Tailoring: Difference between revisions
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* Players can craft [[Adventurer's Rope]] at 100 Tailoring Skill | * Players can craft [[Adventurer's Rope]] at 100 Tailoring Skill | ||
[[File:wiki-adventurersrope.gif|center|alt=Adventurer's Rope|link=Adventurer's Rope]] | |||
Revision as of 07:45, 26 June 2019
Summary
- Create clothing, various armor types, fishing nets, addons and more
- Can create Tailoring Repair Kits which can be used by a player with 95 Tailoring to target a container and repair all Tailoring-made items within the container
- Tailoring Repair kits can also be used to target a player, which will repair all Tailoring-made items in that player's backpack and currently equipped
PvM and Attrition
- Provides a (25% * (Tailoring Skill / 100)) Armor bonus for the player when wearing any Tailoring-craftable armor (includes magical and aspect armor)
- When receiving a melee hit from a creature, the player will inflict (50% * (Tailoring Skill / 100)) of the final Damage they receive onto the attacking creature as well
Damage amount inflicted is reduced if player is not wearing a full suit of leather armor, with penalties as follows:
- Missing Leather Helmet: 7% Damage Reduction
- Missing Leather Gloves: 7% Damage Reduction
- Missing Leather Helmet: 14% Damage Reduction
- Missing Leather Arms: 15% Damage Reduction
- Missing Leather Legs: 22% Damage Reduction
- Missing Leather Chest: 35% Damage Reduction
Custom Craftables
Aspect Cloth
- To craft Aspect Cloth, a player needs:
- 120 Tailoring
- 1 Aspect Distillation
- 1 Wool
Artisan Clothing
- Legendary Tailors can create special clothing not available from vendors
- All artisan clothing recipes require one or more mastercraft diagrams
- Mastercraft diagrams can be found while adventuring or purchased from other players
- Read more details about Artisan Clothing
Clothing Alteration Kits
- Players can craft Clothing Alteration Kits with 100 Tailoring skill (takes 50 Leather to craft)
- Players can use Clothing Alteration Kits to take any existing piece of Clothing, Mask, Headgear, or Neckgear and merge it with a stack of colored cloth to adopt that hue color (this consumes the cloth used)
- Each Clothing type will require a different amount of cloth be consumed to alter the hue, with the amounts being roughly the same amount of cloth that would be required to craft an item of similar size through Tailoring crafting
Adventurer's Rope
- Players can craft Adventurer's Rope at 100 Tailoring Skill
Disguise Kit
- Players can purchase Disguise Kits from Thief NPCs or they may craft them with the Tailoring skill
- Players must have 80 Stealing skill in order to use a Disguise Kit
- Players may apply a Disguise Kit at most once every 15 minutes
- Read more details about the Disguise Kit
Training
- Estimated 220,000 leather to GM
- Requires an estimated 24 hours of crafting to max the skill
- Tip: Recycle crafted items to recover and reuse resources
- What to craft to GM
- 50 - 65: Leather gorgets
- 65 - 70: Leather gloves
- 70 - 75: Leather caps
- 75 - 85: Studded gorgets
- 85 - 90: Studded gloves
- 90 - 95: Studded caps
- 95 - 100: Tailoring repair kits