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[[Category: Skills]]
[[Category: Skills]]
==Summary==
==Summary==
* Allows the player to be visible to dead players and understand their speech
* Spirit Speak allows the player to be visible to dead players and understand their speech
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
* Using the Spirit Speak skill does NOT heal the player
* Using the Spirit Speak skill does NOT heal the player
* Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))
* Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x (Effective Spirit Speaking Skill / 100))
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))
* The amount of Spirit Stone charge absorbed by using the Spirit Speaking skill near corpses has been increased by 50%




 
==Summon Duration==
==Summoning Spirit Stones==
* The base Summon Duration for non-Necromancy summoning spell creatures is '''(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))'''
* Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* Players no longer need to "activate" Summoning Spirit Stones
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
* Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner's Tome Upgrades)
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
* Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
* Extending a Level 5 summon consumes 10% Spirit Stone Charge
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
* Extending a Level 8 summon consumes 25% Spirit Stone Charge
* Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining
* Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon duration with all Spirit Stone Charges available
 
 
[[File:summonerspiritstones01.png|link=]]






==Blade Spirits and Energy Vortexes==
==Blade Spirits and Energy Vortexes==
* Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
* Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
* Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
* Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster




[[File:summoningevbs.jpg|link=]]
[[File:summoningevbs.jpg|link=]]


==PvP==
* When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speak Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)


==Stats and Skills==
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
** Damage: +25% * (Effective Spirit Speak Skill / 100)
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)
** Armor: +25 * (Effective Spirit Speak Skill / 100)
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
* Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))


==Autodispel==
==Reducing Effective Spirit Speak==
* Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from them
* If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
* Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type
** Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds
** Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds
** Bosses will attempt to autodispel each summoned creature at most once every 6 seconds
** Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds
* Autodispel against a Level 8 summon will inflict 40% of that summon's Max Hit Points as raw damage to the creature
* Autodispel against a Level 5 summon will inflict 60% of that summon's Max Hit Points as raw damage to the creature
* Dispel Resistance for a summon now reduces the raw damage received from Autodispel by that percentage amount (previously acted as a "subtraction" to the percent amount)
** If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel)
** Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance
 
For instance an Ancient Energy Vortex that has 800 Hit Points, summoned by a player with 100 Spirit Speak, that is being Autodispelled would initially take 800 x .40 = 320 damage, which then gets reduced through Dispel Resistance to (320 * (1 - .20)) = 256 Damage taken
 
 
===PvP===
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speaking Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)
 
 


==Summoner's Tome==
==Summoner's Tome==
* Players can now craft Summoner's Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons
Read more information about the [[Summoner's Tome]]
* Players will need 80 [[Spirit Speaking]] or higher to utilize the benefits of Summoner's Tomes
* Summoner's Tomes are always blessed
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a "Summoner Profile" that is stored for them on a per character basis and is permanent (can't be lost)
* Players can double-click a Summoner's Tome in their backpack to view their character's Summoner Profile through a special Summoner's Tome menu
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner's Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)
 
 
[[File:summonerstome.jpg|link=Inscription]]
 
 
===Summoner Tome Menu===
* Players can view their Summoner Profile through the Summoner's Tome Menu by double-clicking any Summoner's Tome in their backpack
* While players need 80 Spirit Speak to utilize the benefits of a Summoner's Tome, any player may view their profile even with insufficient Spirit Speak skill
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player's Summoner Profile
* Each Spell Entry has a "Points Unlocked" and "Upgrade Progress" listing
* Players can click the Diamond button next to each Spell Entry to jump to that spell's individual page
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page
 
 
[[File:summonerstomemenu.png|link=]]
 
 
===Spell Upgrade Progress===
* If players have at least 80 Spirit Speaking skill on their character, and have a Summoner's Tome in their backpack, they can earn "Upgrade Progress" towards summon spells (see "Max Upgrade Points" section below for details)
* When players fight non-tamed/non-summoned creatures while using summons, they will earn "Upgrade Progress" for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -> Help -> Commands -> Text Displays -> [ShowSummonersTomeExperience
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell
 
 
[[File:summonupgradeprogress.png|link=]]
 
 
===Unlocking Upgrade Points===
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell's icon on the Overview Page
* And is displayed at the bottom of the page as part of the Upgrade Points Spent listing
 
 
===Upgrades and Spending Upgrade Points===
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total
* Upgrades that are active for a spell have their checkbox selected and display in Green text
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however
 
 
[[File:summonerupgrades.gif|link=]]
 
