Mastery Chain: Difference between revisions
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[[ | [[Category:PvM]][[Category:Customization]] | ||
==Summary== | ==Summary== | ||
* | * The Mastery Chain system is an end game PvM system providing players many options to further progress their characters | ||
* Mastery Chains are | * Mastery Chains are Blessed, wearable items that occupy the Talisman slot on a character, and must be equipped once in order to bless/bind them to your character. | ||
* Mastery Chains can | * Players can craft Mastery Chains with 120 [[Tinkering]], and can add links to their chain providing PvM bonuses once they've gained the required XP to unlock a link slot. | ||
* | * A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated. | ||
* | * Players can view their mastery chain's gump by using the "[MasteryChain" [[Commands|command]], double-clicking their mastery chain or through the "Mastery Chain" option in their character's context menu. | ||
* Mastery Chain XP is shared to accross all characters on a player's account, each character must have their own mastery chain to receive any benefits | |||
* Similarly to Aspect Gear, Mastery Chains does not provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds | |||
* Similarly to Aspects, players can only change their Mastery Chain at most once every 30 seconds (players will not be prevented from equipping their Mastery Chain; however, bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds) | |||
==Chain Appearance== | |||
The visual style does not affect its mechanics, simply how it looks. The eleven craftable visual styles of Mastery Chain are: | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: bottom;" | |||
| [[File:masterychainexquisite2.png]]<br />'''Exquisite''' | |||
| [[File:masterychainfashionable2.png]]<br />'''Fashionable''' | |||
|- style="vertical-align: bottom;" | |||
| [[File:masterychaingilded2.png]]<br />'''Gilded''' | |||
| [[File:masterychaintwinloop2.png]]<br />'''Twin Loop''' | |||
|- style="vertical-align: bottom;" | |||
| [[File:briolettechain.png]]<br />'''Briolette''' | |||
| [[File:cabochonchain.png]]<br />'''Cabochon''' | |||
|- style="vertical-align: bottom;" | |||
| [[File:chandelierchain.png]]<br />'''Chandelier''' | |||
| [[File:graduatedbeadchain.png]]<br />'''Graduated Beed''' | |||
|- style="vertical-align: bottom;" | |||
| [[File:hornpendantchain.png]]<br />'''Horn Pendant''' | |||
| [[File:layeredchain.png]]<br />'''Layered''' | |||
|- style="vertical-align: bottom;" | |||
| [[File:twistedcablechain.png]]<br />'''Twisted Cable''' | |||
|} | |||
===Mastery Chain Restyle Deeds=== | |||
Mastery chains can be restyled into unique variants with often limited time restyle deeds: | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: bottom;" | |||
| [[File:toothchain.png]]<br />'''Tooth Necklace''' | |||
|} | |||
==Using Mastery Chains== | ==Using Mastery Chains== | ||
* Mastery Chains must be permanently bound to that player in order for | * Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it | ||
* Players can have multiple Mastery Chains bound to themselves | * Players can have multiple Mastery Chains bound to themselves. | ||
* Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their "active" | * Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their "active" chain to receive it's bonuses | ||
* Single-clicking a bound mastery chain will display who the owner | * Single-clicking a bound mastery chain will display the character who it's bound to | ||
* Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain | |||
* Players can freely equip Mastery Chains as often as they like (won't be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds | |||
* Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (Mastery chain's are bound to their owners) | |||
[[File:masterychaingumpaddalllinks.gif|link=]] | |||
* The Mastery Chain menu features an "Install All Links in Backpack" button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found | |||
* Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc) | |||
* Players will receive a notification of how many links were found and successfully installed | |||
* Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available | |||
* Players will not receive specific notifications if restrictions are hit for Duplicate Effects: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction) | |||
==Acquiring Mastery Chain Links== | ==Acquiring Mastery Chain Links== | ||
* Lore Books | [[File:howdoigetmasterychains.png]] | ||
* Players can also purchase | * Completing a [[Lore System#Lore Books|Lore Book]] | ||
* Completing a [[Tome of Heroism]] | |||
* Slaying an [[Omni Bosses|Omni Boss]] | |||
* Players can also purchase Mastery Chain Links with reward points from: | |||
** [[Arena & Duels|Arenas]] | |||
** [[Factions]] | |||
** [[Achievements]] | |||
** [[Societies]] | |||
** [[Strangelands]] | |||
==Gaining Experience== | |||
===Experience Formula (Explanation)=== | |||
* When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature | |||
* So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard's Grimoires, etc | |||
===Experience Adjustments=== | |||
* Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature | |||
* For each valid player that inflicts 5% Damage or more to the creature, all players will have their "Effective" Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains | |||
* Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures | |||
* Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems | |||
'''Example''': 4 players kill a creature worth 1000 gold | |||
* Player A dealt 20% damage to the creature | |||
* Player B dealt 30% damage to the creature | |||
* Player C dealt 49% damage to the creature | |||
* Player D dealt 1% damage to the creature | |||
Since three players dealt at least 5% damage or more to the creature, all players will have their "Effective" damage dealt scaled up by (25% * 3) = +75% | |||
* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt | |||
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt | |||
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses) | |||
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt | |||
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments. | |||
==Upgrading Mastery Chains== | ==Upgrading Mastery Chains== | ||
* Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain | * Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain | ||
