Skill Synergies: Difference between revisions
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* [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | * [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | ||
* [[Begging]]: Useful for boating. | * [[Begging]]: Useful for boating. | ||
* [[Bow craft / Fletching]] : See [[Carpentry]]. | * [[Bow craft / Fletching]] : See [[Carpentry]]. | ||
* [[Camping]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. "Carry capacity" ([[Mining]], [[Lumberjacking]], [[Fishing]], [[Skinning]]) | * [[Camping]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. "Carry capacity" ([[Mining]], [[Lumberjacking]], [[Fishing]], [[Skinning]]) | ||
* [[Cartography]]: Needed for Treasure Maps | * [[Cartography]]: Needed for Treasure Maps | ||
* [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling | * [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]] | ||
* [[Item Identification]]: Identify an item, increase Slayer wand damage | * [[Item Identification]]: Identify an item, increase Slayer wand damage | ||
Combat | Combat |
Revision as of 02:46, 7 February 2021
Skill Synergies
Miscellaneous
- Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Begging: Useful for boating.
- Bow craft / Fletching : See Carpentry.
- Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
- Cartography: Needed for Treasure Maps
- Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Item Identification: Identify an item, increase Slayer wand damage
Combat Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling. Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking. Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking. Healing: Anatomy Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking. Parrying: Block physical and magical attacks Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking. Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling. Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.
Trade Skills Alchemy: Increases Potion effectiveness and duration. Blacksmithy: Fencing, Mace Fighting, Swordsmanship. Carpentry: Archery, Mace Fighting. Cooking: Create food useful for all PVM.
Lumberjacking: Camping, Swordsmanship (axes). Mining: Macing. Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" Tinkering: Craft many different types of fancy items! "PvM Traps"
Magic Evaluating Intelligence: Magery: Evaluating Intelligence, Camping Inscription: Magery "not consume scrolls on use" Meditation: Magery Resisting Spells: Survive those spells! Spirit Speak : Magery (Summoning)
Wilderness Animal Lore: Animal taming: Animal Lore Fishing: Fencing Herding: Animal Taming, Magery (Summoning) Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking Veterinary: Keep your pets alive
Thieving Detecting Hidden: Reveal hiding units Hiding: Stealth Lock picking: Unlock a variety of chests Poisoning: Magery, Fencing, Swordsmanship Remove Trap: Remove traps from a variety of chests Snooping: Stealing. Stealing: Hiding, Snooping, Stealth. Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)
Bard Discordance: Forensic Evaluation, Musicianship, Tracking Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking Peacemaking: Forensic Evaluation, Musicianship, Tracking Provocation: Forensic Evaluation, Musicianship, Tracking