Hamstring: Difference between revisions

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[[Category:PvM]][[Category:PvP]]
[[Category:PvM]][[Category:PvP]][[Category:Mechanics]]
==Summary==
==Summary==
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)
* Players can make Hamstring attempts while attacking with 80.0 or higher skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]], but not with ranged weapon skills like [[Arcane]], [[Archery]], or [[Fishing]]
* Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
* Players can trigger a [[Battle Hamstring]] when participating in Organized PvP Activities
** [[Anatomy]]
 
** [[Archery]]
 
** [[Arms Lore]]
==Hamstring Requirements==
** [[Chivalry]]
Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):
** [[Fencing]]
 
** [[Fishing]] - PvM only
===PvM Hamstring Requirements===
** [[Forensic Evaluation]]
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]]  
** [[Macing]]
<br>
** [[Swordsmanship]]
and meet one of the following conditions;<br>
** [[Tracking]]
* two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]]
** [[Wrestling]] - PvM only
* two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
 
===PvP Hamstring Requirements===
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]]
<br>
and meet one of the following conditions;<br>
* two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]]
* two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]
 


==Accessing Hamstring==
==Accessing Hamstring==
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* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works




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* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds


===PvM===
===PvM===
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===PvP===
===PvP===
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a [[Battle Hamstring]]

Latest revision as of 14:20, 6 March 2026

Summary


Hamstring Requirements

Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):

PvM Hamstring Requirements

80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;

PvP Hamstring Requirements

80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;


Accessing Hamstring

  • Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
  • Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
  • Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
  • Use [HamstringUntoggleMode in order to decide how the automatic toggle works


Attempts

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds

PvM

  • When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
  • Hamstring effects applied to players from creatures has a 2 second duration

PvP

  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
  • When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a Battle Hamstring