Template:TempStarterDexxer
Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
75Swords or Maces or Archery or Wrestling or Fencing
75Tactics
75Chivalry
75Healing
75Anatomy
75Arms Lore
75Parrying
75Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game