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[[Category: Skills]]
[[Category:Skills]]
==Description==
* Spirit Speak greatly improves a summoned follower's hit points, attack speed, damage, duration, and more. Also provides bonuses to the player's spell damage and even allows to communicate with players that are ghosts (dead).
 
==Summary==
==Summary==
* Allows the player to be visible to dead players and understand their speech
The '''Spirit Speak''' skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a [[Summoner's Tome]].
* Using the Spirit Speak skill does NOT heal the player
* Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x (Effective Spirit Speaking Skill / 100))
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))
* The amount of Spirit Stone charge absorbed by using the Spirit Speaking skill near corpses has been increased by 50%
 
 
 
==Summoning Spirit Stones==
* Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
* Players no longer need to "activate" Summoning Spirit Stones
* Players can double-click a Summoning Spirit Stone and target one of their summons to extend their Summon Duration by its Base Summon Duration (i.e. add 120 seconds + bonuses from Mastery Chain Links + Summoner's Tome Upgrades)
* Players can double-click a Summoning Spirit Stone and target themselves to automatically target whichever of their current summons has the shortest duration remaining and extend their duration by its Base Summon Duration
* Extending a Level 5 summon consumes 10% Spirit Stone Charge
* Extending a Level 8 summon consumes 25% Spirit Stone Charge
* Players cannot increase the duration of a summon if it has 15 minutes or more duration remaining
* Players can double-click a Summoning Spirit Stone and target the stone itself to attempt to maximize all existing summon duration with all Spirit Stone Charges available


==Pet Commands==
{{Follower Commands}}


[[File:summonerspiritstones01.png|link=]]
==Offensive Spell Bonuses==
* Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance




==Summoning Spells==
* Summoning Spells take 5 seconds to cast
* Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
* Players cannot receive Mana Refunds from casting any Summoning Spells
** Players can still draw from mana-providing sources such as [[Eldritch Aspect|Eldritch Mana Wells]] or [[Necromancy|Necromancy Wither]] for summoning spells
* Dispelling a summon will not restore any mana by default


==Blade Spirits and Energy Vortexes==
===Summon Duration===
* Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
* The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
* Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
* Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
* In order to Release a Blade Spirit or Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
* The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
* Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
** Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))
* Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)


===Berserk Summons===
* Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
* Berserk followers will not attack players or their followers
* The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
* Berserk followers cannot be released but must instead be dispelled with the [[Magery#5th Circle|Dispel]] spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
* Berserk followers generate more aggro than other followers


[[File:summoningevbs.jpg|link=]]
[[File:summoningevbs.jpg|link=]]


===Dispelling Other Players' Summons===
* When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)


===Stat and Skill Increases===
The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:
{{SummonStatScalar|false}}


==Autodispel==
* Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from them
* Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage
** Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds
** Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds
** Bosses will attempt to autodispel each summoned creature at most once every 6 seconds
** Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds
* Autodispel against a Level 8 summon will inflict 40% of that summon's Max Hit Points as raw damage to the creature
* Autodispel against a Level 5 summon will inflict 60% of that summon's Max Hit Points as raw damage to the creature
* Dispel Resistance for a summon now reduces the raw damage received from Autodispel by that percentage amount (previously acted as a "subtraction" to the percent amount)
** If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel)
** Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance


For instance an Ancient Energy Vortex that has 800 Hit Points, summoned by a player with 100 Spirit Speak, that is being Autodispelled would initially take 800 x .40 = 320 damage, which then gets reduced through Dispel Resistance to (320 * (1 - .20)) = 256 Damage taken
==Reducing Effective Spirit Speak==
* If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
** Additionally Summoner Tome upgrades will not apply against players
* If a player removes or deactivates any [[Aspect Mastery|Aspect Armor]] or [[Mastery Chain|Mastery Chains]] that provides a bonus to their [[Effective Skill|Effective Spirit Speak]], any summons controlled by that player will have their summons' stats and skills adjusted accordingly




===PvP===
==Summonable Followers==
* A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it
===Air Elemental===
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speaking Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)
----


Air elementals are close range melee dps, without much ability to tank.
* 2 Control Slots
* Melee Combat


{{SummonStatIncrease|name=Air Elemental}}
{{FollowerAbilities|name=Air Elemental}}
<br clear="all">


==Summoner's Tome==
===Blade Spirits===
* Players can now craft Summoner's Tomes through [[Inscription]], which are used as a tool to greatly improve the power and utility of summons
----
* Players will need 80 [[Spirit Speaking]] or higher to utilize the benefits of Summoner's Tomes
* Summoner's Tomes are always blessed
* Similar to [[Aspect Mastery|Aspect Gear]], every player now has a "Summoner Profile" that is stored for them on a per character basis and is permanent (can't be lost)
* Players can double-click a Summoner's Tome in their backpack to view their character's Summoner Profile through a special Summoner's Tome menu
* Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner's Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)


Players can only have one Blade Spirit active at a time, due to this restriction they gain double [[Summoner's Tome]] xp
* 1 Control Slot
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Melee Combat


[[File:summonerstome.jpg|link=Inscription]]
{{SummonStatIncrease|name=Blade Spirit}}
{{FollowerAbilities|name=Blade Spirit}}
<br clear="all">


