Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material
Double-click the Spyglass and then target a Treasure Map
Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map
The player who deciphers a Treasure Map does NOT have to be the one to dig up the chest
Treasure Map Levels
Level 1: Plainly Drawn
Level 2: Expertly Drawn
Level 3: Adeptly Drawn
Level 4: Cleverly Drawn
Level 5: Deviously Drawn
Level 6: Ingeniously Drawn
Level 7: Diabolically Drawn
Level 8: Legendarily Drawn
Using a Shovel and Bonuses
Players must use a Shovel to dig up a Treasure Chest
Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player's backpack
A player's Mining skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
When the Treasure Chest has been successfully located, a tracking arrow will point towards it
Shovel Resource Bonuses
Base Search Range of 2
Search range increased by (100% * (Mining Skill / 100))
Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):
Exceptional Tool: +25% Search Range
Mastercrafted Tool: +50% Search Range
Dull Copper Tool: +30% Search Range
Shadow Iron Tool: +40% Search Range
Copper Tool: +50% Search Range
Bronze Tool: +60% Search Range
Gold Tool: +70% Search Range
Agapite Tool: +80% Search Range
Verite Tool: +90% Search Range
Valorite Tool: +100% Search Range
Discovering a Treasure Chest
When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed
Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been "Demolished" by the person who dug the Chest up, or after it decays
Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest
Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
Players are unable to Demolish a Treasure Map Chest until it has been unlocked
Unlocking and Untrapping a Treasure Chest
Players can double-click a Treasure Map Chest to open a special window to see their progress and choose their actions
Players can also elect to simply double-click Lockpicks or Trap Tool and target the chest
Single-clicking on a Treasure Chest will display the chest's Lockpicking/Remove Trap progress (if any has been made)
Players cannot open a chest until the Lockpicking Progress on the chest reaches 100%
Treasure Map Chests have a Lock and Trap Difficulty from level 1-8
Traps increase in power and effect based on the Trap Difficulty level of the chest
Players can make Lockpicking attempts on the chest using Lockpicks, with successes increasing the Lockpicking Progress on the chest (with more difficult chests requiring more successes to reach 100%)
Triggering a Trap
A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds
Players have a chance to trigger a trap when making Lockpicking attempts, which will cancel their Lockpicking attempt, and instead deal one of 15 different harmful effects to the player
A player triggering a trap on a Dungeon or Treasure Map chest does not remove any traps from the chest (players may continue to trigger traps on it)
Types of Traps
Bleeding Spike
Disease
Scorch
Ice Barrage
Fire Barrage
Poison Barrage
Explosion
Shock
Massive Spike
Chaos
Polymorph
Glue
Web
Knockback
Frailty
Exhaustion
Alarm
Fumble
Removing a Trap
Players can make Remove Trap attempts on the Treasure Chest using a Trap Tool
Successes increase the Remove Trap Progress on the chest (with more difficult chests requiring more successes to reach 100%
Players making Remove Trap attempts on a chest have a chance to trigger a trap, albeit at a drastically lower chance than for Lockpicking attempts
The current Remove Trap Progress % on a Treasure Chest reduces the chance of triggering traps for both Lockpicking attempts as well as Remove Trap attempts by that % amount
Looting a Treasure Chest
Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
When a player completes a Treasure Map Chest and Demolishes the Chest through the Context Menu on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item