Skill Synergies: Difference between revisions

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* [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
* [[Arms Lore]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
* [[Begging]]: Useful for boating.]]
* [[Begging]]: Useful for boating.
* [[Bow craft / Fletching]] : See [[Carpentry]].]]
* [[Bow craft / Fletching]] : See [[Carpentry]].
* [[Camping]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. "Carry capacity" ([[Mining]], [[Lumberjacking]], [[Fishing]], [[Skinning]])]]
* [[Camping]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Magery]], [[Swordsmanship]], [[Wrestling]]. "Carry capacity" ([[Mining]], [[Lumberjacking]], [[Fishing]], [[Skinning]])
* [[Cartography]]: Needed for Treasure Maps]]
* [[Cartography]]: Needed for Treasure Maps
* [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]]]
* [[Forensic Evaluation]]: [[Archery]], [[Camping]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]
* [[Item Identification]]: Identify an item, increase Slayer wand damage]]
* [[Item Identification]]: Identify an item, increase Slayer wand damage


Combat
Combat

Revision as of 02:46, 7 February 2021

Skill Synergies

Miscellaneous

Combat Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling. Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking. Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking. Healing: Anatomy Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking. Parrying: Block physical and magical attacks Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking. Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling. Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.

Trade Skills Alchemy: Increases Potion effectiveness and duration. Blacksmithy: Fencing, Mace Fighting, Swordsmanship. Carpentry: Archery, Mace Fighting. Cooking: Create food useful for all PVM.

Lumberjacking: Camping, Swordsmanship (axes). Mining: Macing. Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" Tinkering: Craft many different types of fancy items! "PvM Traps"

Magic Evaluating Intelligence: Magery: Evaluating Intelligence, Camping Inscription: Magery "not consume scrolls on use" Meditation: Magery Resisting Spells: Survive those spells! Spirit Speak : Magery (Summoning)

Wilderness Animal Lore: Animal taming: Animal Lore Fishing: Fencing Herding: Animal Taming, Magery (Summoning) Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking Veterinary: Keep your pets alive

Thieving Detecting Hidden: Reveal hiding units Hiding: Stealth Lock picking: Unlock a variety of chests Poisoning: Magery, Fencing, Swordsmanship Remove Trap: Remove traps from a variety of chests Snooping: Stealing. Stealing: Hiding, Snooping, Stealth. Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)

Bard Discordance: Forensic Evaluation, Musicianship, Tracking Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking Peacemaking: Forensic Evaluation, Musicianship, Tracking Provocation: Forensic Evaluation, Musicianship, Tracking