Stealing: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
m (adding thief master class part 2 after RH change)
No edit summary
Line 11: Line 11:
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill
* Read about the [[Thieves Guild]] and [[Thieves Codex]] which further enhance the Stealing skill


{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}


==Improving Stealing Chance==
==Improving Stealing Chance==
Line 20: Line 17:
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
* A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances
* A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances




Line 33: Line 29:
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard's Satchel will be reduced by the satchel's weight reduction scalar for that item type
* The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard's Satchel will be reduced by the satchel's weight reduction scalar for that item type
* The max total weight of Gold that can be stolen from a player will be scaled by that player's gold weight reduction for Strong Box Customizations if they have any unlocked
* The max total weight of Gold that can be stolen from a player will be scaled by that player's gold weight reduction for Strong Box Customizations if they have any unlocked




Line 44: Line 39:
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
* Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
* Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)
* Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)




Line 51: Line 45:
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
* Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
* Players can view their current Suspicion levels for each town by saying '''"I must consider my sins" or [ConsiderSins'''
* Players can view their current Suspicion levels for each town by saying '''"I must consider my sins" or [ConsiderSins'''


[[File:stealing-suspicion.png|link=]]
[[File:stealing-suspicion.png|link=]]




Line 60: Line 52:
* Players can now use Lockpicking against Locked Containers in other player's backpacks
* Players can now use Lockpicking against Locked Containers in other player's backpacks
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack
* Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack




==Training==
==Training==
===Pickpocket Dip===
===Pickpocket Dip===
 
* Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100.
Pickpocket dips can be utilised to train stealing and snooping simultaneously to 100.
* Simply setup a macro to doubleclick the dip every 11 seconds.
 
Simply setup a macro to doubleclick the dip every 11 seconds.


If you have access to a pickpocket dip - this is the simplest way to train:
If you have access to a pickpocket dip - this is the simplest way to train:
Line 87: Line 75:
|}
|}


=== Pack Animal ===
===Pack Animal===
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.
Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 102: Line 90:
| Continue Stealing from a pack animal or another player/character
| Continue Stealing from a pack animal or another player/character
|}
|}
==Community Videos==
{{#ev:youtube|https://youtu.be/WqzspaW1_Qo}}
{{#ev:youtube|https://youtu.be/1SnGIjxEYV4}}

Revision as of 19:25, 9 November 2023

Summary

  • Players can use the Stealing skill to take certain items from another player
  • Base success chance to steal an item is (75% * (Stealing Skill / 100))
  • A minimum of 80 Snooping skill is required to make any Stealing attempts
  • Players cannot make Stealing or Snooping attempts for 2 minutes after death
  • Stealing an item is considered "using" an item, and therefore will have the standard 500ms delay before another item can be used or moved afterwards
  • Players will not be Perma-Flagged for stealing against a player who attacked them first
  • Stolen items cannot be lifted by any player for 30 seconds
  • Players who makes a stealing attempt (success or fail) cannot use the Eject or Help/Stuck feature of a house for 5 seconds
  • Read about the Thieves Guild and Thieves Codex which further enhance the Stealing skill


Improving Stealing Chance

  • A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances
  • A player who is Hiding while making their stealing attempt has a +25% bonus to stealing success chances (they will be revealed after the stealing attempt is made)
  • A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances
  • A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances


Stealing Weights

  • Item weight does not factor into stealing success chances, but the maximum weight an individual item a player can steal is (10 * (Stealing Skill / 100)) stones
  • If an item is stacked (such as gold or reagents), a successful stealing attempt will steal a number of the item equal to ( (5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
    • For example, a stealing attempt at 100 Stealing skill will steal an average of 50 Reagents or 250 Gold from a stack

Stealing from Containers

  • The max total weight of items that can be stolen from a Stack will no longer be reduced by 50%
  • The max total weight of Arrows/Bolts that can be stolen from a Quiver will be scaled downward by the quiver's weight reduction scalar
  • The max total weight of Reagents and Spell Scrolls that can be stolen from a Wizard's Satchel will be reduced by the satchel's weight reduction scalar for that item type
  • The max total weight of Gold that can be stolen from a player will be scaled by that player's gold weight reduction for Strong Box Customizations if they have any unlocked


Being Noticed

  • When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by other players and human NPCs
  • If a thieving player is noticed by players or human NPCs while outside of town, it will simply generate a system message notification (no other consequences)
  • If a thieving player is noticed in town by any human NPCs, they will call guards and the thief will be killed
  • If a thieving player is noticed in town by any players, if they call guards within 15 seconds after the action occurs the thief will be killed
  • Each non-friendly player (not in their guild) within 8 tiles of the thief increases the notice chance by 10% (reduced to 5% if not in LOS of the thief)
  • Each human NPC within 8 tiles of thief increases the notice chance by 5% (reduced to 2.5% if not in LOS of the thief)
  • Players will also potentially have an increased chance to be noticed if they have raised any "Suspicion" in a town (see below)


Suspicion

  • When a player is noticed in a town after a stealing attempt, their amount of "Suspicion" in that specific town is raised
  • Each time a player is noticed after a stealing attempt in an individual town, they will suffer a cumulative 10% increase in chance to be noticed when making future stealing attempt in that same town for the next 12 hours (the player must go 12 hours without a guard related death to clear their Suspicion in a town)
  • Players can view their current Suspicion levels for each town by saying "I must consider my sins" or [ConsiderSins


Locked Containers

  • Players can now use Lockpicking against Locked Containers in other player's backpacks
  • Players will no longer be able to drag/drop/stack items into Locked Containers in their backpack


Training

Pickpocket Dip

  • Pickpocket dips can be utilized to train stealing and snooping simultaneously to 100.
  • Simply setup a macro to doubleclick the dip every 11 seconds.

If you have access to a pickpocket dip - this is the simplest way to train:

Skill Activity
0-50 Train from NPC
50-80 Use a Pickpocket Dip on Shelter Island
80-100 Use a Pickpocket Dip outside of Shelter Island

(See messages pinned to #thieves-pvm in the Outlands Discord)

Pack Animal

Buy a Pack Llama or Pack Horse from a Stablemaster, and train stealing on it.

Skill Activity
0-50 Train from NPC
50-80 Steal from your own pack animal on Shelter Island
80-100 Continue Stealing from a pack animal or another player/character


Community Videos