Stealing: Difference between revisions

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[[File:stealing-suspicion.png|center|link=]]
[[File:stealing-suspicion.png|center|link=]]
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-70
| Steal from your own pack animal on Shelter Island
|-
| 70-100
| Continue Stealing from a pack animal or other player
|}

Revision as of 03:47, 11 June 2021

Summary

  • Players can use the Stealing skill to take certain items from another player
  • Base success chance to steal an item is (50% * (Stealing Skill / 100))
  • A minimum of 80 Snooping skill is required to make any Stealing attempts
  • Players cannot make Stealing or Snooping attempts for 2 minutes after death
  • Stealing an item is considered "using" an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards
  • Players will not be Perma-Flagged for stealing against a player who attacked them first
  • Players who Snoop and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)
  • Stolen items cannot be lifted by any player for 30 seconds
  • Players who successfully steal an item cannot use the Eject or HelpStuck feature of a house for 10 seconds
  • Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as "You have committed a criminal act! (corpse looting)"
    • After a stealing attempt from a player is made, the thief will appear grey to their victim(s) until the thief's next death
    • Only victims are free to attack 'perma grey' thieves



Improving Stealing Chance

  • A player who is wearing a Disguise Kit has a +25% bonus to stealing success chances
  • A player who is Hiding while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)
  • A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
  • A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances


Stealing Weights

  • Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones
  • If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
  • For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack


Being Noticed

  • When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs
  • If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)
  • If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed
  • If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed
  • Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)
  • Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
  • Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)


Suspicion

  • When a player is noticed in a town after a stealing attempt, their amount of "Suspicion" in that specific town is raised
  • Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
  • Players can view their current Suspicion levels for each town by saying "I must consider my sins" or [ConsiderSins



Training

Skill Activity
0-50 Train from NPC
50-70 Steal from your own pack animal on Shelter Island
70-100 Continue Stealing from a pack animal or other player