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==Progressive Loot== | |||
* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250% | |||
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus) | |||
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses | |||
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold |
Revision as of 13:54, 1 February 2021
Summary
Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:
- Region Bonus (Gold, Special Loot)
- Guild Favor (Gold, Special Loot, Rare Loot)
- Mastery Chain (Gold, Special Loot, Rare Loot)
- Fortune Aspect (Gold, Special Loot, Rare Loot)
- Event Bonus
Regular Loot | Special Loot | Rare Loot |
---|---|---|
Gold |
Research Materials |
Mastercrafting Diagram |
Doubloons |
Skill Mastery Scroll |
Skill Mastery Orb |
Treasure Map |
Aspect Core |
Collectable Card |
Resource Map |
Plant Seed |
Dungeon Lantern |
Magical Items |
Aspect Phylactery/Distillation |
Rare Cloth |
Gems |
Arcane Rune |
Rare Footwear |
Reagents Spell Scrolls |
Arcane Scroll |
Dyeable Carpet Tile |
Arrows & Bolts Bandages Potions |
Plant Chemical |
Carpet Dye |
Spell Hue Deed | ||
Accessory Dye Backpack Dye Facial Hair Dye Furniture Dye Hair Dye Headwear Dye Mastery Chain Dye Runebook Dye |
Bonuses to Loot
- Loot amounts for Gold, Special Items, and Rare Items for NPC Ship Holds can be increased by Mastery Chains, Fortune Aspect, and Guild Favors, but will only be increased by a player who is the Captain of a player ship attacking the NPC ship (multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
- Loot amounts for Gold, Special Items, and Rare Items for Salvage Crates can be increased by Mastery Chains, Fortune Aspect, and Guild Favors, but will only be affected by the player who fished up the creature that generated the Salvage Crate
Boss & Mini Loot
- Loot items that boss level creatures drop are similarly divided into regular loot, special loot and rare loot.
- However certain items are set to drop exact amounts every time, bonuses will not affect these exact amount items.
Progressive Loot
- Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
- Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
- Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
- For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold