Template:TempBasicDexxer: Difference between revisions
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<span style="color: #83e631;"> 60 </span>[[Resisting Spells|<span style="color: #cdf6ac;">Resisting Spells</span>]] <br /> | <span style="color: #83e631;"> 60 </span>[[Resisting Spells|<span style="color: #cdf6ac;">Resisting Spells</span>]] <br /> | ||
<br /> | <br /> | ||
Notes: | |||
* Playstyle: Use summons to Tank and kill, do damage yourself for the Wizards Grimoire | |||
* Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry | |||
* Training Credits: 50 Healing, 50 Parrying | |||
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield | * [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield | ||
* [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]] | * [[Codex and Grimoire Overview|Book/Codice/Kit]] Requirements: [[Chivalry|Chivalry Book]], [[Weapon and Shield Codex|Fitting Weapon Skill Codex]] |
Revision as of 13:24, 9 February 2023
Basic Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Tracking
80 Healing
80 Arms Lore
80 Parrying
60 Resisting Spells
Notes:
- Playstyle: Use summons to Tank and kill, do damage yourself for the Wizards Grimoire
- Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
- Training Credits: 50 Healing, 50 Parrying
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Book/Codice/Kit Requirements: Chivalry Book, Fitting Weapon Skill Codex
- Aspect Recommendations: Air, Earth, Fire, Discipline, Holy
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game