PvP Damage Cap: Difference between revisions
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** [[Archery]] | ** [[Archery]] | ||
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** [[ | ** [[Mace Fighting]] | ||
** [[Swordsmanship]] | ** [[Swordsmanship]] | ||
Latest revision as of 20:54, 13 March 2026
Summary
There are two separate damage caps in PvP; Melee and Spellcasting:
| Damage Cap Type | Description |
|---|---|
| Melee | Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills |
| Spellcasting | Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills |
Supplemental Skills
Supplemental Damage skills provide 10% * (skill / 100) damage bonus in PvP
- Blacksmithy (metal weapons only)
- Camping
- Carpentry (wooden weapons only)
- Cartography
- Chivalry
- Fishing (spears only)
- Focus
- Forensic Evaluation
- Inscription (only martial manuals or magery, when casting from a scroll)
- Item Identification
- Lumberjacking (axes only)
- Mining (maces only)
- Necromancy
- Tracking
- Secondary Weapon Skills