* Players are allowed to add up to | * Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP | ||
* Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc | * Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc) | ||
* When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link | * When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link | ||
* If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic | * If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic | ||
* Installing a new Link requires consuming | * Installing a new Link requires consuming 10 [[Arcane Essence]] | ||
==Mastery Chain Link Types== | ==Mastery Chain Link Types== | ||
* | * Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. [[Omni Bosses]], [[Treasure Hunting]]), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. [[Societies]]) | ||
* Mastery Chain Links come in | * Mastery Chain Links come in 4 different material types: Bronze, Silver, Gold, and [[Corrupted Mastery Chain Links|Corrupted]] | ||
* Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type | * Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type | ||
** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links | ** Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links | ||
** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links | ** Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links | ||
===Mastery Chain Link Bonus Values=== | |||
Current values for potential Mastery Chain Links are listed below: | |||
* Note that "Effective" skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat | |||
* It does not increase your skill value for crafting | |||
* Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool. | |||
===Other Restrictions=== | |||
* Damage to Poisoned Creatures links will only apply if the target is affected with Greater Poison or above | |||
{{MasteryChainLinks}} | |||
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* If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain | * If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain | ||
* Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window | * Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window | ||
* (The only exception to this rule is "Special / Rare Drop Chances" which players are allowed to have 20 links) | |||
* Players can remove Links by clicking the Remove Links button in the bottom right corner of the window | * Players can remove Links by clicking the Remove Links button in the bottom right corner of the window | ||
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* When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel | * When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel | ||
* Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player's backpack | * Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player's backpack | ||
* Players will not receive the | * Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one | ||
* When a player is done removing links, they can click the Done button in the lower right corner to return to the main page | * When a player is done removing links, they can click the Done button in the lower right corner to return to the main page | ||
* Players can now click the Remove Row button to remove all Links in the currently selected row (requires double-click confirmation) | |||
* Players can now click the Remove All button to remove all Links currently installed (requires triple confirmation) | |||
[[File:masterychainlinkremoval.png]] | |||
==Mastery Chain Link Reforging Tools== | ==Mastery Chain Link Reforging Tools== | ||
* There are Bronze, Silver, Gold and Corrupted Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link) | |||
* There are Bronze, Silver, and | |||
* Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter | * Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter | ||
* In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to | * In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to | ||
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* Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems | * Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems | ||
* Players can also acquire Reforging Tools by spending gold at the Prevalia Market | * Players can also acquire Reforging Tools by spending gold at the Prevalia Market | ||
* The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type | |||
* Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker | |||
[[File:linkreforgeagain.png|link=]] | |||
==Mastery Chain Link Tome== | |||
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire. | |||
[[File:masterychainlinktome.png|link=]] | |||
<!-- Vendor is no longer available, so section is hidden. Saving for future use. --> | |||
==Mastery Chain | <!-- | ||
==Mastery Chain Replacement== | |||
'''This NPC is no longer available''' | |||
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas | |||
We are initially introducing this NPC with the ability to replace ONLY the following links: | |||
* Melee Weapon Aspect Chance | |||
* Melee Weapon Aspect Effect | |||
* Spell Aspect Chance | |||
* Spell Aspect Effect | |||
[[File:masterychainreplacement1.png|link=]] | |||
* To begin replacement of Mastery Chain Links, say "Mastery" or "Chain" out loud near any Mastery Chain Technician in Prevalia or Corpse Creek | |||
* Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped | |||
* If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window | |||
* At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed | |||
* At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type) | |||
[[File:masterychainreplacement2.png|link=]] | |||
* Once a player is confident in their selection, they can click the "Replace Selected Link With New Link" button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type) | |||
* This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system | |||
* If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close | |||
* Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu | |||
--> | |||
{{Template:MasteryChainXP}} |
Latest revision as of 17:00, 7 September 2024
Summary
- The Mastery Chain system is an end game PvM system providing players many options to further progress their characters
- Mastery Chains are Blessed, wearable items that occupy the Talisman slot on a character, and must be equipped once in order to bless/bind them to your character.