 
===Max Upgrade Points===
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible
* Once a player has Unlocked a point for a spell, they can never lose it
** However, characters will only be able to spend up to (Effective Spirit Speak Skill / 5) of their Unlocked points on upgrades at any given time for an individual spell
* If a player's Effective Spirit Speaking skill drops and they have now spent more points than they should have available based on their new Effective Spirit Speak skill, all selected upgrades they have selected will appear in Red text
* If a player has more Unlock Points earned for their character than they are currently able to spend (based on their Effective Spirit Speak skill) their permanent Unlock Points maximum will be displayed in Parenthesis ( ) after "Upgrade Points Spent"
* The experience amounts need for players to unlock upgrades increases the more Unlocks they already have for a particular summon
 
 
[[File:summonermaxupgradepoints.jpg|link=]]
 
 
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:
 
{| class="wikitable"
|-
| 1st Point: 1000 gold earned
| 11th Point: 1000 gold earned
| 21st Point: 21000 gold earned
|-
| 2nd Point: 2000 gold earned
| 12th Point: 12000 gold earned
| 22nd Point: 22000 gold earned
|-
| 3rd Point: 3000 gold earned
| 13th Point: 13000 gold earned
| 23rd Point: 23000 gold earned
|-
| 4th Point: 4000 gold earned
| 14th Point: 14000 gold earned
| 24th Point: 24000 gold earned
|-
| 5th Point: 5000 gold earned
| 15th Point: 15000 gold earned
| 25th Point: 25000 gold earned
|-
| 6th Point: 6000 gold earned
| 16th Point: 16000 gold earned
| 26th Point: 26000 gold earned
|-
| 7th Point: 7000 gold earned
| 17th Point: 17000 gold earned
| 27th Point: 27000 gold earned
|-
| 8th Point: 8000 gold earned
| 18th Point: 18000 gold earned
| 28th Point: 28000 gold earned
|-
| 9th Point: 9000 gold earned
| 19th Point: 19000 gold earned
| 29th Point: 29000 gold earned
|-
| 10th Point: 1000 gold earned
| 20th Point: 20000 gold earned
| 30th Point: 30000 gold earned
|}
 
 
==Upgrades in PvP and Reducing Effective Spirit Speak==
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills will automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them


[[File:summonerstomemenu.png|link=Summoner's Tome]]




==Roles of Summoned Followers==
==Roles of Summoned Followers==
===Blade Spirit===
{{SummonerRoles}}
{| class="wikitable"
!colspan="3"|[[File:bladespirit.png|link=]]<br />
Blade Spirits<br />
Cheap and Unfocused DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Blade Spirits are cheap, effective DPS summons that have Very High Dex
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned


{| class="wikitable"
!colspan="3"|Summoner's Tome Upgrades
|-
! Points
! Name
! Description
|-
| 2
| Arrival Aura
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
| 4
| Corporeal Tether
| +20% Hit Points
|-
| 4
| Tier 1 Creatures
| 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp
|-
| 6
| Binding Ward
| +25% Hit Points and +25% Dispel Resistance
|-
| 6
| Tier 2 Creatures
| 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp
|-
| 8
| Stampede
| Reduces Casting Time of Summon Creature spell to 2.5 seconds
|-
| 8
| Tier 3 Creatures
| 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat
|-
| 12
| Lifecycle
| Restores 8 Mana to caster on death (does not apply if creature is released)
|-
| 12
| Tier 4 Creatures
| 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift
|}


==Necromancy Summons==
Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See [[Necromancy#Undead_Summons|Undead Summons]] for more information.


===Summon Creature===
==Achievements==
{| class="wikitable"  
* Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
!colspan="3"|[[File:summoncreature.png|link=]]<br />
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
Summon Creature<br />
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
Cheap Aggro Management and Damage Soaking
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)
* Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it
 
 
===Summon Air Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonairele.png|link=]]<br />
Air Elemental<br />
Close-Range DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Air Elementals are designed to deal large amounts of DPS up close and personal
* Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
* Special Abilities
** Melee Attack has 33% Chance to Ignore Armor
** Prefers Melee Attacks over Spellcasting
 
 
===Summon Earth Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonearthele.png|link=]]<br />
Earth Elemental<br />
Melee Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* Special Abilities
** Becomes Rooted if stationary for 10 seconds
 
 
===Summon Fire Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonfireele.png|link=]]<br />
Fire Elemental<br />
Vulnerable, Spell-Based DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* Special Abilities
** Has 15% Fireblast Chance on Spellcast
** Prefers Spellcasting over Melee Attacks
 
