TemplatesTamer
Summary
Examples of Tamer Progression Paths.
Starter Dexxer Tamer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
70 Fencing
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Animal Taming
70 Animal Lore
70 Veterinary
70 Magery
Notes:
- Starting Skills: (Advanced) - 50 Magery, 49 Fencing, 1 Meditation
- Training Credits: 50 Animal Taming, 50 Animal Lore (Stablemaster)
- Recommended Weapon: Kryss or War Fork
- Recommended Armor: Leather or Studded
- Misc: Starter Pets - Colossal Frog tank and 3 monitor lizards (New Player Dungeon)
Basic Bard Tamer (700 skill points)
100 Strength
25 Dexterity
100 Intelligence
100 Animal Taming
100 Animal Lore
100 Musicianship or Provocation
100 Peacemaking
100 Discordance
100 Magery
100 Meditation or Herding
- Playstyle: Peace and/or provoke mobs, while using pets to kill
- Starting Skills (Advanced): 50 Taming, 49 Lore, 1 Music
- Training Credits: 50 Magery, 49 Peacemaking
- Gear Recommendation: Leather, Spellbook
- Book/Codice/Kit Required: Taming Bestiary, Bard Codex, Wizard's Grimoire
- Aspect Recommendation: Lyric, Command
- Misc: Need 6 points in Bard Codex - Self Taught to go Provocation
Mage Refund Tamer (720 skill points)
100 Strength
25 Dexterity
100 Intelligence
120 Animal Taming
120 Animal Lore
120 Herding
100 Magery
100 Meditation
100 Focus
60 Taste Identification
- Playstyle: Heal Tank Pet while other Pets kill and add spell damage
- Gear Recommendations: Magic Spellbook (eminently or better)
- Book/Codice/Kit Requirements: Wizard's Grimoire, Taming Bestiary
- Aspect Recommendations: Command
- Link Advice: Follower Damage, Follower Swing Speed, Spell Aspect Chance
- Misc:
Advanced Pure Dexxer (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
80 Anatomy
80 Healing
80 Parrying
40 Camping
20 Alchemy
- Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.
- Gear Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)
- Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Reco: Air, Blood, Earth, Fire, Discipline, Holy
- Link Reco: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)
- Misc: This template can be altered for different situations (tank, dps etc.)
Boss Axeman (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Tactics
100 Focus
80 Swordsmanship
80 Healing
80 Anatomy
80 Item Identification
80 Arcane
- Playstyle: Use buffed runes & magic damage weapons to increase bleed damage.
- Gear Recommendations: 2h Axe, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Swords Codex, Healer's Codex
- Aspect Reco: Madness, Discipline, Blood, War
- Link Reco: Damage to Disease, Damage to Bosses, Damage to Poisoned, Netherzone Damage (Omnis)
- Misc: Healers should focus on you - Damage to Disease links only works if someone is diseasing
Poisoner (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Taste Identification
110 Poisoning
90 Alchemy
80 Fencing
80 Tactics
80 Anatomy
80 Healing
80 Parrying
- Playstyle: Poison the mob and Kite as needed.
- Gear Recommendation: 2h Fencing or 1h Grinding Light Sword, Platemail
- Book/Codice/Kit Required: Poison Kit, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Required: Poison
- Link Reco: Damage to Poisoned, Slayer/Dungeon Damage, Poison Damage
- Misc: Lean in on the Melee Poison Sting mechanic from Alchemy
- May require supremely accurate weapon or Melee Special Chance links for hit chance