Hamstring: Difference between revisions

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[[Category:PvM]][[Category:PvP]][[Category:Mechanics]]
[[Category:PvM]][[Category:PvP]][[Category:Mechanics]]
==Summary==
==Summary==
Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, or Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)
* Players can make Hamstring attempts while attacking with 80.0 or higher skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]], but not with ranged weapon skills like [[Arcane]], [[Archery]], or [[Fishing]]
* Players can trigger a [[Battle Hamstring]] when participating in Organized PvP Activities


===Hamstring Skills===
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:


* [[Anatomy]]
==Hamstring Requirements==
* [[Arms Lore]]
Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):
* [[Chivalry]]
* [[Forensic Evaluation]]
* [[Tracking]]
* [[Wrestling]]


===Secondary Weapon Skills===
===PvM Hamstring Requirements===
* If players have multiple valid Weapon Skills on their character, they can qualify for Damage Bonuses and potentially unlock the Hamstring ability
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]]
<br>
and meet one of the following conditions;<br>
* two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]]
* two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]


====PvM Bonuses====
===PvP Hamstring Requirements===
* Valid Weapon skills include Archery, Fencing, Fishing, Macing, Swords, and Wrestling
80.0 or higher attacking weapon skill in [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], or [[Wrestling]]
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against creatures
<br>
 
and meet one of the following conditions;<br>
====PvP Bonuses====
* two of the following skills at 80.0 or higher; [[Anatomy]], [[Arms Lore]], [[Chivalry]], [[Forensic Evaluation]], [[Tracking]], [[Wrestling]]
* Valid Weapon skills include Archery, Fencing, Macing, and Swords
* two of the following weapon skills at 80.0 or higher (including attacking weapon skill); [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]]
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against other players




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===PvP===
===PvP===
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity (before factoring in Potions or Spell effects), they will instead inflict <span style='font-weight:bold;font-style:italic;'>Battle Hamstring</span> (or potentially Greater Battle Hamstring)
* When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a [[Battle Hamstring]]
**Battle Hamstring has Duration of 4 seconds (instead of normal 3 seconds)
**While Battle Hamstring is in effect, victim takes 1-2 Unpreventable Health Loss for each movement step taken while above 2 Hit Points (i.e. they cannot die from the effect directly)
* If an attacker lands a Battle Hamstring on a target, and the attacker has more Enemy (orange) players than Friendly (green) players within 24 tiles of them, they will upgrade the Battle Hamstring to a Greater Battle Hamstring
**Greater Battle Hamstring has a Duration of 5 seconds
**While Greater Battle Hamstring is in effect, victim instead takes 2-3 Unpreventable Health Loss for each movement step taken while above 3 Hit Points (i.e. they cannot die from the effect directly)
*Battle Hamstring and Greater Battle Hamstring count as "normal" Hamstring for the purposes of a player's cooldowns for having a Hamstring effect inflicted on them
* The following events count as organized PvP for Battle Hamstring: [[Town Struggles]], [[Corpse Creek Contest]], [[Dungeon Flashpoints]], [[Stygian Rifts]], [[Factions]] (Valid Locations), [[Proving Grounds]]
[[File:battle hamstring.gif]]

Latest revision as of 14:20, 6 March 2026

Summary


Hamstring Requirements

Players must meet the following requirements to make Hamstring attempts against creatures (PvM) or players (PvP):

PvM Hamstring Requirements

80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;

PvP Hamstring Requirements

80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of the following conditions;


Accessing Hamstring

  • Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
  • Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
  • Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
  • Use [HamstringUntoggleMode in order to decide how the automatic toggle works


Attempts

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds

PvM

  • When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
  • Hamstring effects applied to players from creatures has a 2 second duration

PvP

  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
  • When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity they have a chance to inflict a Battle Hamstring