Spirit Speak: Difference between revisions

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[[Category: Skills]]
[[Category:Skills]]
==Summary==
* Allows the player to be visible to dead players and understand their speech
* Using the Spirit Speak skill does NOT heal the player
* Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


The '''Spirit Speak''' skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a [[Summoner's Tome]].


__TOC__


==Spirit Stones==
== Offensive Spell Bonuses ==
* Players may cast the Magic Lock spell an Empty Spirit Stone (purchased from NPC Mage Shopkeepers) to create a Spirit Stone
* Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance
* Using Spirit Speak will capture the spirits from corpses and empower summoning and damage spells
** If you have both spirit stones the amount captured is split evenly.


== Summoning Spells ==
* Summoning Spells take 5 seconds to cast


[[File:createspiritstones.png|link=]]
* Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells


* Players cannot receive Mana Refunds from casting any Summoning Spells
** Players can still draw from mana-providing sources such as [[Eldritch Aspect|Eldritch Mana Wells]] or [[Necromancy|Necromancy Wither]] for summoning spells


===Spell Stones===
* Dispelling a summon will not restore any mana by default
* Spirit Spell Stones provide a (10% * (Spirit Speaking Skill / 100)) bonus to Charged spell chance if the player has a sufficiently charged stone (and the stone's charge level will be reduced when if the spell does become Charged)
* Charged spells deal an additional 50% to the target


=== Summon Duration ===
* The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))


===Summoning Stones===
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner's Tome Upgrades)
* Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration
* Extending a Level 5 summon consumes 10% Spirit Stone Charge
* Extending a Level 8 summon consumes 25% Spirit Stone Charge
* Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining
* Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon duration with all Spirit Stone Charges available


* Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting


[[File:summonerspiritstones01.png|link=]]
* The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
** Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))


=== Berserk Summons ===
* Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range


* Berserk followers will not attack players or their followers


==Blade Spirits and Energy Vortexes==
* The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
* Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster


* Berserk followers cannot be released but must instead be dispelled with the [[Magery#5th Circle|Dispel]] spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
* Berserk followers generate more aggro then other followers


[[File:summoningevbs.jpg|link=]]
[[File:summoningevbs.jpg|link=]]


=== Dispelling Other Players' Summons ===
* When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)


=== Stat and Skill Increases ===
The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:
{{SummonStatScalar|false}}


==PvP==
== Reducing Effective Spirit Speak ==
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it
* If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speaking Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)
** Additionally Summoner Tome upgrades will not apply against players


* If a player removes or deactivates any [[Aspect Mastery|Aspect Armor]] or [[Mastery Chain|Mastery Chains]] that provides a bonus to their [[Effective Skill|Effective Spirit Speak]], any summons controlled by that player will have their summons' stats and skills adjusted accordingly


== Summonable Followers ==
===Air Elemental===
----
{| style="float:right"
|{{SummonStatIncrease|name=Air Elemental}}
|}


==Increased Summons Stats==
Air elementals are close range melee dps, without much ability to tank.
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x (Effective Spirit Speaking Skill / 100))
* 2 Control Slots
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))
* Melee Combat
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))


{{FollowerAbilities|name=Air Elemental}}
<br clear="all">


===Blade Spirits===
----
{| style="float:right"
|{{SummonStatIncrease|name=Blade Spirit}}
|}


==Reducing Effective Spirit Speak==
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill
* 1 Control Slot
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Melee Combat


{{FollowerAbilities|name=Blade Spirit}}
<br clear="all">


===Earth Elemental===
----
{| style="float:right"
|{{SummonStatIncrease|name=Earth Elemental}}
|}


==Summoner's Tome==
Earth elementals function as great tanks, particularly when defending against melee attacks.
* Players can now craft Summoner's Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons
* 2 Control Slots
* Players will need 80 [[Spirit Speaking]] or higher to utilize the benefits of Summoner's Tomes
* Melee Combat
* Summoner's Tomes are always blessed
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a "Summoner Profile" that is stored for them on a per character basis and is permanent (can't be lost)
* Players can double-click a Summoner's Tome in their backpack to view their character's Summoner Profile through a special Summoner's Tome menu
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner's Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)


{{FollowerAbilities|name=Earth Elemental}}
<br clear="all">


[[File:summonerstome2.jpg|link=Inscription]]
===Energy Vortex===
----
{| style="float:right"
|{{SummonStatIncrease|name=Energy Vortex}}
|}


Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.
* 2 Control Slots
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Melee Combat


===Summoner Tome Menu===
{{FollowerAbilities|name=Energy Vortex}}
* Players can view their Summoner Profile through the Summoner's Tome Menu by double-clicking any Summoner's Tome in their backpack
<br clear="all">
* While players need 80 Spirit Speak to utilize the benefits of a Summoner's Tome, any player may view their profile even with insufficient Spirit Speak skill
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player's Summoner Profile
* Each Spell Entry has a "Points Unlocked" and "Upgrade Progress" listing
* Players can click the Diamond button next to each Spell Entry to jump to that spell's individual page
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page


===Fire Elemental===
----
{| style="float:right"
|{{SummonStatIncrease|name=Fire Elemental}}
|}


[[File:summonerstomemenu.png|link=]]
Fire elementals are high dps, ranged spell casters.
* 2 Control Slots
* Spellcaster


{{FollowerAbilities|name=Fire Elemental}}
<br clear="all">


===Spell Upgrade Progress===
===Water Elemental===
* If players have at least 80 Spirit Speaking skill on their character, and have a Summoner's Tome in their backpack, they can earn "Upgrade Progress" towards summon spells (see "Max Upgrade Points" section below for details)
----
* When players fight non-tamed/non-summoned creatures while using summons, they will earn "Upgrade Progress" for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc
{| style="float:right"
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)
|{{SummonStatIncrease|name=Water Elemental}}
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell
|}
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -> Help -> Commands -> Text Displays -> [ShowSummonersTomeExperience
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell


Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
* 2 Control Slots
* Spelllcaster


[[File:summonupgradeprogress.png|link=]]
{{FollowerAbilities|name=Water Elemental}}
<br clear="all">


===Summon Daemon===
----
{| style="float:right"
|{{SummonStatIncrease|name=Daemon}}
|}


===Unlocking Upgrade Points===
Daemons, much like fire elementals, are dps focused spellcasters.
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell
* 2 Control Slots
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell
* Spellcaster
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell's icon on the Overview Page
* And is displayed at the bottom of the page as part of the Upgrade Points Spent listing


{{FollowerAbilities|name=Daemon}}
<br clear="all">


===Upgrades and Spending Upgrade Points===
===Summon Creature===
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
----
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total
{| style="float:right"
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player
|{{SummonCreaturePools}}
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated
|}
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total
* The summon creature spell summons a random creature from different "pools" of tameable creatures
* Upgrades that are active for a spell have their checkbox selected and display in Green text
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however


* The pools of creatures is determined by the "Creature Catalog" [[Summoner's Tome]] upgrade


[[File:summonerupgrades.gif|link=]]
* The creature pools are as follows
** Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
** Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70
** Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
** Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100


* Summoning creatures with the [[Necromancy]] Vengeful Spirit ability active pulls from a unique pool of undead creatures


===Max Upgrade Points===
<br clear="all">
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible
* Once a player has Unlocked a point for a spell, they can never lose it
** However, characters will only be able to spend up to (Effective Spirit Speak Skill / 5) of their Unlocked points on upgrades at any given time for an individual spell
* If a player's Effective Spirit Speaking skill drops and they have now spent more points than they should have available based on their new Effective Spirit Speak skill, all selected upgrades they have selected will appear in Red text
* If a player has more Unlock Points earned for their character than they are currently able to spend (based on their Effective Spirit Speak skill) their permanent Unlock Points maximum will be displayed in Parenthesis ( ) after "Upgrade Points Spent"
* The experience amounts need for players to unlock upgrades increases the more Unlocks they already have for a particular summon


==Summoner's Tome==
{{Main|Summoner's Tome}}
[[File:summonerstomemenu.png|link=Summoner's Tome|right|200px]]


[[File:summonermaxupgradepoints.jpg|link=]]
Players can further enhance their summoned followers against creatures with a [[Summoner's Tome]] which requires at least 80 Printed Spirit Speak and 80 [[Magery]] to use.
<br clear="all">


== Necromancy Summons ==
{{Main|Necromancy}}


Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:
Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.


