Hamstring: Difference between revisions
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[[Category:PvM]][[Category:PvP]] | [[Category:PvM]][[Category:PvP]][[Category:Mechanics]] | ||
==Summary== | ==Summary== | ||
* Players can make Hamstring attempts while attacking with Fencing, | * Players can make Hamstring attempts while attacking with 80.0 or higher skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]], but not with ranged weapon skills like [[Arcane]], [[Archery]], or [[Fishing]] | ||
* Players can make Hamstring attempts | * Players can trigger a [[Battle Hamstring]] when participating in Organized PvP Activities | ||
* | |||
==Hamstring Requirements== | |||
Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP): | |||
* | |||
===PvM Hamstring Requirements=== | |||
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]] | |||
<br> | |||
and meet one of the following conditions;<br> | |||
* | * two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]] | ||
* | * two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | ||
===PvP Hamstring Requirements=== | |||
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]] | |||
<br> | |||
and meet one of the following conditions;<br> | |||
* two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]] | |||
* two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]] | |||
==Accessing Hamstring== | ==Accessing Hamstring== | ||
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* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | * Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | ||
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works | * Use [HamstringUntoggleMode in order to decide how the automatic toggle works | ||
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* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | * Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | ||
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | * [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | ||
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds | * On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target | ||
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | * Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | ||
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* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities) | * When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities) | ||
* Hamstring effects applied to players from creatures has a 2 second duration | * Hamstring effects applied to players from creatures has a 2 second duration | ||
===PvP=== | ===PvP=== | ||
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | * When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | ||
* Hamstring | * When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a [[Battle Hamstring]] | ||
Latest revision as of 14:20, 6 March 2026
Summary
- Players can make Hamstring attempts while attacking with 80.0 or higher skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling, but not with ranged weapon skills like Arcane, Archery, or Fishing
- Players can trigger a Battle Hamstring when participating in Organized PvP Activities
Hamstring Requirements
Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):
PvM Hamstring Requirements
80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;
- two of the following skills at 80.0 or higher; Anatomy, Arms Lore, Chivalry, Forensic Evaluation, Tracking, Wrestling
- two of the following weapon skills at 80.0 or higher (including attacking weapon skill); Archery, Fencing, Fishing, Mace Fighting, Swordsmanship, Wrestling
PvP Hamstring Requirements
80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;
- two of the following skills at 80.0 or higher; Anatomy, Arms Lore, Chivalry, Forensic Evaluation, Tracking, Wrestling
- two of the following weapon skills at 80.0 or higher (including attacking weapon skill); Archery, Fencing, Mace Fighting, Swordsmanship
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
- Hamstring effects applied to players from creatures has a 2 second duration
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
- When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a Battle Hamstring