Weapon and Parry Codex: Difference between revisions
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[[Category:PvM]][[Category:Skills]] | [[Category:PvM]][[Category:Skills]] | ||
==Summary== | ==Summary== | ||
* Players are able to craft Weapon and Shield | * Players are able to craft Weapon and Shield Codices with the [[Inscription]] skill | ||
* Weapon | * A Codex is Blessed and cannot be stolen | ||
* Shield | * Weapon and Shield Codices are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players) | ||
* Shield Codices are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players) | |||
* A complete list of in game Codex commands can be found [[Commands#Codex|here on the wiki]] | * A complete list of in game Codex commands can be found [[Commands#Codex|here on the wiki]] | ||
[[File:codex.png|link=]] | [[File:codex.png|link=]] | ||
==Weapon and Shield Profiles== | ==Weapon and Shield Profiles== | ||
* Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, Wrestling and Parrying) | * Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill ([[Archery]], [[Fencing]], [[Mace Fighting|Macing]], [[Swordsmanship]], [[Wrestling]] and [[Parrying]]) | ||
* Similar to Summoner's Tomes, players can never "lose" their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex) | * Similar to Summoner's Tomes, players can never "lose" their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex) | ||
* Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Wrestling Shields), Ammunition (Archery), as well as data on Finishers for the character | * Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Wrestling Shields), Ammunition (Archery), as well as data on Finishers for the character | ||
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[[File: | [[File:codexupdate1a.jpg|link=]] | ||
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==Experience Amounts== | ==Experience Amounts== | ||
* | * Players earn Experience towards Weapon Codices by inflicting damage with that Codex's weapon skill (or having a Shield equipped for Parry Codex) and killing creatures | ||
* | * The amount of Experience earned is scaled based on '''(Creature's Base Gold Value * Player's Total Damage Dealt With Weapon as %)''' | ||
* It does not matter which Stance a player has activated: they will now simply earn experience towards their Codex so long as they are dealing damage with the specific weapon skill for that codex (or inflicting damage while having a shield equipped for the Parrying codex) | |||
* Any experience gained by the player will fill up a yellow Progress Bar for that codex | |||
* The Progress Bar for the player will reach 100% once they have earned 5000 Gold Worth of experience for a Weapon Codex, and they then will unlock an Upgrade Point Available for it | |||
The cost to upgrade each Rank for a stance are as follows: | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
! Rank | ! Rank | ||
! | ! Upgrade Points | ||
|- | |- | ||
| 1 | | 1 | ||
| | | 4 | ||
|- | |- | ||
| 2 | | 2 | ||
| | | 8 | ||
|- | |- | ||
| 3 | | 3 | ||
| | | 12 | ||
|- | |- | ||
| 4 | | 4 | ||
| | | 16 | ||
|- | |- | ||
| 5 | | 5 | ||
| | | 20 | ||
|- | |- | ||
| 6 | | 6 | ||
| | | 40 | ||
|- | |- | ||
| 7 | | 7 | ||
| | | 60 | ||
|} | |} | ||
==Required Skills and Rank Caps== | ==Required Skills and Rank Caps== | ||
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** [[Tracking]] (added August 3, 2021) | ** [[Tracking]] (added August 3, 2021) | ||
** [[Wrestling]] (added September 4, 2021) | ** [[Wrestling]] (added September 4, 2021) | ||
==Weapon and Shield Finishers== | ==Weapon and Shield Finishers== | ||
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[[File:codexhotbar2.jpg|link=]] | [[File:codexhotbar2.jpg|link=]] | ||
==Stance/Ammunition and Weapon Finisher Effects== | |||
===Archery Ammunition and Finishers=== | |||
{{ArcheryCodex}} | |||
===Fencing Stances and Finishers=== | |||
{{FencingCodex}} | |||
===Macefighting Stances and Finishers=== | |||
{{MacingCodex}} | |||
===Swordsmanship Stances and Finishers=== | |||
{{SwordCodex}} | |||
===Wrestling Stances and Finishers=== | |||
{{WrestlingCodex}} | |||
===Shield Stances and Finishers=== | |||
{{ShieldCodex}} |
Revision as of 21:30, 5 July 2022
Summary
- Players are able to craft Weapon and Shield Codices with the Inscription skill
- A Codex is Blessed and cannot be stolen
- Weapon and Shield Codices are supplemental items that allow players to gain unique bonuses (via Stances/Ammunition as well as Finishers) when using Weapons against monsters (but provides no benefits towards other players)
- Shield Codices are supplemental items that allow players to gain unique bonuses (via Stances as well as Finishers) when using Shields against monsters (but provides no benefits towards other players)
- A complete list of in game Codex commands can be found here on the wiki
Weapon and Shield Profiles
- Every individual character now has what is referred to as a Weapon and Shield Profile that is permanently stored for them for each codex skill (Archery, Fencing, Macing, Swordsmanship, Wrestling and Parrying)
