Spirit Speak: Difference between revisions

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** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))


 
==Summoning Spells==
* Summoning Spells take 5 seconds to cast
* Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources
* Players cannot receive Mana Refunds from casting any Summoning Spells
* Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons
* Dispelling a creature by default will not restore any Mana


==Blade Spirits and Energy Vortexes==
==Blade Spirits and Energy Vortexes==
Line 38: Line 43:
==Stats and Skills==
==Stats and Skills==
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)
** Hit Points: +150% * (Effective Spirit Speak Skill / 100)
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
** Attack Speed: +25% * (Effective Spirit Speak Skill / 100)
** Damage: +25% * (Effective Spirit Speak Skill / 100)
** Damage: +50% * (Effective Spirit Speak Skill / 100)
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)
** Wrestling: +50% * (Effective Spirit Speak Skill / 100)
** Armor: +25 * (Effective Spirit Speak Skill / 100)
** Armor: +25 * (Effective Spirit Speak Skill / 100)
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)

Latest revision as of 05:54, 18 December 2024

Summary

  • Spirit Speak allows the player to be visible to dead players and understand their speech
  • Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
  • Using the Spirit Speak skill does NOT heal the player
  • Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
  • Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
  • Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


Summon Duration

  • The base Summon Duration for non-Necromancy summoning spell creatures is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
  • Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
  • Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
    • Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))

Summoning Spells

  • Summoning Spells take 5 seconds to cast
  • Players cannot be interrupted while casting Summoning Spells due to taking Damage from Creatures/Environmental sources
  • Players cannot receive Mana Refunds from casting any Summoning Spells
  • Players can draw from mana-providing sources such as Eldritch Mana Wells or Necromancy Wither to pay the mana cost of summons
  • Dispelling a creature by default will not restore any Mana

Blade Spirits and Energy Vortexes

  • Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
  • Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
  • Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
  • In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
  • Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
  • Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster


PvP

  • When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
  • If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speak Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)

Stats and Skills

  • The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
    • Hit Points: +150% * (Effective Spirit Speak Skill / 100)
    • Attack Speed: +25% * (Effective Spirit Speak Skill / 100)
    • Damage: +50% * (Effective Spirit Speak Skill / 100)
    • Wrestling: +50% * (Effective Spirit Speak Skill / 100)
    • Armor: +25 * (Effective Spirit Speak Skill / 100)
    • Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
  • Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))

Reducing Effective Spirit Speak

  • If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
  • Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type

Summoner's Tome

Read more information about the Summoner's Tome


Roles of Summoned Followers

Blade Spirits


Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 300 660 750 840 975
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125
  • Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
  • Has below-average Aggro compared to normal summons
  • Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
  • Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
  • Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
Summoner's Tome Upgrades
Name Description
Bladestorm Melee attacks inflict an additional (DamageMax * (13% / 26% / 40%)) damage to a random target within 2 tiles
Dancing Blades Melee hits increase Attack Speed by a cumulative (1.5% / 3% / 4.5%) for 30 seconds (to a max of +9% / +18% / +27%). All bonuses reduced to 0% on miss
Dismissive Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
Impair Melee attacks have a (6% / 12% / 18%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 14% / 21%)) if target is already Entangled or Hindered
Precision Cuts Accuracy increased by (5% / 10% / 15%). If chance to hit was already 100%, Melee Damage increased by (7% / 14% / 21%)
Razors Melee attacks have a (9% / 18% / 27%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
Serration Damage Dealt increased by (7% / 14% / 21%). Bonus increased by 50% if target has a Bleed effect active
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water


Summoner's Tome Upgrades
Name Description
Bond For Life When follower is killed, caster receives (10 / 20 / 30) Health, and all remaining followers receive (3% / 6% / 9%) of their Max Health (must be within 12 tiles)
Creature Catalog 1 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 2 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 3 Provides a (33% / 66% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Dismissive Player receives (4 / 8 / 12) Mana when follower is dispelled or killed (must be within 12 tiles)
Herd Mentality Damage Resistance increased by (4% / 8% / 12%). Bonus increased by 100% if 4 or more followers controlled
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Stampede Damage Dealt increased by (6% / 12% / 18%). Bonus increased by 100% if 4 or more followers controlled

Summon Air Elemental


Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Air Elementals are designed to deal large amounts of DPS up close and personal
  • Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
  • Special Abilities:
    • Cleave (Innate Ability): Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles


Summoner's Tome Upgrades
Name Description
Cyclone Melee attacks have a (33% / 66% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Gale Damage Dealt increased by (3% / 6% / 9%). Melee misses increase Accuracy by a cumulative (3% / 6% / 9%) for 30 seconds (to a max of +15% / +30% / +45%)
Microburst Attack speed increased by (8% / 16% / 24%) for 10 seconds after inflicting damage with Cleave (will not stack)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Tempest Melee attacks and Cleave have a (33% / 66% / 100%) chance to ignore target's armor. Damage Dealt increased by (8% / 16% / 24%) if target has no armor
Whirlwind Increases Cleave damage by (13% / 26% / 40%)
Windshear Melee attacks have a (10% / 20% / 30%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds

Summon Earth Elemental


Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125
  • Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
  • Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
  • Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
  • Special Abilities:
    • Rooted (Innate Ability): Creature is immune to Knockback effects and has increased Aggro
Summoner's Tome Upgrades
Name Description
Bedrock Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Earthpull For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Grounded Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Purge Impurities Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Shatter Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
Slam Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Fire Elemental


Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175
  • Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
  • Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
  • A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
  • Special Abilities:
    • Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
    • Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades
Name Description
Bedrock Damage Dealt increased by (5% / 10% / 15%) and Damage Resistance increased by (3% / 6% / 9%). Bonuses increased by 200% when below 33% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Earthpull For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Grounded Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Purge Impurities Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Shatter Melee attacks have a (8% / 16% / 24%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (7% / 14% / 21%)) if target has no Armor
Slam Melee attacks have a (8% / 16% / 24%) chance to apply a Cripple effect of 10% for 15 seconds on target
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds

Summon Water Elemental


Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225
  • Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
  • They are also above-average spellcasters
  • Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
  • Special Abilities:
    • Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
    • Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster
Summoner's Tome Upgrades
Name Description
Deep Water Restores (2% / 4% / 6%) of Hit Points when above 66% Health (30 second cooldown)
Dismissive Player receives ((30% / 60% / 90%) * Follower Health % Remaining) of Mana Cost of follower when dispelled
Polluted Spellcasts have a (5% / 10% / 15%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds
Purification Special Resistance increased by (11% / 22% / 33%) and restore (2% / 4% / 6%) of Hit Points when below 66% Health (30 second cooldown)
Reflecting Pool Mirror ability chance increased to (25% / 35% / 45%)
Spell Siren For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Damage Resistance by (2% / 4% / 6%) (max 5 creatures)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Stagnant Spellcasts have a (10% / 20% / 30%) chance to inflict Greater Poison and reduce target's Poison Resistance by 20% for 15 seconds (stackable)

Summon Daemon


Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
  • While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
  • Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
  • Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
  • Special Abilities:
    • Fury (Innate Ability): Damage Dealt increased by 5% for every 30 seconds alive (max +30%)
Summoner's Tome Upgrades
Name Description
Ancient Attack Speed and Damage Resistance increased by (1% / 2% / 3%) for every 30 seconds alive (max of 6% / 12% / 18%)
Battlecaster Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if within 2 tiles of target
Bloodfuel Spellcasts have a (4% / 8% / 12%) chance to restore 1% Health. Chance increased by 200% of normal if within 2 tiles of target
Bloodthirsty Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if target below 50% Health
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Growing Fury Fury ability max damage bonus increased to (40% / 50% / 60%)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Vengeance Damage Dealt increased by (3% / 6% / 9%). Bonus increased by 200% if damaged within last 5 seconds by another creature

Energy Vortex


Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
  • Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
  • Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
  • Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
  • Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
  • Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
  • Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Special Abilities:
    • Discharge (Innate Ability): Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor
Summoner's Tome Upgrades
Name Description
Dismissive Player receives (10 / 20 / 30) Mana when follower is dispelled or killed (must be within 12 tiles)
Gathering Storm For each different creature damaging this follower in the last 10 seconds, increase Damage Dealt by (3% / 6% / 9%) and Attack Speed by (2% / 4% / 6%) (max 5 creatures)
Gemini Damage Dealt increased by (5% / 10% / 15%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other
Netherstrikes Accuracy increased by (7% / 14% / 21%) and melee attacks ignore (25% / 50% / 75%) of target's armor
Nexus Discharge chance increased to (20% / 25% / 30%) but aggro increased by (50% / 100% / 150%)
Spirit Pact Damage Dealt increased by (4% / 8% / 12%). Damage Resistance increased by (2% / 4% / 6%). Casting Time of spell reduced by (1 / 2 / 3) seconds
Supercharged Healing and damage of Discharge ability increased by (33% / 66% / 100%) of normal
Voidshift Damage Dealt increased by increased by (10% / 20% / 30%) and Damage Resistance increased by (5% / 10% / 15%) for 10 seconds after Discharge ability triggered (will not stack)


Necromancy Summons

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See Undead Summons for more information.

Achievements

  • Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
    • Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
    • Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
    • Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)