 
===Summon Water Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonwaterele.png|link=]]<br />
Water Elemental<br />
Spell and Ability Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
* They are also above-average spellcasters
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Special Abilities
** Takes -33% Damage From Direct Damage Abilities
** Prefers Spellcasting over Melee Attacks




===Summon Daemon===
==Training==
{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:summondaemon.png|90px|link=]]<br />
! Skill
Daemon<br />
! Activity
Volatile DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
|-
| Stats Here
| 0-50
| Stats Here
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| Stats Here
|}
 
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
* Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
* Special Abilities
** Damage is Increased by .5% of Missing Health %
 
 
===Energy Vortex===
{| class="wikitable"
!colspan="3"|[[File:summonev.png|link=]]<br />
Energy Vortex<br />
Sturdy, Unfocused DPS
|-
|-
! 100 Spirit Speaking
| 50-80
! 120 Spirit Speaking
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
! 120 Spirit Speaking & Tier 13 Eldritch
|-
|-
| Stats Here
| 80-120
| Stats Here
| Passively while casting [[Magery|spells]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
| Stats Here
|}
|}
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
==Achievements==
* Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 30 Upgrade Points for a single spell
** Summoner (Basic) requires a player to unlock 30 Upgrade Points for a single spell once
** Summoner (Advanced) requires a player to unlock 30 Upgrade Points for a single spell four times
** Summoner (Epic) requires a player to unlock 30 Upgrade Points for a single spell eight times

Latest revision as of 02:29, 1 June 2024

Summary

  • Spirit Speak allows the player to be visible to dead players and understand their speech
  • Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
  • Using the Spirit Speak skill does NOT heal the player
  • Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
  • Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
  • Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


Summon Duration

  • The base Summon Duration for non-Necromancy summoning spell creatures is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
  • Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
  • Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
    • Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))


Blade Spirits and Energy Vortexes

  • Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
  • Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
  • Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
  • In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
  • Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
  • Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster


PvP

  • When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
  • If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speak Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)

Stats and Skills

  • The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
    • Hit Points: +50% * (Effective Spirit Speak Skill / 100)
    • Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
    • Damage: +25% * (Effective Spirit Speak Skill / 100)
    • Wrestling: +25% * (Effective Spirit Speak Skill / 100)
    • Armor: +25 * (Effective Spirit Speak Skill / 100)
    • Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
  • Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))

Reducing Effective Spirit Speak

  • If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
  • Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type

Summoner's Tome

Read more information about the Summoner's Tome


Roles of Summoned Followers

...Outdated follower stats...

Blade Spirits


Blade Spirits
Mana-Efficient Melee With Reduced Aggro and Requiring 1 Control Slot

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 405 426 460
Dex 101 106 115
Damage 20-34 21-36 23-38
Armor 68 71 77
Wrestling 101.2 106.5 114.9
Magic Resist 33.7 35.5 38.3
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
  • Has below-average Aggro compared to normal summons
  • Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
  • Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
  • Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Hamstring 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled)
6 Double-Edged +10% Damage
6 Dancing Blades Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack)
8 Precision Cuts +10% Accuracy
8 Serration 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable)
12 Lightning Strikes +12.5% Attack Speed
12 Razors 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds


Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water


Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Tier 1 Creatures 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard
6 Binding Ward +7.5% Damage Resistance
6 Tier 2 Creatures 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp
8 Stampede +15% Melee and Spell Damage
8 Tier 3 Creatures 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape
12 Vitality +15% Damage Resistance
12 Tier 4 Creatures 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat


Summon Air Elemental


Air Elemental
Mobile Melee with AoE Potential

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 608 639 689
Dex 101 106 115
Damage 27-40 28-43 31-46
Armor 34 36 38
Wrestling 135.0 142.0 153.2
Magery 67.5 71.0 76.6
Eval Int 67.5 71.0 76.6
Magic Resist 67.5 71.0 76.6
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Air Elementals are designed to deal large amounts of DPS up close and personal
  • Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
  • Special Abilities:
    • Bleed - Passive - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.
    • Cleave - Innate - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile


Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Gust Increases Bleed ability chance by +50% of normal
6 Gale Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%)
6 Windshear Bleed ability Damage increased by 100%
8 Tempest Melee attacks have 66% chance to ignore armor
8 Cyclone Increases Cleave ability radius by 1 and will now hit an additional target
12 Microburst Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%)
12 Whirlwind Cleave ability now inflicts (DamageMax * 0.8) damage


Summon Earth Elemental


Earth Elemental
Melee Tank with Bleed Resistance, Disease Resistance, and Slight Aggro Bonus

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 800 835 891
Dex 68 71 77
Damage 34-47 36-50 38-54
Armor 101 106 115
Wrestling 114.7 120.7 130.2
Magic Resist 33.7 35.5 38.3
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
  • Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
  • Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
  • Special Abilities:
    • Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Hardened +5% Melee Damage and +5% Damage Resistance
6 Grounded Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)
6 Earthpull Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%)
8 Deep Roots +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile
8 Slam 15% chance on melee attack to increase the attack's damage by 100% and reduce target's Accuracy by 25% for 15 seconds (stackable)
12 Stonewall +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%)
12 Purge Impurities +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)


Summon Fire Elemental


Fire Elemental
High-Powered Ranged Spellcaster

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 540 568 613
Dex 68 71 77
Damage 20-34 21-36 23-38
Armor 34 36 38
Wrestling 94.5 99.3 107.2
Magery 67.5 71.0 76.6
Eval Int 101.2 106.5 114.9
Magic Resist 67.5 71.0 76.6
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
  • Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
  • A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
  • Special Abilities:
    • Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
    • Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Scorched Earth Spells have a 33% chance to ignore target's magic resist
6 Controlled Burn Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable)
6 Wildfire Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target
8 Fanning the Flames Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable)
8 Glass Cannon +25% Spell Damage but increases Damage Taken by 25%
12 Unstable Sorcery +50% Chance to increase Spell Damage by 50%
12 Burning at Both Ends +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points


Summon Water Elemental


Water Elemental
Close-Range Spellcaster Tank with Poison Resistance, Magic Defense, and Slight Aggro Bonus

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 675 710 766
Dex 68 71 77
Damage 20-34 21-36 23-38
Armor 68 71 77
Wrestling 101.2 106.5 114.9
Magery 67.5 71.0 76.6
Eval Int 101.2 106.5 114.9
Magic Resist 202.5 213.0 229.8
Poison Resist 50.0% 50.0% 50.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
  • They are also above-average spellcasters
  • Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
  • Special Abilities:
    • Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
    • Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Eldritch Essence +10% Spell Damage
6 Deep Water Restores 5% of Hit Points when above 66% Health (has 30 second cooldown)
6 Spell Siren Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%)
8 Stagnant Spells have 20% chance to reduce target's Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison
8 Ebb and Flow Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow)
12 Reflecting Pool +20% Chance to Reflect Spells
12 Purification +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown)


Summon Daemon


Daemon
Close-Range Hybrid Melee/Spellcaster that increases in power with time

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 742 781 843
Dex 101 106 115
Damage 34-47 36-50 38-54
Armor 68 71 77
Wrestling 108.0 113.6 122.5
Magery 67.5 71.0 76.6
Eval Int 67.5 71.0 76.6
Magic Resist 67.5 71.0 76.6
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
  • While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
  • Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
  • Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
  • Special Abilities:
    • Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Fiery Temper +5% Attack Speed
6 Bloodthirsty Damage increased by 15% if target below 66% health
6 Sadistic Rage Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack)
8 Greater Daemon +10% Damage Resistance
8 Vengeance Damage is Increased by (Missing Health Percent * 50%)
12 Daemonic Frenzy Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack)
12 Growing Fury Fury ability now increases Damage by 10% every 30 seconds to max of +50%


Energy Vortex


Energy Vortex
Berserk Melee that has player-caster synergy and burst potential

Stats 100 Spirit Speaking 120 Spirit Speaking 120 Spirit Speaking & Tier 13 Eldritch
Hits 810 852 919
Dex 135 142 153
Damage 34-47 36-50 38-54
Armor 68 71 77
Wrestling 114.7 120.7 130.2
Magic Resist 135.0 142.0 153.2
Poison Resist 0.0% 0.0% 0.0%
Dispel Resist 20.0% 24.0% 30.4%
  • Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
  • Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
  • Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
  • Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
  • Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
  • Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
  • Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Special Abilities:
    • Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)
Summoner's Tome Upgrades
Points Name Description
2 Dismissive Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent
2 Spirit Pact +2% Damage Resistance and reduces casting time to 2.5 seconds
4 Corporeal Tether Healed by 0.10% for Each Mana Spent by Caster
4 Kinetic +5% Accuracy and +5% Attack Speed
6 Ethereal Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance)
6 Abyssal Essence Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability
8 Void Strikes Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%)
8 Feedback Discharge ability will now restore 25% Hit Points when activated
12 Conduit Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%)
12 Energy Surge Discharge ability will now inflict (DamageMax * 10) damage


Necromancy Summons

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See Undead Summons for more information.

Achievements

  • Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
    • Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
    • Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
    • Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)