Templates: Difference between revisions
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[[Category:Skills]][[Category:PvM]][[Category:PvP | [[Category:Skills]][[Category:PvM]][[Category:PvP]] | ||
==Summary== | ==Summary== | ||
That page is meant to give new Outland Players recommendations on how to start the game. | That page is meant to give new Outland Players recommendations on how to start the game. | ||
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These are temporary, true newbie builds that can take advantage of the accelerated skill gain in newbie dungeon to get a quick start for players who don't want to macro endlessly. Get to 700 points quickly, then switch certain skills to down arrows as desired to continue advancement into a more advanced template) | These are temporary, true newbie builds that can take advantage of the accelerated skill gain in newbie dungeon to get a quick start for players who don't want to macro endlessly. Get to 700 points quickly, then switch certain skills to down arrows as desired to continue advancement into a more advanced template) | ||
{ | {{TempStarterDexxerTamer}} | ||
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{{TempStarterDexxer}} | |||
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Revision as of 09:49, 19 May 2022
Summary
That page is meant to give new Outland Players recommendations on how to start the game.
- there are nearly endless options to Build a character
- due to constant Patches and changes advanced Templates change to often to outline them here
- be welcome to Discord to discuss specific builds or just try builds ingame or on the Test Shard
Starter Builds
These are temporary, true newbie builds that can take advantage of the accelerated skill gain in newbie dungeon to get a quick start for players who don't want to macro endlessly. Get to 700 points quickly, then switch certain skills to down arrows as desired to continue advancement into a more advanced template)
Starter Dexxer Tamer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
70 Fencing
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Animal Taming
70 Animal Lore
70 Veterinary
70 Magery
Notes:
- Starting Skills: (Advanced) - 50 Magery, 49 Fencing, 1 Meditation
- Training Credits: 50 Animal Taming, 50 Animal Lore (Stablemaster)
- Recommended Weapon: Kryss or War Fork
- Recommended Armor: Leather or Studded
- Misc: Starter Pets - Colossal Frog tank and 3 monitor lizards (New Player Dungeon)
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Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
75 Swords or Maces or Archery or Wrestling or Fencing
75 Tactics
75 Chivalry
75 Healing
75 Anatomy
75 Arms Lore
75 Parrying
75 Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game
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Baby Mage (700 skill points)
- 100 Str / 100 Int / 25 Dex
- 70 Magery
- 70 Meditation (mana regen)
- 70 Evaluating Intelligence (+35% base spell dmg)
- 70 Spirit Speaking (7% charged spell chance)
- 70 Tracking (PK visibility, +17.5% base spell dmg)
- 70 Camping (+140 stones backpack, basic travel, +17.5% base spell dmg)
- 70 Forensic Evaluation (extra hides/meat for $$, +17.5% base spell dmg)
- 70 Taste Identification (Mana regen, poison/bleed resist)
- 35 Inscription (4.5 min spell buffs)
- 35 Alchemy (4.5 min potion buffs)
Starters (advanced): 50 Magery, 49 Spirit Speaking, 1 Meditation
Training Cert: 35 Inscription, 35 Alchemy (alchemist), 30 Taste ID (cook)
Preferred pets: Summoned Creatures (2 or 3 up at a time is fine) or Blade Spirits
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Starter Bard (700 skill points)
- 100 Str / 100 Dex / 25 Int
- 70 Mace Fighting (highest solo DPS due to armor pierce)
- 70 Tactics (boosts base weapon damage by 50%)
- 70 Musicianship (pre-requisite for bard skills)
- 70 Peacemaking (stuns monsters so they don't fight back)
- 70 Discordance (gives 25% damage bonus, and 50% damage bonus when mobs are also peaced)
- 70 Tracking (PK vis, +7 bard skill, +17.5% base weapon dmg)
- 70 Forensic Evaluation (+7 bard skill, +17.5% base weapon dmg)
- 70 Arms Lore (boosts chance to pierce armor to 17%)
- 70 Camping (+140 stones backpack, basic travel)
- 70 Magery (Utility & emergency heals/cures))
Starters (Advanced): 50 Magery, 49 Musicianship, 1 Mace Fighting
Training cert: 50 Peacemaking (Bard), 50 Forensic Eval (Tanner)
Recommended weapon: Mace, War Mace, or Maul
Recommended armor: Bone
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PvM Farming Templates for New Players
These are very effective, low gold cost templates which can be used to farm up the money needed to pursue other careers.
Basic Wes Furtive Peace-Paladin (700 Skill Points)
Recommended aspect: Lyric |
Basic Summoner (700 Skill Points)
Recommended aspect: Void(Recommended) or Eldritch |
Bard Tamer (700 skill points)
70 taming / magery is quick in newbie dungeon. |
Prototypical PvM Dexxer Template (700 Skill Points)
Compatible Armor Aspect: Air(Recommended), Earth, Fire, Discipline |
PvM Pure Dexxer Templates
These are playtested pure dexxer templates which perform well from the point in which a player starts their aspect all the way to when the player starts unlocks higher tiers.
Low Aspect PVM Dexxer (700-720 skill points)
Compatible Armor Aspect: Air (Recommended), Earth, Discipline (Wrestling), Holy (Chivalry)
|
Shadow Backstabber (720 skill points)
|
Air/Earth Farmer (720 skill points)
Compatible Armor Aspect: Air (Recommended)/Earth/Discipline (Wrestler) |
Advanced Swords Bleeder (720 skill points)
Compatible Armor Aspect: Air, Blood (Recommended) |
Crafting / Mule / Worker Templates
Jack-of-All Trades
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Lumber / Miner
|
Community Videos
There are alot of great Templates and Guides available on Youtube from various awesome Content Creators. Make sure to check them out for visual Guidance.
- some examples:
Garrets Testing area for Template layouts.
Starter Dexxer Tamer (700 skill points)
100 Strength
100 Dexterity
100 Intelligence
70 Fencing
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Animal Taming
70 Animal Lore
70 Veterinary
70 Magery
Notes:
- Startskills: (advanced): 50 Magery, 49 Fencing, 1 Meditation
- Training Credits: 50 Animal Taming, 50 Animal Lore (Stablemaster)
- Recommended Weapon: Kryss or War Fork
- Recommended Armor: Leather or Studded
- Misc: Starter pets: Colossal Frog tank and 3 monitor lizards (New Player Dungeon)
Starter Dexxer Tamer (700 skill points)
100 Strength
100 Dexterity
100 Intelligence
70 Fencing
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Animal Taming
70 Animal Lore
70 Veterinary
70 Magery
Notes:
- Startskills: (advanced): 50 Magery, 49 Fencing, 1 Meditation
- Training Credits: 50 Animal Taming, 50 Animal Lore (Stablemaster)
- Recommended Weapon: Kryss or War Fork
- Recommended Armor: Leather or Studded
- Misc: Starter pets: Colossal Frog tank and 3 monitor lizards (New Player Dungeon)
Starter Dexxer Tamer (700 skill points)
100 Strength
100 Dexterity
100 Intelligence
70 Fencing
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Animal Taming
70 Animal Lore
70 Veterinary
70 Magery
Notes:
- Startskills: (advanced): 50 Magery, 49 Fencing, 1 Meditation
- Training Credits: 50 Animal Taming, 50 Animal Lore (Stablemaster)
- Recommended Weapon: Kryss or War Fork
- Recommended Armor: Leather or Studded
- Misc: Starter pets: Colossal Frog tank and 3 monitor lizards (New Player Dungeon)