{| class="wikitable" style="text-align:center;"
==Training==
|-
{| class="wikitable" style="text-align: center;"
! Point
! Skill
! Gold Earned
! Activity
! style="background-color:#666666;" |
! Point
! Gold Earned
! style="background-color:#666666;" |
! Point
! Gold Earned
|-
| 1
| 1000
| style="background-color:#666666;" |
| 11
| 11,000
| style="background-color:#666666;" |
| 21
| 21,000
|-
| 2
| 2000
| style="background-color:#666666;" |
| 12
| 12000
| style="background-color:#666666;" |
| 22
| 22000
|-
| 3
| 3000
| style="background-color:#666666;" |
| 13
| 13000
| style="background-color:#666666;" |
| 23
| 23000
|-
| 4
| 4000
| style="background-color:#666666;" |
| 14
| 14000
| style="background-color:#666666;" |
| 24
| 24000
|-
| 5
| 5000
| style="background-color:#666666;" |
| 15
| 15000
| style="background-color:#666666;" |
| 25
| 25000
|-
| 6
| 6000
| style="background-color:#666666;" |
| 16
| 16000
| style="background-color:#666666;" |
| 26
| 26000
|-
| 7
| 7000
| style="background-color:#666666;" |
| 17
| 17000
| style="background-color:#666666;" |
| 27
| 27000
|-
|-
| 8
| 0-50
| 8000
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| style="background-color:#666666;" |
| 18
| 18000
| style="background-color:#666666;" |
| 28
| 28000
|-
|-
| 9
| 50-80
| 9000
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
| style="background-color:#666666;" |
| 19
| 19000
| style="background-color:#666666;" |
| 29
| 29000
|-
|-
| 10
| 80-120
| 10000
| Passively while casting [[Magery|spells]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
| style="background-color:#666666;" |
| 20
| 20000
| style="background-color:#666666;" |
| 30
| 30000
|}
|}
==Roles of Summoned Followers==
{{SummonerRoles}}
==Achievements==
* Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 30 Upgrade Points for a single spell
** Summoner (Basic) requires a player to unlock 30 Upgrade Points for a single spell once
** Summoner (Advanced) requires a player to unlock 30 Upgrade Points for a single spell four times
** Summoner (Epic) requires a player to unlock 30 Upgrade Points for a single spell eight times
==Training==
* To be completed

Latest revision as of 19:48, 29 December 2024


The Spirit Speak skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a Summoner's Tome.

Offensive Spell Bonuses

  • Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance

Summoning Spells

  • Summoning Spells take 5 seconds to cast
  • Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
  • Players cannot receive Mana Refunds from casting any Summoning Spells
  • Dispelling a summon will not restore any mana by default

Summon Duration

  • The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
  • The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
    • Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))

Berserk Summons

  • Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Berserk followers will not attack players or their followers
  • The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
  • Berserk followers cannot be released but must instead be dispelled with the Dispel spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
  • Berserk followers generate more aggro then other followers

Dispelling Other Players' Summons

  • When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)

Stat and Skill Increases

The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:

Stat / Skill Increase
Hit Points +150% * (Effective Spirit Speak Skill / 100)
Attack Speed +25% * (Effective Spirit Speak Skill / 100)
Damage +50% * (Effective Spirit Speak Skill / 100)
Wrestling +50% * (Effective Spirit Speak Skill / 100)
Armor +25 * (Effective Spirit Speak Skill / 100)
Magic Resist +50 * (Effective Spirit Speak Skill / 100)
Dispel Resistance 20% * (Effective Spirit Speak Skill / 100)

Reducing Effective Spirit Speak

  • If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
    • Additionally Summoner Tome upgrades will not apply against players

Summonable Followers

Air Elemental



Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits



Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 300 660 750 840 975
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental



Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125

Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.


Energy Vortex



Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental



Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175

Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental



Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225

Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon



Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).


Summon Creature


Pool 1 Pool 2 Pool 3 Pool 4
Primordial Whelp
Aegis Rat
Cougar
Wolf
Grizzly Bear
Brown Bear
Corpse Eater
Familiar
Rock Guar
Flamehound
Sand Crab
Monitor Hatchling
Firebat
Black Bear
Muck
Polar Bear
Shallow Water
Scorpion
Swamp Spider
Searing Lizard
Minion
Fire Salamander
Fire Ant
Silverback
Jaguar
Aegis Mongbat
Cave Bat
Primordial
Monitor
Asp
Imp
Winter Wolf
Cave Bear
Giant Swamp Slug
Aegis Slime
Trapdoor Spider
Chameleon
Searing Imp
Dragon Whelp
Drake Whelp
Devilbat
Wolfhound
Blood Ape
Army Ant
Molten Mongbat
Stinger
Rime Guar
Aegis Scorpion
Skulker
Komodo
Shade Wolf
Husk Crab
Aegis Imp
Fire Minion
Snowdrift
Spitting Viper
Vampire Bat
  • The summon creature spell summons a random creature from different "pools" of tameable creatures
  • The pools of creatures is determined by the "Creature Catalog" Summoner's Tome upgrade
  • The creature pools are as follows
    • Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
    • Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70
    • Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
    • Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
  • Summoning creatures with the Necromancy Vengeful Spirit ability active pulls from a unique pool of undead creatures


Summoner's Tome

Main article: Summoner's Tome

Players can further enhance their summoned followers against creatures with a Summoner's Tome which requires at least 80 Printed Spirit Speak and 80 Magery to use.

Necromancy Summons

Main article: Necromancy

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.

Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)