Template:TempBasicDexxer: Difference between revisions
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* [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]] | * [[Aspect_Mastery|Aspect]] Recommendations: [[Air Aspect|Air]], [[Earth Aspect|Earth]], [[Fire Aspect|Fire]], [[Discipline Aspect|Discipline]], [[Holy Aspect|Holy]] | ||
* Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury) | * Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury) | ||
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Revision as of 18:24, 23 June 2024
Basic Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Focus
80 Healing
80 Anatomy
80 Parrying
60 Resisting Spells
Notes:
- Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
- Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
- Training Credits: 50 Healing, 50 Parrying
- Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Fitting Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Recommendations: Air, Earth, Fire, Discipline, Holy
- Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)