- Similar to Summoner's Tomes, players can never "lose" their Weapon and Shield Profile: the data is permanently tracked for the player even if they lose their Codex (players can simply acquire a new codex)
- Each Profile for a character stores data on Stances (Fencing, Macing, Swordsmanship, Wrestling Shields), Ammunition (Archery), as well as data on Finishers for the character
Weapon and Shield Stances/Ammunition
- By Double-Clicking a Codex, players can launch the related Profile menu for that skill for the character
- On the top half of the Profile page, players will see 6 difference Stances listed (or in the case of Archery, Ammunition types)
- Players can click the Large Button next to each Stance/Ammunition to Activate it (which will make it appear the color green in the menu page)
- Players can Single-Click their Codex in their backpack to see which Stance/Ammunition they currently have Activated for that skill
- Players can switch between Stances/Ammunition as often as they like, however each change costs the player 5 Mana
Active Weapon Stances and Shield Stances
- Players are allowed to own multiple Codexes simultaneously, however they will only actively gain the benefits of Stances and Finishers from a Weapon Codex if they are currently wielding a weapon matching that codex's skill when making attacks (i.e. a player holding a Viking Sword will only gain bonuses from a Swordsmanship Codex, and not a Fencing Codex)
- Players can, however, gain the benefits from Stances/Finishers from a Shield codex while at the same time also receiving the benefits from another Weapon codex (if they are wielding the correct weapon for it)
Stance/Ammunition Ranks
- For each Stance/Ammunition, players have a Rank that ranges from 0-7, with their current Rank depicted by how many Repaired Weapon Icons are displayed (Broken Weapon Icons indicates ranks they have not yet reached)
- The Rank of a Stance/Ammunition will impact how powerful the effect it provides to the player is
- In order for players to increase their Rank for a Stance/Ammunition, they must first have it Activated (displayed in green), and then kill creatures while using that related Weapon Skill (See Shield Below) to earn Experience for the Stance/Ammunition
- Shield Experience/Ranks will only be gained from dealing weapon damage, with a shield, two-handed weapon or Martial Manual equipped
- As players kill creatures and gain Experience with a Stance/Ammunition activated, the Experience Progress Bar for it will fill up, and when it reaches 100%, they will increase their Rank by 1 (up to a maximum of Rank 7)
Experience Amounts
- Players earn Experience towards Weapon Codices by inflicting damage with that Codex's weapon skill (or having a Shield equipped for Parry Codex) and killing creatures
- The amount of Experience earned is scaled based on (Creature's Base Gold Value * Player's Total Damage Dealt With Weapon as %)
- It does not matter which Stance a player has activated: they will now simply earn experience towards their Codex so long as they are dealing damage with the specific weapon skill for that codex (or inflicting damage while having a shield equipped for the Parrying codex)
- Any experience gained by the player will fill up a yellow Progress Bar for that codex
- The Progress Bar for the player will reach 100% once they have earned 5000 Gold Worth of experience for a Weapon Codex, and they then will unlock an Upgrade Point Available for it
The cost to upgrade each Rank for a stance are as follows:
Rank | Upgrade Points |
---|---|
1 | 4 |
2 | 8 |
3 | 12 |
4 | 16 |
5 | 20 |
6 | 40 |
7 | 60 |
Required Skills and Rank Caps
- In order to ensure that "dexers" are the primary beneficiaries of Weapon/Shield codexes, players will have their Max Effective Rank for Stances/Ammuntion potentially capped based several criteria
- If a player has less than 80 skill for the related skill of the codex (i.e Archery, Fencing, Macing, Swords, Parrying, Wrestling), their Effective Max Rank for it it will always be capped at 0 (meaning players will gain no benefit from those Stances/Ammunition activated)
- In the Profile Menu, players will see "X" symbols over ranks if that rank is temporarily unavailable to the player due to a cap
- Note: players will still be able to activate Stances/Ammunitions and gain Experience for them even if they currently gain no benefits from them due to an Effective Max Rank limitation
- These skills are considered Warrior Skills and can contribute to increasing your Max Effective Rank while they are at 80 skill or higher:
- Alchemy
- Anatomy
- Archery
- Arms Lore
- Blacksmithing
- Camping (added August 3, 2021)
- Carpentry
- Chivalry (added September 4, 2021)
- Fencing
- Fishing
- Forensic Evaluation (added August 3, 2021)
- Healing
- Hiding
- Lumberjacking
- Mace Fighting
- Mining
- Parrying
- Poisoning (added August 3, 2021)
- Resisting Spells
- Snooping
- Stealing
- Stealth
- Swordsmanship
- Tactics
- Tailoring
- Taste Identification (added August 3, 2021)
- Tracking (added August 3, 2021)
- Wrestling (added September 4, 2021)
Weapon and Shield Finishers
- The first time a player reaches Rank 5 for any Stance/Ammunition for a skill, they will unlock the ability to select Finishers.
