TemplatesDexxer: Difference between revisions

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* If starting as a dexxer look to cap Accuracy & Swing Speed, while finding ways to increase damage.  
* If starting as a dexxer look to cap Accuracy & Swing Speed, while finding ways to increase damage.  
* You can do this through higher quality gear, [[Aspect Mastery]], [[Weapon and Shield Codex|Weapon Codex]], and [[Mastery Chain]] Links
* You can do this through higher quality gear, [[Aspect Mastery]], [[Weapon and Shield Codex|Weapon Codex]], and [[Mastery Chain]] Links
* Consider squeezing 80-100 [[Tracking]] into a template to passively track hostile players (PK's) so you can avoid them.
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Latest revision as of 17:11, 11 December 2024

Summary

See a showcase of tested, viable Progression Paths for the Dexxer Archetype. Please consider the following notes:

  • The Dexxer Archtype is traditionally a slow starter, but becomes extremely strong endgame.
  • If starting as a dexxer look to cap Accuracy & Swing Speed, while finding ways to increase damage.
  • You can do this through higher quality gear, Aspect Mastery, Weapon Codex, and Mastery Chain Links
  • Consider squeezing 80-100 Tracking into a template to passively track hostile players (PK's) so you can avoid them.


 

Basic Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

100 Chivalry
  80 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
  80 Anatomy
  80 Healing
  80 Parrying
  80 Arms Lore or Resisting Spells

Notes:


 

Advanced Pure Dexxer (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
  80 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
  80 Anatomy
  80 Healing
  80 Parrying
  80 Arms Lore



Boss Axeman (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Chivalry
100 Tactics
100 Focus
  80 Swordsmanship
  80 Healing
  80 Anatomy
  80 Item Identification
  80 Arms Lore



Poisoner (720 Skillpoints)

100 Strength
100 Dexterity
  25 Intelligence

120 Taste Identification
110 Poisoning
  90 Alchemy
  80 Fencing
  80 Tactics
  80 Anatomy
  80 Healing
  80 Parrying