Thieves Codex

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Summary

  • The Thieves Codex can be crafted with the Inscription skill
  • Players who are members of the Thieves Guild can utilize a Thieves Codex to supplement their thievery against Creatures (bonuses will not apply towards players)
  • To use a Thieves Codex players must have at least 80 Stealing and at least 80 in one of Snooping, Hiding, or Stealth
  • In order to make a pilfering or mugging attempt, players must have at least 80 Stealing and Snooping (or just Stealing if player has selected the Shadow Hands thief codex trait).


Thieves Codex Upgrades


Thieves Codex
Name Points Per Tier Description
Camouflage 1 / 2 / 3 Player has a (33% / 66% / 99%) chance to not be revealed after making successful Pilfer attempts while hidden
Distraction 1 / 2 / 3 Player receives (7% / 14% / 21%) Damage Resistance for 10 seconds towards any creatures they making stealing attempts against (including Retaliation damage)
Extortion 1 / 2 / 3 Player has a (7% / 14% / 21%) chance to increase Gold stolen by 100% and receive an additional Black Goods when stealing one
Overlooked 1 / 2 / 3 Reduce initial combat Aggro range of creatures towards you by (1 / 2 / 3) tiles and increase Gold stolen by (4% / 8% / 12%)
Ransack 1 / 2 / 3 Gain a Damage Bonus of (1% / 2% / 3%) for each unused Stealth Step the player has remaining (to a max of 10 steps) when making Mugging attempts
Ruffian 1 / 2 / 3 Player can use up to (33 / 66 / 100) points of Stealth skill in place of Tactics skill when making Mugging attempts and for 10 seconds afterwards
Shadow Hands 1 / 2 / 3 Player can use up to (33 / 66 / 100) points of Hiding skill in place of Snooping skill when Pilfering or Mugging creatures
Without a Trace 1 / 2 / 3 Reduce the cooldown on Smoke Bombs by (20 / 40 / 60) seconds and adds (2 / 4 / 6) bonus Stealth Steps when using them

Experience and Upgrades

  • Players earn Thieves Codex Experience based on the Raw Gold (before bonuses) they acquire when making successful Pilfer and Mugging actions against creatures
  • When players earn enough Experience, they will earn a Thieves Codex Point they can spend towards upgrades
  • Players can Reset Spent Points for a Thieves Codex once every 5 minutes


Pilfering and Mugging

  • If the player succeeds in Pilfering or Mugging a target, the player will receive some gold and potentially a Black Goods item in their backpack
  • Any Thieves Codex upgrades that are listed as working during/after a Pilfering/Mugging success will apply even if the target creature no longer has any Gold remaining for that player to steal
Examples of Pilfering and Mugging Success


Ruffian Upgrade

  • Allows the player use their printed Stealth skill in place of Tactics skill when doing a Mugging attempt (Backstab + Stealing) and for 10 seconds afterwards
  • This upgrade effectively allows players to drop some amount of Tactics skill from their template, and use their Stealth skill in its place when making Mugging and for any melee weapon swings occuring for 10 seconds after the attempt
  • Note: this does *not* allow the player to combine their Stealth skill and Tactics together to go above 100 Tactics: they can simply use some amount of Stealth skill in place of printed Tactics

Examples:

A player with Ruffian Tier 1 could have 67 printed Tactics and utilize 33 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards
A player with Ruffian Tier 2 could have 33 printed Tactics and utilize 67 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards
A player with Ruffian Tier 3 could have 0 printed Tactics and utilize 100 Stealth skill to have an effective Tactics of 100 for Mugging + 10 seconds afterwards


Shadow Hands Upgrade

  • Allows the player use their printed Hiding skill in place of Snooping skill when Pilfering or Mugging creatures
  • This upgrade effectively allows players to drop some amount of Snooping skill from their template, and use their Hiding skill in its place to making the Snooping skill checks needed to successfully do Pilfer or Mugging attempts on creatures
  • Note: this does *not* allow the player to combine their Snooping skill and Hiding together to go above 100 Snooping: they can simply use some amount of Hiding skill in place of Snooping

Examples:

A player with Shadow Hands Tier 1 could have 67 printed Snooping and utilize 33 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging
A player with Shadow Hands Tier 2 could have 33 printed Snooping and utilize 67 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging
A player with Shadow Hands Tier 3 could have 0 printed Snooping and utilize 100 Hiding skill to have an effective Snooping of 100 for Pilfering/Mugging