- Players can craft Mastery Chains with 120 Tinkering, and can add links to their chain providing PvM bonuses once they've gained the required XP to unlock a link slot.
- A Mastery Chain is not required to start accumulating XP, but is necessary to be able to see the XP accumulated.
- Players can view their mastery chain's gump by using the "[MasteryChain" command, double-clicking their mastery chain or through the "Mastery Chain" option in their character's context menu.
- Mastery Chain XP is shared to accross all characters on a player's account, each character must have their own mastery chain to receive any benefits
- Similarly to Aspect Gear, Mastery Chains does not provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds
- Similarly to Aspects, players can only change their Mastery Chain at most once every 30 seconds (players will not be prevented from equipping their Mastery Chain; however, bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds)
Chain Appearance
The visual style does not affect its mechanics, simply how it looks. The eleven craftable visual styles of Mastery Chain are:
![]() Exquisite |
![]() Fashionable |
![]() Gilded |
![]() Twin Loop |
![]() Briolette |
![]() Cabochon |
![]() Chandelier |
![]() Graduated Beed |
![]() Horn Pendant |
![]() Layered |
![]() Twisted Cable |
Mastery Chain Restyle Deeds
Mastery chains can be restyled into unique variants with often limited time restyle deeds:
![]() Tooth Necklace |
Using Mastery Chains
- Mastery Chains must be permanently bound to that player in order for them to receive bonuses from it
- Players can have multiple Mastery Chains bound to themselves.
- Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their "active" chain to receive it's bonuses
- Single-clicking a bound mastery chain will display the character who it's bound to
- Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain
- Players can freely equip Mastery Chains as often as they like (won't be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds
- Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (Mastery chain's are bound to their owners)
- The Mastery Chain menu features an "Install All Links in Backpack" button that players can click to search their backpack and simultaneously install all valid Mastery Chain Links found
- Installing links in this manner follows the same rules for normal link installation (max cap on Duplicate effects, restrictions on Corrupted Links, Arcane Essence install costs per link, etc)
- Players will receive a notification of how many links were found and successfully installed
- Players will receive a notification if they were unable to install any links due to lack of Arcane Essence available
- Players will not receive specific notifications if restrictions are hit for Duplicate Effects: they will simply be told how many valid links were installed (meaning any uninstalled links found had some form of restriction)
Acquiring Mastery Chain Links
- Completing a Lore Book
- Completing a Tome of Heroism
- Slaying an Omni Boss
- Players can also purchase Mastery Chain Links with reward points from:
Gaining Experience
Experience Formula (Explanation)
- When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature
- So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard's Grimoires, etc
Experience Adjustments
- Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature
- For each valid player that inflicts 5% Damage or more to the creature, all players will have their "Effective" Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains
- Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures
- Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems
Example: 4 players kill a creature worth 1000 gold
- Player A dealt 20% damage to the creature
- Player B dealt 30% damage to the creature
- Player C dealt 49% damage to the creature
- Player D dealt 1% damage to the creature
Since three players dealt at least 5% damage or more to the creature, all players will have their "Effective" damage dealt scaled up by (25% * 3) = +75%
- Player A will now be treated as (20% * 1.75) = 35% Damage Dealt
- Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt
- Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)
- Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt
Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.
Upgrading Mastery Chains
- Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain
- Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP
- Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc)
- When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link
- If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic
- Installing a new Link requires consuming 10 Arcane Essence
Mastery Chain Link Types
- Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. Omni Bosses, Treasure Hunting), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. Societies)
- Mastery Chain Links come in 4 different material types: Bronze, Silver, Gold, and Corrupted
- Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type
- Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links
- Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links
Mastery Chain Link Bonus Values
Current values for potential Mastery Chain Links are listed below:
- Note that "Effective" skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat
- It does not increase your skill value for crafting
- Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool.
