Stealing: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]][[Category:PvP]][[File:wiki-stealing.gif|650px|right|link=]] | ||
==Summary== | ==Summary== | ||
* Base success chance to steal an item is '''(50% * (Stealing Skill / 100))''' | * Base success chance to steal an item is '''(50% * (Stealing Skill / 100))''' |
Revision as of 23:27, 13 June 2019
Summary
- Base success chance to steal an item is (50% * (Stealing Skill / 100))
- Players cannot make Stealing or Snooping attempts for 2 minutes after death
- Stealing an item is considered "using" an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards
- Players will not be Perma-Flagged for stealing against a player who attacked them first
- Players who Snoop and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)
- Stolen items cannot be lifted by any player for 30 seconds
Criminal Action Notifications
Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as "You have committed a criminal act! (corpse looting)"
Improving Stealing Chance
- A player who is wearing a Disguise Kit has a +25% bonus to stealing success chances
- A player who is Hiding while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)
- A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
- A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances
Stealing Weights
- Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones
- If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
- For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack
Being Noticed
- When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs
- If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)
- If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed
- If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed
- Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)
- Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
- Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)
Suspicion
- When a player is noticed in a town after a stealing attempt, their amount of "Suspicion" in that specific town is raised
- Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
- Players can view their current Suspicion levels for each town by saying "I must consider my sins" or [ConsiderSins