Template:TempBasicDexxer: Difference between revisions

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<span style="color: #83e631;"> &nbsp; 80 </span>[[Resisting Spells|<span style="color: #cdf6ac;">Resisting Spells</span>]] <br />
<span style="color: #83e631;"> &nbsp; 80 </span>[[Resisting Spells|<span style="color: #cdf6ac;">Resisting Spells</span>]] <br />
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Notes:
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Medium or Burst Weapon, Platemail
* Recommended Aspect: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]]
* Recommended Weapon: depends on chosen Weapon Skill. Usually something from the [[Armor & Weapons|Grinding Light Group]]
* [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]]
* Recommended Armor: Platemail
* [[Mastery_Chain|Link]] Recommendations: Accuracy, Melee Special, Slayer/Dungeon Damage
* Needed [[Codex and Grimoire Overview|Codices]]: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]]
* Misc: Classic Pure dexxers begin to shine with higher Aspect / Codex levels - very slow template to start with, great end game.  
* Misc: Try to get a Chivalry Book asap cheap from other Players. <br />Classic pure dexxers only begin to shine with higher Aspect / Codex levels. The start will be rough.
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Revision as of 14:25, 6 June 2022

Basic Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
  80 Healing
  80 Anatomy
  80 Arms Lore
  80 Parrying
  80 Resisting Spells