Stealing: Difference between revisions
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| Steal from your own pack animal on Shelter Island | | Steal from your own pack animal or from a pickpocket dip on Shelter Island | ||
|- | |- | ||
| | | 80-100 | ||
| Continue Stealing from a pack animal or another player/character | | Continue Stealing from a pack animal or another player/character or from a pickpocket dip | ||
|} | |} |
Revision as of 21:14, 19 November 2022
Summary
- Players can use the Stealing skill to take certain items from another player
- Base success chance to steal an item is (75% * (Stealing Skill / 100))
- A minimum of 80 Snooping skill is required to make any Stealing attempts
- Players cannot make Stealing or Snooping attempts for 2 minutes after death
- Stealing an item is considered "using" an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards
- Players will not be Perma-Flagged for stealing against a player who attacked them first
- Players who Snoop and trigger a Trapped Pouch on another player will activate a 2 minute temporary grey flagging against that player (can be freely attacked by them in that time period)
- Stolen items cannot be lifted by any player for 30 seconds
- Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds
- Read about the Thieves Guild and Thieves Codex which further enhance the Stealing skill
Improving Stealing Chance
- A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances
- A player who is Hiding while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)
- A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
- A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances
Stealing Weights
- Item weight does not factor into stealing success chances, but the the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones
- If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
- For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack
Stealing from Containers
- The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%
- The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver's weight reduction scalar
- The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard's Satchel will be reduced by the satchel's weight reduction scalar for that item type
- The max total weight of Gold that can be stolen from a player will be scaled by that player's gold weight reduction for Strong Box Customizations if they have any unlocked
Being Noticed
- When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs
- If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)
- If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed
- If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed
- Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)
- Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
- Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)
Suspicion
- When a player is noticed in a town after a stealing attempt, their amount of "Suspicion" in that specific town is raised
- Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
- Players can view their current Suspicion levels for each town by saying "I must consider my sins" or [ConsiderSins
Locked Containers
- Players can now use Lockpicking against Locked Containers in other player's backpacks
- Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack
Training
Pickpocket Dip
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.
Simply setup a macro to doubleclick the dip every 11 seconds.
If you have access to a pickpocket dip - this is the simplest way to train:
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Use a Pickpocket Dip on Shelter Island |
75-100 | Use a Pickpocket Dip outside of Shelter Island
(directions are pinned to #thieves-pvm in the Outlands Discord) |
Pack Animal
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Steal from your own pack animal or from a pickpocket dip on Shelter Island |
80-100 | Continue Stealing from a pack animal or another player/character or from a pickpocket dip |