TemplatesDexxer
Summary
See a showcase of tested, viable Progression Paths for the Dexxer Archetype. Please consider the following notes:
- The Dexxer Archtype is traditionally a slow starter, but becomes extremely strong endgame.
- If starting as a dexxer look to cap Accuracy & Swing Speed, while finding ways to increase damage.
- You can do this through higher quality gear, Aspect Mastery, Weapon Codex, and Mastery Chain Links
Basic Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Focus
80 Healing
80 Anatomy
80 Parrying
60 Resisting Spells
Notes:
- Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
- Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
- Training Credits: 50 Healing, 50 Parrying
- Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Fitting Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Recommendations: Air, Earth, Fire, Discipline, Holy
- Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)
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Advanced Pure Dexxer (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
80 Anatomy
80 Healing
80 Parrying
40 Camping
20 Alchemy
- Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.
- Gear Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)
- Book/Codice/Kit Requirements: Chivalry Book, Fitting Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Recommendations: Air, Blood, Earth, Fire, Discipline, Holy
- Link Recommendations: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)
- Misc: that Template is easy to alter for different Situations (tankier, glasscannon etc.)
Boss Axeman (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Tactics
100 Focus
80 Swordsmanship
80 Healing
80 Anatomy
80 Item Identification
80 Arcane
- Playstyle: Use buffed runes & magic damage weapons to increase bleed damage.
- Gear Recommendations: 2h Axe, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Swords Codex, Healer's Codex
- Aspect Recommendations: Madness, Discipline, Blood, War
- Link Recommendations: Damage to Disease, Damage to Bosses, Damage to Poisoned, Netherzone Damage (Omnis)
- Misc: Healers should focus on you - Damage to Disease links only works if someone is diseasing
Poisoner (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Taste Identification
110 Poisoning
90 Alchemy
80 Fencing or Swordsmanship
80 Tactics
80 Anatomy
80 Healing
80 Parrying
- Playstyle: Poison the mob and Kite as needed.
- Gear Recommendation: 2h Fencing or 1h Grinding Light Sword, Platemail
- Book/Codice/Kit Required: Poison Kit, Fencing or Swordsmanship Codex, Parry Codex, Healer's Codex
- Aspect Required: Poison
- Link Recommendation: Damage to Poisoned, Slayer/Dungeon Damage, Poison Damage
- Misc: Lean in on the Melee Poison Sting mechanic from Alchemy