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Loot items that monsters drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories seperately.
[[Category:PvM]][[Category:Bosses]]
==Summary==
Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:


{| class="wikitable"  
* [[Region Bonus Board|Region Bonus]] (Gold, Special Loot)
|- style="vertical-align:bottom;"
* [[Guild Prestige|Guild Favor]] (Gold, Special Loot, Rare Loot)
! Regular Loot
* Mastery Chain (Gold, Special Loot, Rare Loot)
! Special Loot
* Fortune Aspect (Gold, Special Loot, Rare Loot)
! Rare Loot
* Event Bonus
 
{{Loot}}
 
 
==Bonuses to Loot==
{|class="wikitable mw-collapsible" style="text-align:center"
! Loot
! Bonuses
! Criteria
|-
|-
| style="vertical-align:bottom;" | Gold
! [[Creatures]]
| style="vertical-align:bottom;" | Aspect Core
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Mastercrafting Diagram
| Affected by all players who attacked the creature
|-
|-
| style="vertical-align:bottom;" | Doubloons
! [[Ships|NPC Ship Holds]]
| style="vertical-align:bottom;" | Aspect Extract
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Skill Mastery Orb
| Affected by the player who is the Captain of the player ship attacking the NPC ship<br>(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
|- style="vertical-align:bottom;"
| Spell Scroll
| Arcane Scroll
| Spell Hue Deed
|- style="vertical-align:bottom;"
| Reagent
| Skill Mastery Scroll
| Rare Cloth
|- style="vertical-align:bottom;"
| Arrow and Bolt
| Aspect Phylactery
| Carpet Dye
|- style="vertical-align:bottom;"
| Bandage
| Arcane Rune
| Rare Footwear
|- style="vertical-align:bottom;"
| Potion
| Plant Seeds
| Shield Dye
|-
|-
| style="vertical-align:bottom;" | Treasure Map
! [[Fishing#Messages_in_a_Bottle.2FSOS|Salvage Crates]]
| style="vertical-align:bottom;" | Plant Chemical
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Dungeon Lantern
| Affected by the player who fished up the creature that dropped the Salvage Crate
|- style="vertical-align:bottom;"
|-  
| Resource Map
! [[Treasure Hunting|Treasure Chests]]<br>[[Dungeon Chests]]
| Research Material
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Harvest Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Dyeable Carpet
| Affected by the player who completes the lockpicking of the chest
|- style="vertical-align:bottom;"
| Wand
|
| Hair Dye
|- style="vertical-align:bottom;"
| Magical Item
|  
| Facial Hair Dye
|- style="vertical-align:bottom;"
| Gem
|  
| Collectable Card
|}
|}
==Progressive Loot==
'''Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses'''
* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold

Latest revision as of 19:05, 14 December 2023

Summary

Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:

  • Region Bonus (Gold, Special Loot)
  • Guild Favor (Gold, Special Loot, Rare Loot)
  • Mastery Chain (Gold, Special Loot, Rare Loot)
  • Fortune Aspect (Gold, Special Loot, Rare Loot)
  • Event Bonus
Regular Loot Special Loot Rare Loot

Gold
Research Materials
Research Materials

Mastercrafting Diagram

Doubloons

Skill Mastery Scroll

Skill Mastery Orb

Treasure Map

Aspect Core

Collectable Card

Resource Map

Plant Seed

Dungeon Lantern

Magical Items

Aspect Phylactery/Distillation

Rare Cloth

Gems

Arcane Rune

Rare Footwear

Reagents

Spell Scrolls


Arcane Scroll

Dyeable Carpet Tile

Arrows & Bolts
Bandages
Potions

Plant Chemical

Carpet Dye

Spell Hue Deed

Accessory Dye
Backpack Dye
Facial Hair Dye
Furniture Dye
Hair Dye
Headwear Dye
Mastery Chain Dye
Runebook Dye


Bonuses to Loot

Loot Bonuses Criteria
Creatures Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by all players who attacked the creature
NPC Ship Holds Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who is the Captain of the player ship attacking the NPC ship
(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
Salvage Crates Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who fished up the creature that dropped the Salvage Crate
Treasure Chests
Dungeon Chests
Mastery Chain Links
Fortune Aspect
Harvest Aspect
Region Bonuses
Guild Favors
Affected by the player who completes the lockpicking of the chest


Progressive Loot

Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses

  • Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
  • Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
  • Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
  • For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold