Template:TempStarterDexxer
Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
75 Swords or Maces or Archery or Wrestling or Fencing
75 Tactics
75 Chivalry
75 Healing
75 Anatomy
75 Arms Lore
75 Parrying
75 Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game