- For weapons, Finishers are large-scale weapon hits, often with special handling, that players can randomly trigger when attacking a creature that is at 33% Hit Points or lower.
- For shields, Finishers are defensive measures that automatically go into effect for the player when they are at 50% Hit Points or lower.
- Each Skill has 2 different Finishers the player can chose from, which they can Activate by clicking the Large Button next to them.
- Players can click the Info button next to a Finisher to see a description of what it does.
- Players can switch between Finishers as often as they want.
- If a player has a Finisher activated, Single-Clicking a Codex will display their selected Stance/Ammunition as well as their selected Finisher.
Finisher Tiers and Weapon Triggering
- When players first unlock Finishers for a skill, those Finishers begin at Tier 1.
- From that point on, whenever the player reaches Rank 5 for another Stance/Ammunition for that same skill, their Finishers for the skill are increased by an additional Tier (up to a maximum of Tier 5, since there are 5 total Stances/Ammunitions available).
- Similar to Stances/Ammunition, a player also has their Effective Max Tier for Finishers capped based on what warrior skills they have on their character.
- A player's Effective Max Tier for Finishers will match their Effective Max Rank for Stances/Ammunitions (i.e. having an Effective Max Rank for Stances/Ammunition of 3 will also result in having a Effective Max Tier of 3 for Finishers).
- In the Profile menu players will see any Finisher Tiers that are temporarily unavailable to them due to a skills cap displayed in white.
Weapon Finisher Triggering
- Any time a character inflicts a weapon hit on a creature that is at 33% Hit Points or lower, they will have a chance to inflict a Weapon Finisher on the target if they have one activated
- The chance for a Weapon Codex Finisher to trigger when a creature is below 33% health is (Tier * 3%)
- However, if a player has an Effective Max Tier for Finishers of 0 (due to not having proper skills on their char) they will always have a 0% chance to inflict a Weapon Finisher
- When a Weapon Finisher triggers, it will resolve the "original" hit as normal, and then afterwards will take that hit's damage and then use that amount as the baseline "Damage" for how much the Weapon Trigger will also inflict
- For example, the Ricochet Archery Finisher inflicts "250% damage each to 3 random targets within 4 tiles of the target"
- So a base hit of 50 damage that results in a Weapon Trigger, will first resolve 50 damage to the initial target. After which it will also inflict 50 x 2.5 = 125 Damage to 3 other randomized targets nearby (for a max total of 375 bonus damage inflicted)
- It should be noted that bonus damage from Aspect Weapon Specials are NOT considered to be part of the base damage of melee attacks, so will not be factored into the base damage of attack for determine base Weapon Finisher damage. Stealth Backstabs, however, WILL be considered as part of the base damage of an attack and therefore will be considered for Weapon Finisher base damage
Weapon Finisher Cooldowns
- Against normal creatures, players are only allowed to trigger a single Weapon Finisher upon them
- Against Boss-Type creatures (such as a Lore Boss, Mini-Boss, Boss, Shrine Boss, Omni-Boss, Event Boss) players can trigger one Weapon Finisher onto them every 60 seconds
Codex Hotbar
- Players now have access to a Codex Hotbar that will let them switch between different Weapon / Parry Codexes and activate Stances/Finishers
- Players can launch the Codex Hotbat by typing [CodexHotbar
- Wrestling Stances in the Codex Hotbar have checkboxes next to each which will allow a player to choose whether or not to AutoRenew the stance, which will attempt to automatically reactivate that stance 10 seconds after activating it (in order for the player to try to continously gain the benefit from the "Wrestling Adoption Stance" bonus that occurs for the first 10 seconds of activating a Wrestling Stance)
- Players can use the following commands to change the AutoRenew toggle for Wrestling Stances in the Codex Hotbar:
- [WrestlingStance1AutoRenew
- [WrestlingStance2AutoRenew
- [WrestlingStance3AutoRenew
- [WrestlingStance4AutoRenew
- [WrestlingStance5AutoRenew