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==Summary==
==Summary==
Examples of Mage Progression Paths.
See a showcase of tested, viable Progression Paths for the Mage Archetype. Please consider the following notes:
<br />
* The Mage Archtype is a versatile strong starter, which can become very strong endgame.
* If starting as a mage look to cap Mana Refund, while finding ways to increase damage and potentially mana regen.
* You can do this through higher quality gear, [[Aspect Mastery]], [[Arcane Codex|Arcane Codex]], and [[Mastery Chain]] Links
* Consider squeezing 80-100 [[Tracking]] into a template to passively track hostile players (PK's) so you can avoid them.<br />
 
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Revision as of 17:15, 11 December 2024

Summary

See a showcase of tested, viable Progression Paths for the Mage Archetype. Please consider the following notes:

  • The Mage Archtype is a versatile strong starter, which can become very strong endgame.
  • If starting as a mage look to cap Mana Refund, while finding ways to increase damage and potentially mana regen.
  • You can do this through higher quality gear, Aspect Mastery, Arcane Codex, and Mastery Chain Links
  • Consider squeezing 80-100 Tracking into a template to passively track hostile players (PK's) so you can avoid them.
 

Basic Summoner (700 skill points)

100 Strength
  25 Dexterity
100 Intelligence

100 Magery
100 Necromancy
100 Meditation
100 Evaluation Intelligence
100 Spirit Speaking
100 Wrestling
100 Focus

  • Playstyle: Use summons to Tank and kill, do damage yourself for the Wizards Grimoire
  • Starting Skills (Advanced): 50 Magery, 49 Necromancy, 1 Meditation
  • Training Credits: 50 Wrestling, 50 Evaluating Intelligence
  • Gear Recommendation: Leather Armor, Magical Spellbook with high potency
  • Book/Codice/Kit Required: Wizard's Grimoire, Summoner's Tome, Book of Necromancy
  • Aspect Recommendation: Void, Death or Eldritch
  • Misc: Consider Resisting Spells instead of Tracking if you intend to fight back in PVP

 

Poison Necromancer (Noxcro) (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
120 Taste Identification
120 Spirit Speaking
120 Poisoning
100 Magery
  80 Meditation
  60 Camping

  • Playstyle: Use Summons to Tank/DPS. Use Poison, Poison Strike and Pain Spike as main DMG Source.
  • Gear Recommendations: Material Spellbook for Mana Regeneration
  • Book/Codice/Kit Requirements: Necromancy Book, Summoner's Tome, Wizard's Grimoire, Poison Kit
  • Aspect Recommendations: Poison
  • Link Recommendations: Damage to Poisoned, Spell Aspect Chance, spell Aspect Modifier
  • Misc: Consider taking tracking / wrestling for defense as this is the most glass cannon build



Spelldamage focused Summoner (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
100 Magery
100 Evaluating Intelligence
100 Meditation
100 Focus
100 Wrestling
100 Spirit Speaking



Necro Pet Herder (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
120 Spirit Speaking
120 Herding
100 Magery
  90 Musicianship
  90 Discordance
  80 Meditation


 
 
 
 
 
 
 
 
 
 

Starter Arcane Mage (700 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

100 Necromancy
100 Magery
100 Evaluating Intelligence
  80 Meditation
  80 Focus
  80 Arcane
  80 Wrestling
  80 Parrying


 

Advanced Arcane Parry Mage (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
100 Magery
100 Evaluating Intelligence
100 Focus
100 Arcane
100 Wrestling
  80 Parry
  20 Alchemy


Advanced Arcane DPS Mage (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
120 Inscription
100 Magery
100 Evaluating Intelligence
100 Focus
100 Arcane
  80 Wrestling



Advanced Arcane Nox Mage (720 Skillpoints)

100 Strength
  25 Dexterity
100 Intelligence

120 Necromancy
120 Taste Identification
100 Poisoning
100 Magery
100 Evaluating Intelligence
100 Arcane
  80 Wrestling