Template:TempStarterDexxer: Difference between revisions
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<span style="color: #83e631;> 25 </span><span style="color: #accdf6; font-weight:bold;">Intelligence</span> <br /> | <span style="color: #83e631;> 25 </span><span style="color: #accdf6; font-weight:bold;">Intelligence</span> <br /> | ||
<br /> | <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;">75</span>[[Swordsmanship|<span style="color: #cdf6ac;">Swords</span>]] or [[Mace Fighting|<span style="color: #cdf6ac;">Maces</span>]] or [[Archery|<span style="color: #cdf6ac;">Archery</span>]] or [[Wrestling|<span style="color: #cdf6ac;">Wrestling</span>]] or [[Fencing|<span style="color: #cdf6ac;">Fencing</span>]]<br /> | ||
<span style="color: # | <span style="color: #83e631;">75</span>[[Tactics|<span style="color: #cdf6ac;">Tactics</span>]] <br /> | ||
<span style="color: # | <span style="color: #83e631;">75</span>[[Chivalry|<span style="color: #cdf6ac;">Chivalry</span>]] <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;"> 75</span>[[Healing|<span style="color: #cdf6ac;">Healing</span>]] <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;"> 75</span>[[Anatomy|<span style="color: #cdf6ac;">Anatomy</span>]] <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;"> 75</span>[[Arms Lore|<span style="color: #cdf6ac;">Arms Lore</span>]] <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;"> 75</span>[[Parrying|<span style="color: #cdf6ac;">Parrying</span>]] <br /> | ||
<span style="color: #83e631;"> | <span style="color: #83e631;"> 75</span>[[Resisting Spells|<span style="color: #cdf6ac;">Resisting Spells</span>]] <br /> | ||
<span style="color: #83e631;"> | |||
<span style="color: #83e631;"> | |||
<br /> | <br /> | ||
* Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary | * Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary |
Revision as of 13:19, 7 June 2022
Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
75Swords or Maces or Archery or Wrestling or Fencing
75Tactics
75Chivalry
75Healing
75Anatomy
75Arms Lore
75Parrying
75Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game