Template:TempStarterDexxer

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Starter Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

75Swords or Maces or Archery or Wrestling or Fencing
75Tactics
75Chivalry
  75Healing
  75Anatomy
  75Arms Lore
  75Parrying
  75Resisting Spells

  • Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
  • Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
  • Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
  • Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game