Loot: Difference between revisions

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==Progressive Loot==
==Progressive Loot==

Revision as of 06:06, 28 April 2021

Summary

Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:

  • Region Bonus (Gold, Special Loot)
  • Guild Favor (Gold, Special Loot, Rare Loot)
  • Mastery Chain (Gold, Special Loot, Rare Loot)
  • Fortune Aspect (Gold, Special Loot, Rare Loot)
  • Event Bonus
Regular Loot Special Loot Rare Loot

Gold
Research Materials
Research Materials

Mastercrafting Diagram

Doubloons

Skill Mastery Scroll

Skill Mastery Orb

Treasure Map

Aspect Core

Collectable Card

Resource Map

Plant Seed

Dungeon Lantern

Magical Items

Aspect Phylactery/Distillation

Rare Cloth

Gems

Arcane Rune

Rare Footwear

Reagents

Spell Scrolls


Arcane Scroll

Dyeable Carpet Tile

Arrows & Bolts
Bandages
Potions

Plant Chemical

Carpet Dye

Spell Hue Deed

Accessory Dye
Backpack Dye
Facial Hair Dye
Furniture Dye
Hair Dye
Headwear Dye
Mastery Chain Dye
Runebook Dye


Bonuses to Loot

  • Loot amounts for Gold, Special Items, and Rare Items for NPC Ship Holds can be increased by Mastery Chains, Fortune Aspect, and Guild Favors, but will only be increased by a player who is the Captain of a player ship attacking the NPC ship (multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
  • Loot amounts for Gold, Special Items, and Rare Items for Salvage Crates can be increased by Mastery Chains, Fortune Aspect, and Guild Favors, but will only be affected by the player who fished up the creature that generated the Salvage Crate



Boss & Mini Loot

  • Loot items that boss level creatures drop are similarly divided into regular loot, special loot and rare loot.
  • However certain items are set to drop exact amounts every time, bonuses will not affect these exact amount items.
BOSSES
Regular Loot Special Loot Rare Loot
60K+ 6x Research Materials 3x 1x Boss Token
3x 9x 3x % Boss Rare
3x 9x %
15x 9x %
??? 3x %
??? 3x %
9x %
3x %
3x %
%
MINI-BOSSES
Regular Loot Special Loot Rare Loot
20K+ 2x Research Materials 1x 50% Boss Token
1x 3x 1x % Mini-Boss Rare
1x 3x %
5x 3x %
??? 1x %
??? 1x %
3x %
1x %
1x %
%

Progressive Loot

  • Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
  • Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
  • Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
  • For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold