Hamstring: Difference between revisions

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** [[Forensic Evaluation]]
** [[Forensic Evaluation]]
** [[Macing]]
** [[Macing]]
** [[Swords]]
** [[Swordsmanship]]
** [[Tracking]]
** [[Tracking]]
** [[Wrestling]] - PvM only
** [[Wrestling]] - PvM only

Revision as of 14:25, 27 June 2023

Summary

Accessing Hamstring

  • Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
  • Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
  • Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
  • Use [HamstringUntoggleMode in order to decide how the automatic toggle works


Attempts

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds


PvM

  • When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
  • Hamstring effects applied to players from creatures has a 2 second duration

PvP

  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount