Loot: Difference between revisions
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==Progressive Loot== | ==Progressive Loot== | ||
'''Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses''' | |||
* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250% | * Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250% | ||
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus) | * Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus) | ||
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses | * Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses | ||
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold | * For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold |
Revision as of 19:46, 31 October 2023
Summary
Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:
- Region Bonus (Gold, Special Loot)
- Guild Favor (Gold, Special Loot, Rare Loot)
- Mastery Chain (Gold, Special Loot, Rare Loot)
- Fortune Aspect (Gold, Special Loot, Rare Loot)
- Event Bonus
Regular Loot | Special Loot | Rare Loot |
---|---|---|
Gold |
Research Materials |
Mastercrafting Diagram |
Doubloons |
Skill Mastery Scroll |
Skill Mastery Orb |
Treasure Map |
Aspect Core |
Collectable Card |
Resource Map |
Plant Seed |
Dungeon Lantern |
Magical Items |
Aspect Phylactery/Distillation |
Rare Cloth |
Gems |
Arcane Rune |
Rare Footwear |
Reagents Spell Scrolls |
Arcane Scroll |
Dyeable Carpet Tile |
Arrows & Bolts Bandages Potions |
Plant Chemical |
Carpet Dye |
Spell Hue Deed | ||
Accessory Dye Backpack Dye Facial Hair Dye Furniture Dye Hair Dye Headwear Dye Mastery Chain Dye Runebook Dye |
Bonuses to Loot
Loot | Bonuses | Criteria |
---|---|---|
Creatures | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by all players who attacked the creature |
NPC Ship Holds | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by the player who is the Captain of the player ship attacking the NPC ship (Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot) |
Salvage Crates | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by the player who fished up the creature that dropped the Salvage Crate |
Treasure Chests Dungeon Chests |
Mastery Chain Links Fortune Aspect Harvest Aspect Region Bonuses Guild Favors |
Affected by the player who completes the lockpicking of the chest |
Boss and Mini Boss Loot
- Loot items that boss level creatures drop are similarly divided into regular loot, special loot and rare loot.
- However certain items are set to drop exact amounts every time, bonuses will not affect these exact amount items.
Progressive Loot
Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses
- Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
- Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
- Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
- For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold