Spirit Speak: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
 
==Summary==
The '''Spirit Speak''' skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a [[Summoner's Tome]].
The '''Spirit Speak''' skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a [[Summoner's Tome]].


__TOC__


== Offensive Spell Bonuses ==
==Offensive Spell Bonuses==
* Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance
* Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance


== Summoning Spells ==
 
==Summoning Spells==
* Summoning Spells take 5 seconds to cast
* Summoning Spells take 5 seconds to cast
* Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
* Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
* Players cannot receive Mana Refunds from casting any Summoning Spells
* Players cannot receive Mana Refunds from casting any Summoning Spells
** Players can still draw from mana-providing sources such as [[Eldritch Aspect|Eldritch Mana Wells]] or [[Necromancy|Necromancy Wither]] for summoning spells
** Players can still draw from mana-providing sources such as [[Eldritch Aspect|Eldritch Mana Wells]] or [[Necromancy|Necromancy Wither]] for summoning spells
* Dispelling a summon will not restore any mana by default
* Dispelling a summon will not restore any mana by default


=== Summon Duration ===
===Summon Duration===
* The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
* The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
* Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
* The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
* The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
** Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))
** Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))


=== Berserk Summons ===
===Berserk Summons===
* Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
* Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
* Berserk followers will not attack players or their followers
* Berserk followers will not attack players or their followers
* The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
* The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
* Berserk followers cannot be released but must instead be dispelled with the [[Magery#5th Circle|Dispel]] spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
* Berserk followers cannot be released but must instead be dispelled with the [[Magery#5th Circle|Dispel]] spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
* Berserk followers generate more aggro then other followers
* Berserk followers generate more aggro then other followers


[[File:summoningevbs.jpg|link=]]
[[File:summoningevbs.jpg|link=]]


=== Dispelling Other Players' Summons ===
===Dispelling Other Players' Summons===
* When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)
* When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)


=== Stat and Skill Increases ===
===Stat and Skill Increases===
The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:
The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:
{{SummonStatScalar|false}}
{{SummonStatScalar|false}}


== Reducing Effective Spirit Speak ==
 
==Reducing Effective Spirit Speak==
* If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
* If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
** Additionally Summoner Tome upgrades will not apply against players
** Additionally Summoner Tome upgrades will not apply against players
* If a player removes or deactivates any [[Aspect Mastery|Aspect Armor]] or [[Mastery Chain|Mastery Chains]] that provides a bonus to their [[Effective Skill|Effective Spirit Speak]], any summons controlled by that player will have their summons' stats and skills adjusted accordingly


* If a player removes or deactivates any [[Aspect Mastery|Aspect Armor]] or [[Mastery Chain|Mastery Chains]] that provides a bonus to their [[Effective Skill|Effective Spirit Speak]], any summons controlled by that player will have their summons' stats and skills adjusted accordingly


== Summonable Followers ==
==Summonable Followers==
===Air Elemental===
===Air Elemental===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Air Elemental}}
|}


Air elementals are close range melee dps, without much ability to tank.
Air elementals are close range melee dps, without much ability to tank.
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* Melee Combat  
* Melee Combat  


{{SummonStatIncrease|name=Air Elemental}}
{{FollowerAbilities|name=Air Elemental}}
{{FollowerAbilities|name=Air Elemental}}
<br clear="all">
<br clear="all">
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===Blade Spirits===
===Blade Spirits===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Blade Spirit}}
|}


Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp  
Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp  
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* Melee Combat  
* Melee Combat  


{{SummonStatIncrease|name=Blade Spirit}}
{{FollowerAbilities|name=Blade Spirit}}
{{FollowerAbilities|name=Blade Spirit}}
<br clear="all">
<br clear="all">
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===Earth Elemental===
===Earth Elemental===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Earth Elemental}}
|}


Earth elementals function as great tanks, particularly when defending against melee attacks.
Earth elementals function as great tanks, particularly when defending against melee attacks.
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* Melee Combat  
* Melee Combat  


{{SummonStatIncrease|name=Earth Elemental}}
{{FollowerAbilities|name=Earth Elemental}}
{{FollowerAbilities|name=Earth Elemental}}
<br clear="all">
<br clear="all">


===Energy Vortex===
===Energy Vortex===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Energy Vortex}}
|}


Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.
Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.
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* Melee Combat  
* Melee Combat  


{{SummonStatIncrease|name=Energy Vortex}}
{{FollowerAbilities|name=Energy Vortex}}
{{FollowerAbilities|name=Energy Vortex}}
<br clear="all">
<br clear="all">
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===Fire Elemental===
===Fire Elemental===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Fire Elemental}}
|}


Fire elementals are high dps, ranged spell casters.
Fire elementals are high dps, ranged spell casters.
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* Spellcaster
* Spellcaster


{{SummonStatIncrease|name=Fire Elemental}}
{{FollowerAbilities|name=Fire Elemental}}
{{FollowerAbilities|name=Fire Elemental}}
<br clear="all">
<br clear="all">
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===Water Elemental===
===Water Elemental===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Water Elemental}}
|}


Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
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* Spelllcaster
* Spelllcaster


{{SummonStatIncrease|name=Water Elemental}}
{{FollowerAbilities|name=Water Elemental}}
{{FollowerAbilities|name=Water Elemental}}
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<br clear="all">
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===Summon Daemon===
===Summon Daemon===
----
----
{| style="float:right"
|{{SummonStatIncrease|name=Daemon}}
|}


Daemons, much like fire elementals, are dps focused spellcasters.
Daemons, much like fire elementals, are dps focused spellcasters.
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* Spellcaster
* Spellcaster


{{SummonStatIncrease|name=Daemon}}
{{FollowerAbilities|name=Daemon}}
{{FollowerAbilities|name=Daemon}}
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<br clear="all">
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===Summon Creature===
===Summon Creature===
----
----
{| style="float:right"
{{SummonCreaturePools}}
|{{SummonCreaturePools}}
 
|}
* The summon creature spell summons a random creature from different "pools" of tameable creatures
* The summon creature spell summons a random creature from different "pools" of tameable creatures
* The pools of creatures is determined by the "Creature Catalog" [[Summoner's Tome]] upgrade
* The pools of creatures is determined by the "Creature Catalog" [[Summoner's Tome]] upgrade
* The creature pools are as follows
* The creature pools are as follows
** Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
** Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
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** Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
** Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
** Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
** Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
* Summoning creatures with the [[Necromancy]] Vengeful Spirit ability active pulls from a unique pool of undead creatures
* Summoning creatures with the [[Necromancy]] Vengeful Spirit ability active pulls from a unique pool of undead creatures


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==Summoner's Tome==
==Summoner's Tome==
{{Main|Summoner's Tome}}
{{Main|Summoner's Tome}}
[[File:summonerstomemenu.png|link=Summoner's Tome|right|200px]]
Players can further enhance their summoned followers against creatures with a [[Summoner's Tome]] which requires at least 80 Printed Spirit Speak and 80 [[Magery]] to use.


Players can further enhance their summoned followers against creatures with a [[Summoner's Tome]] which requires at least 80 Printed Spirit Speak and 80 [[Magery]] to use.
[[File:summonerstomemenu.png|link=Summoner's Tome|200px]]
<br clear="all">
<br clear="all">


== Necromancy Summons ==
 
==Necromancy Summons==
{{Main|Necromancy}}
{{Main|Necromancy}}


Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables.
Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.
 


==Training==
==Training==

Latest revision as of 21:03, 15 May 2025

Summary

The Spirit Speak skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a Summoner's Tome.


Offensive Spell Bonuses

  • Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance


Summoning Spells

  • Summoning Spells take 5 seconds to cast
  • Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
  • Players cannot receive Mana Refunds from casting any Summoning Spells
  • Dispelling a summon will not restore any mana by default

Summon Duration

  • The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
  • The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
    • Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))

Berserk Summons

  • Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Berserk followers will not attack players or their followers
  • The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
  • Berserk followers cannot be released but must instead be dispelled with the Dispel spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
  • Berserk followers generate more aggro then other followers

Dispelling Other Players' Summons

  • When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)

Stat and Skill Increases

The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:

Stat / Skill Increase
Hit Points +150% * (Effective Spirit Speak Skill / 100)
Attack Speed +25% * (Effective Spirit Speak Skill / 100)
Damage +50% * (Effective Spirit Speak Skill / 100)
Wrestling +50% * (Effective Spirit Speak Skill / 100)
Armor +25 * (Effective Spirit Speak Skill / 100)
Magic Resist +50 * (Effective Spirit Speak Skill / 100)
Dispel Resistance 20% * (Effective Spirit Speak Skill / 100)


Reducing Effective Spirit Speak

  • If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
    • Additionally Summoner Tome upgrades will not apply against players
  • If a player removes or deactivates any Aspect Armor or Mastery Chains that provides a bonus to their Effective Spirit Speak, any summons controlled by that player will have their summons' stats and skills adjusted accordingly


Summonable Followers

Air Elemental


Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat

Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits


Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat

Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 250 550 625 700 812.5
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental


Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat

Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.



Energy Vortex


Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat

Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental


Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster

Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental


Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster

Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon


Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster

Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).


Summon Creature


Pool 1 Pool 2 Pool 3 Pool 4
Primordial Whelp
Aegis Rat
Cougar
Wolf
Grizzly Bear
Brown Bear
Corpse Eater
Familiar
Rock Guar
Flamehound
Sand Crab
Monitor Hatchling
Firebat
Black Bear
Muck
Polar Bear
Shallow Water
Scorpion
Swamp Spider
Searing Lizard
Minion
Fire Salamander
Fire Ant
Silverback
Jaguar
Aegis Mongbat
Cave Bat
Primordial
Monitor
Asp
Imp
Winter Wolf
Cave Bear
Giant Swamp Slug
Aegis Slime
Trapdoor Spider
Chameleon
Searing Imp
Dragon Whelp
Drake Whelp
Devilbat
Wolfhound
Blood Ape
Army Ant
Molten Mongbat
Stinger
Rime Guar
Aegis Scorpion
Skulker
Komodo
Shade Wolf
Husk Crab
Aegis Imp
Fire Minion
Snowdrift
Spitting Viper
Vampire Bat
  • The summon creature spell summons a random creature from different "pools" of tameable creatures
  • The pools of creatures is determined by the "Creature Catalog" Summoner's Tome upgrade
  • The creature pools are as follows
    • Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
    • Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70
    • Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
    • Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
  • Summoning creatures with the Necromancy Vengeful Spirit ability active pulls from a unique pool of undead creatures


Summoner's Tome

Main article: Summoner's Tome

Players can further enhance their summoned followers against creatures with a Summoner's Tome which requires at least 80 Printed Spirit Speak and 80 Magery to use.



Necromancy Summons

Main article: Necromancy

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)