Hamstring: Difference between revisions

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[[Category:PvM]][[Category:PvP]]
[[Category:PvM]][[Category:PvP]][[Category:Mechanics]]
==Summary==
==Summary==
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)
Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, or Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
 
** [[Anatomy]]
===Hamstring Skills===
** [[Archery]]
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
** [[Arms Lore]]
 
** [[Chivalry]]
* [[Anatomy]]
** [[Fencing]]
* [[Arms Lore]]
** [[Fishing]] - PvM only
* [[Chivalry]]
** [[Forensic Evaluation]]
* [[Forensic Evaluation]]
** [[Macing]]
* [[Tracking]]
** [[Swordsmanship]]
* [[Wrestling]]
** [[Tracking]]
 
** [[Wrestling]] - PvM only
===Secondary Weapon Skills===
* If players have multiple valid Weapon Skills on their character, they can qualify for Damage Bonuses and potentially unlock the Hamstring ability
 
====PvM Bonuses====
* Valid Weapon skills include Archery, Fencing, Fishing, Macing, Swords, and Wrestling
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against creatures
 
====PvP Bonuses====
* Valid Weapon skills include Archery, Fencing, Macing, and Swords
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against other players
 


==Accessing Hamstring==
==Accessing Hamstring==
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* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works




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* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds* before they may make another Hamstring attempt to any target
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds


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* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
* Hamstring effects applied to players from creatures has a 2 second duration
* Hamstring effects applied to players from creatures has a 2 second duration
* Hamstring cooldown is affected by your dexterity, at 100 dexterity it's 30s*


===PvP===
===PvP===
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* Hamstring cooldown is 30s
* When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity (before factoring in Potions or Spell effects), they will instead inflict <span style='font-weight:bold;font-style:italic;'>Battle Hamstring</span> (or potentially Greater Battle Hamstring)
**Battle Hamstring has Duration of 4 seconds (instead of normal 3 seconds)
**While Battle Hamstring is in effect, victim takes 1-2 Unpreventable Health Loss for each movement step taken while above 2 Hit Points (i.e. they cannot die from the effect directly)
* If an attacker lands a Battle Hamstring on a target, and the attacker has more Enemy (orange) players than Friendly (green) players within 24 tiles of them, they will upgrade the Battle Hamstring to a Greater Battle Hamstring
**Greater Battle Hamstring has a Duration of 5 seconds
**While Greater Battle Hamstring is in effect, victim instead takes 2-3 Unpreventable Health Loss for each movement step taken while above 3 Hit Points (i.e. they cannot die from the effect directly)
*Battle Hamstring and Greater Battle Hamstring count as "normal" Hamstring for the purposes of a player's cooldowns for having a Hamstring effect inflicted on them
* The following events count as organized PvP for Battle Hamstring: [[Town Struggles]], [[Corpse Creek Contest]], [[Dungeon Flashpoints]], [[Stygian Rifts]], [[Factions]] (Valid Locations), [[Proving Grounds]]
[[File:battle hamstring.gif]]

Latest revision as of 03:35, 27 February 2026

Summary

Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, or Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)

Hamstring Skills

Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:

Secondary Weapon Skills

  • If players have multiple valid Weapon Skills on their character, they can qualify for Damage Bonuses and potentially unlock the Hamstring ability

PvM Bonuses

  • Valid Weapon skills include Archery, Fencing, Fishing, Macing, Swords, and Wrestling
  • If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against creatures

PvP Bonuses

  • Valid Weapon skills include Archery, Fencing, Macing, and Swords
  • If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against other players


Accessing Hamstring

  • Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
  • Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
  • Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
  • Use [HamstringUntoggleMode in order to decide how the automatic toggle works


Attempts

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds

PvM

  • When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
  • Hamstring effects applied to players from creatures has a 2 second duration

PvP

  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
  • When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity (before factoring in Potions or Spell effects), they will instead inflict Battle Hamstring (or potentially Greater Battle Hamstring)
    • Battle Hamstring has Duration of 4 seconds (instead of normal 3 seconds)
    • While Battle Hamstring is in effect, victim takes 1-2 Unpreventable Health Loss for each movement step taken while above 2 Hit Points (i.e. they cannot die from the effect directly)
  • If an attacker lands a Battle Hamstring on a target, and the attacker has more Enemy (orange) players than Friendly (green) players within 24 tiles of them, they will upgrade the Battle Hamstring to a Greater Battle Hamstring
    • Greater Battle Hamstring has a Duration of 5 seconds
    • While Greater Battle Hamstring is in effect, victim instead takes 2-3 Unpreventable Health Loss for each movement step taken while above 3 Hit Points (i.e. they cannot die from the effect directly)
  • Battle Hamstring and Greater Battle Hamstring count as "normal" Hamstring for the purposes of a player's cooldowns for having a Hamstring effect inflicted on them
  • The following events count as organized PvP for Battle Hamstring: Town Struggles, Corpse Creek Contest, Dungeon Flashpoints, Stygian Rifts, Factions (Valid Locations), Proving Grounds