Other Restrictions
- Damage to Poisoned Creatures links will only apply if the target is affected with Greater Poison or above
Bonus Type | Bronze Link Bonus | Silver Link Bonus | Gold Link Bonus | Corrupted Link Bonus | Elective Upgrades | Multi Type |
---|---|---|---|---|---|---|
Barding Type Links | ||||||
Bard Reset/Break Ignore Chance | 2.50% | ~3.13% | 3.75% | 4.06% | ||
Barding Effect Durations | 3.00% | 3.75% | 4.50% | ~4.88% | Bard Reset/Break Ignore Chance | |
Damage to Barded Creatures | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Effective Barding Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Bard Reset/Break Ignore Chance | |
Boating Type Links | ||||||
Damage on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage Resistance on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Damage Resistance | |
Ship Cannon Damage** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Ship Crewmember Damage*** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Ship Crewmember Damage Resistance*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Type Links | ||||||
Follower Accuracy/Defense*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Attack Speed | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Follower Damage | 2.00% | 2.50% | 3.00% | 3.25% | Follower Attack Speed | Additive |
Follower Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Effective Alchemy/Healing/Veterinary Skill Follower Attack Speed |
|
Follower Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Effective Alchemy/Healing/Veterinary Skill, Follower Attack Speed | |
Melee Type Links | ||||||
Melee Aspect Effect Chance | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Melee Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Melee Accuracy | 1.75% | ~2.19% | ~2.62% | ~2.84% | Melee Accuracy/Defense | |
Melee Defense | 2.50% | ~3.13% | 3.75% | 4.06% | Melee Accuracy/Defense | |
Melee Accuracy/Defense | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Melee Special Chance** | 2.00% | 2.50% | 3.00% | 3.25% | Melee Special Chance/Special Damage | |
Melee Special Chance/Special Damage** | 1.75% | ~2.19% | ~2.63% | ~2.88% | Additive | |
Melee Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Melee Damage/Ignore Armor Chance | Additive |
Melee Ignore Armor Chance | 4.00% | 5.00% | 6.00% | 6.50% | Melee Damage/Ignore Armor Chance | |
Melee Damage/Ignore Armor Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Melee Swing Speed | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Spell Type Links | ||||||
Meditation Rate | 2.00% | 2.50% | 3.00% | 3.25% | Meditation Rate/Disrupt Avoid Chance | |
Spell Disrupt Avoid Chance | 6.00% | 7.50% | 9.00% | 9.75% | Meditation Rate/Disrupt Avoid Chance Spell Damage When No Followers |
|
Meditation Rate/Disrupt Avoid Chance | 2.00% | 2.50% | 3.00% | ~2.44% | Spell Damage When No Followers | |
Spell Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Spell Aspect Special Chance | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Spell Charged Chance** | 4.00% | 5.00% | 6.00% | 6.50% | Spell Charged Chance/Charged Damage | |
Spell Charged Damage** | 6.00% | 7.50% | 9.00% | 9.75% | Spell Charged Chance/Charged Damage | Additive |
Spell Charged Chance/Charged Damage** | 3.50% | ~4.38% | 5.25% | ~5.69% | Additive | |
Spell Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Spell Damage/Ignore Resist Chance | Additive |
Spell Ignore Resist Chance | 4.00% | 5.00% | 6.00% | 6.50% | Spell Damage/Ignore Resist Chance | |
Spell Damage/Ignore Resist Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Spell Damage When No Followers** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Monster Slayer Links | ||||||
Damage to Bestial Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Nusero Damage | Multiplicative |
Damage to Construct Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mausoleum Damage | Multiplicative |
Damage to Daemonic Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Inferno Damage | Multiplicative |
Damage to Elemental Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mount Petram Damage | Multiplicative |
Damage to Humanoid Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Aegis Keep Damage | Multiplicative |
Damage to Monstrous Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Cavernam Damage | Multiplicative |
Damage to Nature Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Darkmire Temple Damage | Multiplicative |
Damage to Undead Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Ossuary Damage | Multiplicative |
Dungeon Slayer Links | ||||||
Aegis Keep Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Cavernam Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Darkmire Temple Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Inferno Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Kraul Hive Damage*** | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Mausoleum Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Mount Petram Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Netherzone Damage*** | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Nusero Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Ossuary Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Pulma Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Shadowspire Cathedral Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Time Dungeon Damage*** | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Wilderness Damage | 2.50% | ~3.13% | 3.75% | 4.06% | Netherzone Damage | Multiplicative |
Other Damage Type Links | ||||||
Backstab Damage** | 5.00% | 6.25% | 7.50% | ~8.13% | Multiplicative? | |
Damage to Diseased | 2.50% | ~3.13% | 3.75% | 4.06% | Multiplicative | |
