Hamstring
Summary
Players can make Hamstring attempts while attacking with 80.0 or higher skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling, but not with ranged weapon skills like Arcane, Archery, or Fishing
PvM Hamstring Requirements
Players must meet the following requirements to make Hamstring attempts against creatures:
80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of;
two of the following skills at 80.0 or higher;
or two of the following weapon skills at 80.0 or higher (including attacking weapon skill);
PvP Hamstring Requirements
Players must meet the following requirements to make Hamstring attempts against players:
80.0 or higher attacking weapon skill in Fencing, Mace Fighting, Swordsmanship, or Wrestling
and meet one of;
two of the following skills at 80.0 or higher;
or two of the following weapon skills at 80.0 or higher (including attacking weapon skill);
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
- Hamstring effects applied to players from creatures has a 2 second duration
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
- When an attacker applies Hamstring during an Organized PvP Activity, and has 80 or more Raw Dexterity (before factoring in Potions or Spell effects), they will instead inflict Battle Hamstring (or potentially Greater Battle Hamstring)
- Battle Hamstring has Duration of 4 seconds (instead of normal 3 seconds)
- While Battle Hamstring is in effect, victim takes 1-2 Unpreventable Health Loss for each movement step taken while above 2 Hit Points (i.e. they cannot die from the effect directly)
- If an attacker lands a Battle Hamstring on a target, and the attacker has more Enemy (orange) players than Friendly (green) players within 24 tiles of them, they will upgrade the Battle Hamstring to a Greater Battle Hamstring
- Greater Battle Hamstring has a Duration of 5 seconds
- While Greater Battle Hamstring is in effect, victim instead takes 2-3 Unpreventable Health Loss for each movement step taken while above 3 Hit Points (i.e. they cannot die from the effect directly)
- Battle Hamstring and Greater Battle Hamstring count as "normal" Hamstring for the purposes of a player's cooldowns for having a Hamstring effect inflicted on them
- The following events count as organized PvP for Battle Hamstring: Town Struggles, Corpse Creek Contest, Dungeon Flashpoints, Stygian Rifts, Factions (Valid Locations), Proving Grounds
