Dual Wielding: Difference between revisions

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* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* '''Feint''' - Increases Damage by 150% and adds 1 stack of Feint to target lasting 8-16 seconds (max of 5 Feint stacks on target). Target's damage dealt is reduced by 3% per Feint stack against players or followers that are within 2 tiles and also in its front arc. Target also takes an additional 3% Melee Damage per Feint stack from players or followers that are within 2 tiles and also in its side or rear arc
* '''Feint''' - Increases Damage by 150% and adds 1 stack of Feint to target lasting 8-16 seconds (max of 5 Feint stacks on target). Target's damage dealt is reduced by 3% per Feint stack against players or followers that are within 2 tiles and also in its front arc. Target also takes an additional 3% Melee Damage per Feint stack from players or followers that are within 2 tiles and also in its side or rear arc
==Dual Wielding Codex==
* The Dual Wielding Codex is a Weapons Codex that players can use to adopt Stances and Finishers, as well as use Weapon Abilities, for Dual Wielding Weapons
* Dual Wielding Codexes are Blessed
* Dual Wielding Codexes can be crafted with the [[Inscription]] skill under the Books and Tomes category
* Dual Wielding Codexes require both at least 80 Dual Wielding skill and 80 Tactics skill to use
* Players will earn Experience towards their Dual Wielding Codex when killing Monsters
* By accumulating experience, players unlock Points to spend on Upgrades within the codex





Latest revision as of 05:33, 31 May 2026

Summary

  • Dual Wielding is a weapon skill that allows the usage of a new class of paired weapons that occupy both hands
  • Players can raise their Dual Wielding skill up to 100 points
  • Even though some Dual Weapons will visually mirror existing weapons from other skills (such as Scimitars, Rapiers, etc) using Dual Wielding weapons will only require the Dual Wielding skill (i.e. using Dual Katanas will not require the Swordmanship skill)


Dual Weapons

  • Dual Wielding weapons are a standalone weapon that when equipped will occupy both hands
  • Dual Wielding weapons will function similarly to other weapons unless otherwise noted


Weapon Characteristics

  • Unless otherwise noted, Dual Weapons will adopt the Weapon Characteristics of their single-version equivalent for the following mechanics:
  • Being Poisonable (Dual Hunting Knives, Katanas, Scimitars, Sabres, Rapiers)
  • Treated as an Axe and Lumberjacking Weapon (Dual Norse Axes)
  • Can be used as a Knife to carve corpses/trees (Dual Hunting Knives)


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Dual Wielding Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
  • Feint - Increases Damage by 150% and adds 1 stack of Feint to target lasting 8-16 seconds (max of 5 Feint stacks on target). Target's damage dealt is reduced by 3% per Feint stack against players or followers that are within 2 tiles and also in its front arc. Target also takes an additional 3% Melee Damage per Feint stack from players or followers that are within 2 tiles and also in its side or rear arc


Dual Wielding Weapons

Main article: Armor & Weapons

Dual Wielding class weapons are crafted with Blacksmithy or bought off NPCs.

Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Dual Hunting Knives
2H Yes 53
Dual Rapiers
2H Yes 47

Dual Katanas
2H Yes 50
Dual Sabres
2H Yes 47

Dual Scimitars
2H Yes 50
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Dual Norse Axes
2H No 43


Codex

Main article: Weapon and Parry Codex

  • Dual Wielding weapons benefit from Stances and Finishers provided by a Codex of Dual Wielding:
  • Requires 80 Dual Wielding and 80 Tactics to use

Dual Wielding Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Weapon Special Chance increased by 4% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank toward a random enemy within 2 tiles
Stance Square Off Accuracy increased by 2% per rank and Effective Parry increased by 2 per rank. Bonuses are doubled against targets within the player's front arc
Stance Shank Damage increased by 2% per rank and Attack Speed increased by 1% per rank. Bonuses are doubled if player is within the side or rear arc of the target
Finisher En Garde Inflicts 600% Damage to target. Grants a 5‑point Damage Shield for 15 seconds (does not stack). Damage Shield increases to 15 if player is within the target's front arc. Increases player aggro for 15 seconds
Finisher Coup de Grace Inflicts 400% Damage to target, with Damage increased by 400% if the player is within the side or rear arc. Decreases player aggro for 15 seconds
Weapon Ability Bladewhirl If not stealthed, immediately makes a melee hit against up to 4 other targets within 4 tiles, inflicting 100% weapon damage (scaled by weapon speed)
Weapon Ability Knightly Increases player aggro and increases Accuracy and Melee Damage inflicted within the front arc of enemies by 20% for 15 seconds
Weapon Ability Knave Reduces player aggro and increases Melee Damage inflicted within the side or rear arc of enemies by 35% for 15 seconds


Beneficial Skills

Having these skills benefit Dual Wielding:

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapons DamageType
Anatomy Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))
Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))
Increases Swing Speed by (5% * (Anatomy Skill / 100))
All Core
Chivalry Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) All Supplemental
Tactics 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))
100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))
All Core
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100)
Increases Swing Speed by (5% * (Arms Lore Skill / 100))
All Supplemental
Lumberjacking Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Axes (Swordsmanship) Supplemental
Mining Increases Base Weapon Damage by (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting Supplemental
Blacksmithy Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All Supplemental
Carpentry Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All Supplemental
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All Supplemental
Archery, Fencing,
Macing, Swordsmanship,
Arcane, Fishing
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All Supplemental
Wrestling When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All Supplemental
Inscription Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Wrestling Supplemental
Focus Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM
Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP
All Supplemental
Tailoring Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100))
Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed)
Wrestling Supplemental
Item Identification Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))
Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))
Magical Weapons Supplemental


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Melee combat with Dual Wielding weapons in the New Player Dungeon
80-100 Passively by Melee combat with Dual Wielding weapons