Template:TempBasicDexxer: Difference between revisions

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m (→‎Basic Dexxer (700 skill points): removing 'advanced' from starting skills)
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Notes:
Notes:
* Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
* Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
* Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
* Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry
* Training Credits: 50 Healing, 50 Parrying
* Training Credits: 50 Healing, 50 Parrying
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail

Revision as of 19:41, 2 February 2025

Basic Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Focus
  80 Healing
  80 Anatomy
  80 Parrying
  60 Resisting Spells

Notes:

  • Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
  • Starting Skills: 50 Weapon Skill, 49 Tactics, 1 Chivalry
  • Training Credits: 50 Healing, 50 Parrying
  • Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
  • Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
  • Aspect Reco: Air, Earth, Fire, Discipline, Holy
  • Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)