Skill Synergies: Difference between revisions
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Miscellaneous | Miscellaneous | ||
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Combat | Combat | ||
Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling. | * [[Anatomy]]: [[Archery]], [[Fencing]], [[Healing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | ||
Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking. | * [[Archery]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Carpentry]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]]. | ||
Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking. | * [[Fencing]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Fishing]], [[Forensic Evaluation]],[[Tactics]], [[Tracking]]. | ||
Healing: Anatomy | * [[Healing]]: [[Anatomy]] | ||
Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking. | * [[Mace Fighting]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Forensic Evaluation]], [[Mining]], [[Tactics]], [[Tracking]]. | ||
Parrying: Block physical and magical attacks | * [[Parrying]]: Block physical and magical attacks | ||
Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking. | * [[Swordsmanship]]: [[Anatomy]], [[Arms Lore]], [[Blacksmithing]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]]. | ||
Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling. | * [[Tactics]]: [[Archery]], [[Fencing]], [[Mace Fighting]], [[Swordsmanship]], [[Wrestling]]. | ||
Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking. | * [[Wrestling]]: [[Anatomy]], [[Arms Lore]], [[Camping]], [[Forensic Evaluation]], [[Tactics]], [[Tracking]]. | ||
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Trade Skills | Trade Skills | ||
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Carpentry: Archery, Mace Fighting. | Carpentry: Archery, Mace Fighting. | ||
Cooking: Create food useful for all PVM. | Cooking: Create food useful for all PVM. | ||
Lumberjacking: Camping, Swordsmanship (axes). | Lumberjacking: Camping, Swordsmanship (axes). | ||
Mining: Macing. | Mining: Macing. | ||
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Tinkering: Craft many different types of fancy items! "PvM Traps" | Tinkering: Craft many different types of fancy items! "PvM Traps" | ||
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Magic | Magic | ||
Evaluating Intelligence: Magery: Evaluating Intelligence, Camping | Evaluating Intelligence: Magery: Evaluating Intelligence, Camping | ||
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Spirit Speak : Magery (Summoning) | Spirit Speak : Magery (Summoning) | ||
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Wilderness | Wilderness | ||
Animal Lore: Animal taming: Animal Lore | Animal Lore: Animal taming: Animal Lore | ||
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Veterinary: Keep your pets alive | Veterinary: Keep your pets alive | ||
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Thieving | Thieving | ||
Detecting Hidden: Reveal hiding units | Detecting Hidden: Reveal hiding units | ||
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Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship) | Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship) | ||
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Bard | Bard | ||
Discordance: Forensic Evaluation, Musicianship, Tracking | Discordance: Forensic Evaluation, Musicianship, Tracking |
Revision as of 02:52, 7 February 2021
Miscellaneous
- Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Begging: Useful for boating.
- Bow craft / Fletching : See Carpentry.
- Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
- Cartography: Needed for Treasure Maps
- Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- Item Identification: Identify an item, increase Slayer wand damage
Combat
- Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling.
- Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking.
- Fencing: Anatomy, Arms Lore, Blacksmithing, Camping, Fishing, Forensic Evaluation,Tactics, Tracking.
- Healing: Anatomy
- Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking.
- Parrying: Block physical and magical attacks
- Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking.
- Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling.
- Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.
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Trade Skills
Alchemy: Increases Potion effectiveness and duration.
Blacksmithy: Fencing, Mace Fighting, Swordsmanship.
Carpentry: Archery, Mace Fighting.
Cooking: Create food useful for all PVM.
Lumberjacking: Camping, Swordsmanship (axes).
Mining: Macing.
Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing"
Tinkering: Craft many different types of fancy items! "PvM Traps"
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Magic Evaluating Intelligence: Magery: Evaluating Intelligence, Camping Inscription: Magery "not consume scrolls on use" Meditation: Magery Resisting Spells: Survive those spells! Spirit Speak : Magery (Summoning)
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Wilderness Animal Lore: Animal taming: Animal Lore Fishing: Fencing Herding: Animal Taming, Magery (Summoning) Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking Veterinary: Keep your pets alive
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Thieving Detecting Hidden: Reveal hiding units Hiding: Stealth Lock picking: Unlock a variety of chests Poisoning: Magery, Fencing, Swordsmanship Remove Trap: Remove traps from a variety of chests Snooping: Stealing. Stealing: Hiding, Snooping, Stealth. Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)
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Bard Discordance: Forensic Evaluation, Musicianship, Tracking Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking Peacemaking: Forensic Evaluation, Musicianship, Tracking Provocation: Forensic Evaluation, Musicianship, Tracking