Loot: Difference between revisions

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==Progressive Loot==
==Progressive Loot==
'''Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses'''
* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold

Revision as of 19:46, 31 October 2023

Summary

Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:

  • Region Bonus (Gold, Special Loot)
  • Guild Favor (Gold, Special Loot, Rare Loot)
  • Mastery Chain (Gold, Special Loot, Rare Loot)
  • Fortune Aspect (Gold, Special Loot, Rare Loot)
  • Event Bonus
Regular Loot Special Loot Rare Loot

Gold
Research Materials
Research Materials

Mastercrafting Diagram

Doubloons

Skill Mastery Scroll

Skill Mastery Orb

Treasure Map

Aspect Core

Collectable Card

Resource Map

Plant Seed

Dungeon Lantern

Magical Items

Aspect Phylactery/Distillation

Rare Cloth

Gems

Arcane Rune

Rare Footwear

Reagents

Spell Scrolls


Arcane Scroll

Dyeable Carpet Tile

Arrows & Bolts
Bandages
Potions

Plant Chemical

Carpet Dye

Spell Hue Deed

Accessory Dye
Backpack Dye
Facial Hair Dye
Furniture Dye
Hair Dye
Headwear Dye
Mastery Chain Dye
Runebook Dye


Bonuses to Loot

Loot Bonuses Criteria
Creatures Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by all players who attacked the creature
NPC Ship Holds Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who is the Captain of the player ship attacking the NPC ship
(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
Salvage Crates Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who fished up the creature that dropped the Salvage Crate
Treasure Chests
Dungeon Chests
Mastery Chain Links
Fortune Aspect
Harvest Aspect
Region Bonuses
Guild Favors
Affected by the player who completes the lockpicking of the chest

Boss and Mini Boss Loot

  • Loot items that boss level creatures drop are similarly divided into regular loot, special loot and rare loot.
  • However certain items are set to drop exact amounts every time, bonuses will not affect these exact amount items.
BOSSES
Regular Loot Special Loot Rare Loot Unique Loot
60K+ 6x Research Materials 3x 1x Boss Token
3x 9x 3x % Boss Rare
3x 9x %
15x 9x %
??? 3x %
??? 3x %
9x %
3x %
3x %
%
MINI-BOSSES
Regular Loot Special Loot Rare Loot Unique Loot
20K+ 2x Research Materials 1x 50% Boss Token
1x 3x 1x % Mini-Boss Rare
1x 3x %
5x 3x %
??? 1x %
??? 1x %
3x %
1x %
1x %
%

Progressive Loot

Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses

  • Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
  • Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
  • Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
  • For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold