 6
| Ingeniously Drawn
|-
| 7
| Diabolically Drawn
|-
| 8
| Legendarily Drawn
|}


[[File:treasuremap-decipheringamap.gif|center|link=]]
===Success Chance===
Level Modifier:


{| class="wikitable" style="text-align:center;"
|-
! Level
! Level Modifier
|-
| 1 to 4
| 0.625
|-
| 5
| 0.59375
|-
| 6
| 0.525
|-
| 7
| 0.47925
|-
| 8
| 0.4465
|}


===Treasure Map Levels===
Tool Bonus (mastercrafted, exceptional):
* Level 1: '''Plainly Drawn'''
 
* Level 2: '''Expertly Drawn'''
{| class="wikitable" style="text-align:center;"
* Level 3: '''Adeptly Drawn'''
|-
* Level 4: '''Cleverly Drawn'''
! Spyglass Material
* Level 5: '''Deviously Drawn'''
! Tool Bonus
* Level 6: '''Ingeniously Drawn'''
|-
* Level 7: '''Diabolically Drawn'''
| Regular
* Level 8: '''Legendarily Drawn'''
| 0
|-
| Dull Copper
| 0.025
|-
| Shadow Iron
| 0.05
|-
| Copper
| 0.075
|-
| Bronze
| 0.1
|-
| Gold
| 0.125
|-
| Agapite
| 0.15
|-
| Verite
| 0.175
|-
| Valorite
| 0.2
|-
| Avarite
| 0.225
|}
 
====Success chance calculation====
 
100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]
 
===Maximum Accuracy===
 
Tool Bonus (mastercrafted, exceptional):
 
{| class="wikitable" style="text-align:center;"
|-
! Spyglass Material
! Tool Bonus
|-
| Regular
| 0
|-
| Dull Copper
| 0.05
|-
| Shadow Iron
| 0.1
|-
| Copper
| 0.15
|-
| Bronze
| 0.2
|-
| Gold
| 0.25
|-
| Agapite
| 0.3
|-
| Verite
| 0.35
|-
| Valorite
| 0.4
|-
| Avarite
| 0.45
|}
 
====Maximum accuracy calculation====
 
100% * (0.5 + tool_bonus + cartography_skill * 0.0025)
 
===Demonstration===
 
[[File:treasuremap-decipheringamap2.gif|link=]]




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** A player's [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
** A player's [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it


===Shovel Resource Bonuses===
===Shovel Resource Bonuses===
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* Search range increased by (100% * (Mining Skill / 100))
* Search range increased by (100% * (Mining Skill / 100))


Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):


'''Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):'''
{| class="wikitable" style="text-align: center;"
 
! Material
* [[File:shovels.png|right|link=Shovel]]Exceptional Tool: '''+25% Search Range'''
! Search Range
* Mastercrafted Tool: '''+50% Search Range'''
|-
* Dull Copper Tool: '''+30% Search Range'''
| [[File:ironingots1a.png|link=]]<br />Exceptional
* Shadow Iron Tool: '''+40% Search Range'''
| +25%
* Copper Tool: '''+50% Search Range'''
|-
* Bronze Tool: '''+60% Search Range'''
| [[File:ironingots1a.png|link=]]<br />Mastercrafted
* Gold Tool: '''+70% Search Range'''
| +50%
* Agapite Tool: '''+80% Search Range'''
|-
* Verite Tool: '''+90% Search Range'''
| [[File:ingotdullcopper.png|link=]]<br />Dull Copper
* Valorite Tool: '''+100% Search Range'''
| +30%
* Avarite Tool: '''+110% Search Range'''
|-
| [[File:ingotshadow.png|link=]]<br />Shadow
| +40%
|-
| [[File:ingotcopper.png|link=]]<br />Copper
| +50%
|-
| [[File:ingotbronze.png|link=]]<br />Bronze
| +60%
|-
| [[File:ingotgold.png|link=]]<br />Gold
| +70%
|-
| [[File:ingotagapite.png|link=]]<br />Agapite
| +80%
|-
| [[File:ingotverite.png|link=]]<br />Verite
| +90%
|-
| [[File:ingotvalorite.png|link=]]<br />Valorite
| +100%
|-
| [[File:ingotavarite.png|link=]]<br />Avarite
| +110%
|}




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[[File:treasuremap-diggingupchest.gif|center|link=]]
[[File:treasuremap-diggingupchest.gif|link=]]






==Unlocking and Untrapping a Treasure Chest==
==Unlocking a Treasure Chest==
* Players can double-click a Treasure Map Chest to open a special window to see their progress and choose their actions
* Treasure Map Chests will no longer spawn as Trapped (they will still spawn Locked as normal)
** Players can also elect to simply double-click Lockpicks or [[Trap Tool]] and target the chest
* The difficulty of Creature Spawns of Treasure Map Chests have been increased and will scale more appropriately to the level of each Treasure Map Chest
** Single-clicking on a Treasure Chest will display the chest's Lockpicking/Remove Trap progress (if any has been made)
** Players cannot open a chest until the Lockpicking Progress on the chest reaches 100%
* Treasure Map Chests have a Lock and Trap Difficulty from level 1-8
** Traps increase in power and effect based on the Trap Difficulty level of the chest
* Players can make [[Lockpicking]] attempts on the chest using Lockpicks, with successes increasing the Lockpicking Progress on the chest (with more difficult chests requiring more successes to reach 100%)


[[File:treasurechest4a.png|link=]]


===Multi Clienting Prevention===
* If two or more characters from the same IP address either Bard or Damage creatures spawned from the same Treasure Map Chest within the last 60 seconds, all characters on their IP address will have their Damage Dealt reduced to 1 against creatures from that Treasure Map Chest until 60 seconds pass without any multi-clienting occurring


===Triggering a Trap===
===Lockpicking===
* A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds
* Once a player resolves either a Lockpicking attempt on a Treasure Map Chest no other player may attempt to make an additional attempt on that same chest for the next 3 seconds (i.e. only one player may attempt chests at a time)
* Players have a chance to trigger a trap when making Lockpicking attempts, which will cancel their Lockpicking attempt, and instead deal one of 15 different harmful effects to the player
** "Effective Lockpicking Skill" Mastery Chain Links have been renamed to "Effective Skill on Chests" to better clarify their purpose
* A player triggering a trap on a Dungeon or Treasure Map chest does not remove any traps from the chest (players may continue to trigger traps on it)
 
 
[[File:treasuremap-settingofftraps2.gif|center|link=]]
 
 
 
===Types of Traps===
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; width: 33%; text-align: left; vertical-align: top;"|
* Bleeding Spike
* Disease
* Scorch
* Ice Barrage
* Fire Barrage
* Poison Barrage
 
| style="border: 0px; width: 33%; text-align: left; vertical-align: top;"|
* Explosion
* Shock
* Massive Spike
* Chaos
* Polymorph
* Glue
 
| style="border: 0px; width: 33%; text-align: left; vertical-align: top;"|
* Web
* Knockback
* Frailty
* Exhaustion
* Alarm
* Fumble
 
|}
 
 
===Removing a Trap===
* Players can make [[Remove Trap]] attempts on the Treasure Chest using a Trap Tool
* Successes increase the Remove Trap Progress on the chest (with more difficult chests requiring more successes to reach 100%
* Players making Remove Trap attempts on a chest have a chance to trigger a trap, albeit at a drastically lower chance than for Lockpicking attempts
* The current Remove Trap Progress % on a Treasure Chest reduces the chance of triggering traps for both Lockpicking attempts as well as Remove Trap attempts by that % amount
 
 
[[File:treasuremap-removingtrap.gif|center|link=]]


===Treasure Map Chest Experience Sharing===
* If the player that successfully lockpicks a Treasure Map Chest is in a Party and has "Share Experience" toggled in their party settings, any Mastery Chain Experience and Aspect Experience they earn will be divided evenly amongst all other members of the party within 50 tiles that also have "Share Experience" toggled




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* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item
* Treasure Map Chests will naturally decay after 30 minutes if empty of contents (instead of the previous 2 hour decay) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-16-2019.2535/ Patch 20191016]
* Treasure Maps will automatically delete when their corresponding Treasure Map Chest is completed/deleted
** Treasure Map Chests of Level 1-7 will now have a 1 Hour duration before they (and any creatures/items) will delete
** Treasure Map Chests of Level 8 (Lore Boss Chests) will continue to have a 2 Hour duration (same as before)
** Treasure Map Chests that are empty will now automatically delete in 1 minute (previously was 5 minutes)
 
[[File:treasuremap-openingachest.gif|link=]]




[[File:treasuremap-openingachest.gif|center|link=]]
==Treasure Map Tome==
[[File:treasuremaptome.png|right|100px]]
* Players can purchase Treasure Map Tomes from the [[Prevalian Merchant]] or with [[Achievements|Achievement Points]]
* Treasure Map tomes allow players to store and organize Treasure Maps, both deciphered and undeciphered
[[File:TreasureMapTomeGump.png|center]]

Latest revision as of 01:28, 11 December 2023

Summary

  • Players may find Treasure Maps as loot in various ways
  • Using tools of higher quality materials improves map accuracy
  • Treasure Maps come in 8 levels of difficulty
  • There are over 1600 locations a Treasure Map Chest may be located
  • Treasure Maps can be deciphered and dug up by different people


Deciphering a Treasure Map

  • Deciphering a Treasure Map requires the Cartography skill and a Spyglass
    • Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material
    • Double-click the Spyglass and then target a Treasure Map
    • Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map
  • The player who deciphers a Treasure Map does NOT have to be the one to dig up the chest

Treasure Map Levels

Level Name
1 Plainly Drawn
2 Expertly Drawn
3 Adeptly Drawn
4 Cleverly Drawn
5 Deviously Drawn
6 Ingeniously Drawn
7 Diabolically Drawn
8 Legendarily Drawn

Success Chance

Level Modifier:

Level Level Modifier
1 to 4 0.625
5 0.59375
6 0.525
7 0.47925
8 0.4465

Tool Bonus (mastercrafted, exceptional):

Spyglass Material Tool Bonus
Regular 0
Dull Copper 0.025
Shadow Iron 0.05
Copper 0.075
Bronze 0.1
Gold 0.125
Agapite 0.15
Verite 0.175
Valorite 0.2
Avarite 0.225

Success chance calculation

100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]

Maximum Accuracy

Tool Bonus (mastercrafted, exceptional):

Spyglass Material Tool Bonus
Regular 0
Dull Copper 0.05
Shadow Iron 0.1
Copper 0.15
Bronze 0.2
Gold 0.25
Agapite 0.3
Verite 0.35
Valorite 0.4
Avarite 0.45

Maximum accuracy calculation

100% * (0.5 + tool_bonus + cartography_skill * 0.0025)

Demonstration


Using a Shovel and Bonuses

  • Players must use a Shovel to dig up a Treasure Chest
    • Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player's backpack
    • A player's Mining skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
    • When the Treasure Chest has been successfully located, a tracking arrow will point towards it

Shovel Resource Bonuses

  • Base Search Range of 2
  • Search range increased by (100% * (Mining Skill / 100))

Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):

Material Search Range

Exceptional
+25%

Mastercrafted
+50%

Dull Copper
+30%

Shadow
+40%

Copper
+50%

Bronze
+60%

Gold
+70%

Agapite
+80%

Verite
+90%

Valorite
+100%

Avarite
+110%


Discovering a Treasure Chest

  • When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed
  • Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been "Demolished" by the person who dug the Chest up, or after it decays
  • Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
  • Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest
  • Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
  • Players are unable to Demolish a Treasure Map Chest until it has been unlocked



Unlocking a Treasure Chest

  • Treasure Map Chests will no longer spawn as Trapped (they will still spawn Locked as normal)
  • The difficulty of Creature Spawns of Treasure Map Chests have been increased and will scale more appropriately to the level of each Treasure Map Chest

Multi Clienting Prevention

  • If two or more characters from the same IP address either Bard or Damage creatures spawned from the same Treasure Map Chest within the last 60 seconds, all characters on their IP address will have their Damage Dealt reduced to 1 against creatures from that Treasure Map Chest until 60 seconds pass without any multi-clienting occurring

Lockpicking

  • Once a player resolves either a Lockpicking attempt on a Treasure Map Chest no other player may attempt to make an additional attempt on that same chest for the next 3 seconds (i.e. only one player may attempt chests at a time)
    • "Effective Lockpicking Skill" Mastery Chain Links have been renamed to "Effective Skill on Chests" to better clarify their purpose

Treasure Map Chest Experience Sharing

  • If the player that successfully lockpicks a Treasure Map Chest is in a Party and has "Share Experience" toggled in their party settings, any Mastery Chain Experience and Aspect Experience they earn will be divided evenly amongst all other members of the party within 50 tiles that also have "Share Experience" toggled


Looting a Treasure Chest

  • Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
  • Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
  • When a player completes a Treasure Map Chest and Demolishes the Chest through the Context Menu on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item
  • Treasure Maps will automatically delete when their corresponding Treasure Map Chest is completed/deleted
    • Treasure Map Chests of Level 1-7 will now have a 1 Hour duration before they (and any creatures/items) will delete
    • Treasure Map Chests of Level 8 (Lore Boss Chests) will continue to have a 2 Hour duration (same as before)
    • Treasure Map Chests that are empty will now automatically delete in 1 minute (previously was 5 minutes)


Treasure Map Tome

  • Players can purchase Treasure Map Tomes from the Prevalian Merchant or with Achievement Points
  • Treasure Map tomes allow players to store and organize Treasure Maps, both deciphered and undeciphered
File:TreasureMapTomeGump.png