Damage to Bosses | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage to Creatures Above 66% HP | 2.50% | ~3.13% | 3.75% | 4.06% | Damage Dealt By Player | Multiplicative |
Damage to Creatures Below 33% HP | 2.50% | ~3.13% | 3.75% | 4.06% | Damage Dealt By Player | Multiplicative |
Damage Dealt By Player | 1.25% | ~1.56% | ~1.88% | ~2.03% | Multiplicative | |
Trap Damage** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Poison Type Links | ||||||
Damage to Poisoned Creatures | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Effective Poisoning Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Poison Damage/Resist Ignore, Damage To Diseased | |
Poison Damage** | 5.00% | 6.25% | 7.50% | ~8.13% | Poison Damage/Poison Resist Ignore | Multiplicative? |
Poison Damage/Poison Resist Ignore** | 4.50% | ~5.63% | 6.75% | ~7.31% | Multiplicative? | |
Resistance Type Links | ||||||
Boss Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Damage Resistance | |
Damage Resistance | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Physical Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Spell Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Effective Skill Links | ||||||
Effective Alchemy Skill | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Alchemy/Healing/Veterinary Skill | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Arms Lore*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Camping Skill*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Chivalry Skill | 2.50 | ~3.13 | 3.75 | 4.06 | ||
Effective Harvest Skill*** | 1.00 | 1.25 | 1.50 | ~1.63 | ||
Effective Magic Resist Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Effective Necromancy Skill | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Effective Parrying Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Effective Skill on Chests | 3.00 | 3.75 | 4.50 | ~4.88 | Chest Success Chances/Progress | |
Effective Spirit Speak/Inscription | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Other Links | ||||||
Chance on Stealth for 5 Extra Steps | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Chest Success Chances/Progress | 3.00% | 3.75% | 4.50% | ~4.88% | ||
Exceptional Quality Chance*** (Crafting) | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Gold/Doubloon Drop Increase | 1.00% | 1.50% | 2.00% | 2.25% | ||
Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Effective Alchemy/Healing/Veterinary Skill | |
Special Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Rare Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Special/Rare Loot Chance | 1.00% | 1.50% | 2.00% | 2.25% | ||
Summon Duration and Dispel Resist* | 3.00% | 3.75% | 4.5% | 4.88% | Spirit Speak/Inscription | |
* = Link no longer drops | ||||||
** = Chain link changed with the Wildlands Expansion | ||||||
*** = New chain link introduced with the Wildlands Expansion |
Installing Mastery Chain Links
- If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain
- Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window
- (The only exception to this rule is "Special / Rare Drop Chances" which players are allowed to have 20 links)
- Players can remove Links by clicking the Remove Links button in the bottom right corner of the window
Removing Mastery Chain Links
- When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel
- Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player's backpack
- Players will not receive the 10 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one
- When a player is done removing links, they can click the Done button in the lower right corner to return to the main page
- Players can now click the Remove Row button to remove all Links in the currently selected row (requires double-click confirmation)
- Players can now click the Remove All button to remove all Links currently installed (requires triple confirmation)
Mastery Chain Link Reforging Tools
- There are Bronze, Silver, Gold and Corrupted Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)
- Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter
- In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to
- When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)
- Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems
- Players can also acquire Reforging Tools by spending gold at the Prevalia Market
- The Mastery Chain Link Reforge Tool shows multiple bonus types at once, and are displayed in alphabetical order for bonus type
- Using a new Reforge Tool will remember the last bonus type and display page selected by the player with their previous Reforge Tool, in order to make Reforging multiple links in a row much quicker
Mastery Chain Link Tome
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.
Mastery Chain XP Table
Amount of XP needed to unlock each link
Link # | XP | Cumulative XP |
---|---|---|
1 | 250,000 | 250,000 |
2 | 500,000 | 750,000 |
3 | 750,000 | 1,500,000 |
4 | 1,000,000 | 2,500,000 |
5 | 1,250,000 | 3,750,000 |
6 | 1,500,000 | 5,250,000 |
7 | 1,750,000 | 7,000,000 |
8 | 2,000,000 | 9,000,000 |
9 | 2,250,000 | 11,250,000 |
10 | 2,500,000 | 13,750,000 |
11 | 2,750,000 | 16,500,000 |
12 | 3,000,000 | 19,500,000 |
13 | 3,250,000 | 22,750,000 |
14 | 3,500,000 | 26,250,000 |
15 | 3,750,000 | 30,000,000 |
16 | 4,000,000 | 34,000,000 |
17 | 4,250,000 | 38,250,000 |
18 | 4,500,000 | 42,750,000 |
19 | 4,750,000 | 47,500,000 |
20 | 5,000,000 | 52,500,000 |
21 | 5,250,000 | 57,750,000 |
22 | 5,500,000 | 63,250,000 |
23 | 5,750,000 | 69,000,000 |
24 | 6,000,000 | 75,000,000 |
25 | 6,250,000 | 81,250,000 |
26 | 6,500,000 | 87,750,000 |
27 | 6,750,000 | 94,500,000 |
28 | 7,000,000 | 101,500,000 |
29 | 7,250,000 | 108,750,000 |
30 | 7,500,000 | 116,250,000 |