===Earth Elemental===
----


===Summoner Tome Menu===
Earth elementals function as great tanks, particularly when defending against melee attacks.
* Players can view their Summoner Profile through the Summoner's Tome Menu by double-clicking any Summoner's Tome in their backpack
* 2 Control Slots
* While players need 80 Spirit Speak to utilize the benefits of a Summoner's Tome, any player may view their profile even with insufficient Spirit Speak skill
* Melee Combat
* On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player's Summoner Profile
* Each Spell Entry has a "Points Unlocked" and "Upgrade Progress" listing
* Players can click the Diamond button next to each Spell Entry to jump to that spell's individual page
* Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page


{{SummonStatIncrease|name=Earth Elemental}}
{{FollowerAbilities|name=Earth Elemental}}


[[File:summonerstomemenu.png|link=]]
<br clear="all">


===Energy Vortex===
----


===Spell Upgrade Progress===
Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.
* If players have at least 80 Spirit Speaking skill on their character, and have a Summoner's Tome in their backpack, they can earn "Upgrade Progress" towards summon spells (see "Max Upgrade Points" section below for details)
* 2 Control Slots
* When players fight non-tamed/non-summoned creatures while using summons, they will earn "Upgrade Progress" for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc
* [[Spirit Speak#Berserk Summons|Berserk]] type summon
* Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)
* Melee Combat
* If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell
* If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)
* Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -> Help -> Commands -> Text Displays -> [ShowSummonersTomeExperience
* Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all
* Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page
* Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell


{{SummonStatIncrease|name=Energy Vortex}}
{{FollowerAbilities|name=Energy Vortex}}
<br clear="all">


[[File:summonupgradeprogress.png|link=]]
===Fire Elemental===
----


Fire elementals are high dps, ranged spell casters.
* 2 Control Slots
* Spellcaster


===Unlocking Upgrade Points===
{{SummonStatIncrease|name=Fire Elemental}}
* When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell
{{FollowerAbilities|name=Fire Elemental}}
* Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell
<br clear="all">
* The total number of Upgrade Points unlocked for each spell is displayed next to the spell's icon on the Overview Page
* And is displayed at the bottom of the page as part of the Upgrade Points Spent listing


===Water Elemental===
----


===Upgrades and Spending Upgrade Points===
Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves
* Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
* 2 Control Slots
* Upgrade choices are not permanent: players can select and deselect Upgrades freely to spend/release their point costs from their total
* Spelllcaster
* Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player
* Clicking the Info Button next to an upgrade will display a summary of what the upgrade offers when activated
* Clicking the Diamond Button next to an Upgrade will activate it and add its Point Cost to the Upgrade Points Spent total
* Upgrades that are active for a spell have their checkbox selected and display in Green text
* Clicking the Diamond Button next to an activated Upgrade will deselect it and free up its Point Cost total
* Players cannot select or deselect Upgrade while they have any summons currently alive in the game world, however


{{SummonStatIncrease|name=Water Elemental}}
{{FollowerAbilities|name=Water Elemental}}
<br clear="all">


[[File:summonerupgrades.gif|link=]]
===Summon Daemon===
 
----
 
===Max Upgrade Points===
* For each Summon Spell, players can unlock up to a maximum of a 30 Upgrade Points possible
* Once a player has Unlocked a point for a spell, they can never lose it
** However, characters will only be able to spend up to (Effective Spirit Speak Skill / 5) of their Unlocked points on upgrades at any given time for an individual spell
* If a player's Effective Spirit Speaking skill drops and they have now spent more points than they should have available based on their new Effective Spirit Speak skill, all selected upgrades they have selected will appear in Red text
* If a player has more Unlock Points earned for their character than they are currently able to spend (based on their Effective Spirit Speak skill) their permanent Unlock Points maximum will be displayed in Parenthesis ( ) after "Upgrade Points Spent"
* The experience amounts need for players to unlock upgrades increases the more Unlocks they already have for a particular summon
 
 
[[File:summonermaxupgradepoints.jpg|link=]]
 
 
Experience amounts (Creature Gold Value x Player Damage Contribution Percent) needed to reach 100% Progress for each Unlock Point on a spell are as follows:


{| class="wikitable"
Daemons, much like fire elementals, are dps focused spellcasters.
|-
* 2 Control Slots
| 1st Point: 1000 gold earned
* Spellcaster
| 11th Point: 1000 gold earned
| 21st Point: 21000 gold earned
|-
| 2nd Point: 2000 gold earned
| 12th Point: 12000 gold earned
| 22nd Point: 22000 gold earned
|-
| 3rd Point: 3000 gold earned
| 13th Point: 13000 gold earned
| 23rd Point: 23000 gold earned
|-
| 4th Point: 4000 gold earned
| 14th Point: 14000 gold earned
| 24th Point: 24000 gold earned
|-
| 5th Point: 5000 gold earned
| 15th Point: 15000 gold earned
| 25th Point: 25000 gold earned
|-
| 6th Point: 6000 gold earned
| 16th Point: 16000 gold earned
| 26th Point: 26000 gold earned
|-
| 7th Point: 7000 gold earned
| 17th Point: 17000 gold earned
| 27th Point: 27000 gold earned
|-
| 8th Point: 8000 gold earned
| 18th Point: 18000 gold earned
| 28th Point: 28000 gold earned
|-
| 9th Point: 9000 gold earned
| 19th Point: 19000 gold earned
| 29th Point: 29000 gold earned
|-
| 10th Point: 1000 gold earned
| 20th Point: 20000 gold earned
| 30th Point: 30000 gold earned
|}
 
 
==Upgrades in PvP and Reducing Effective Spirit Speak==
* If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills will automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them
 
 
 
==Roles of Summoned Followers==
===Blade Spirit===
{| class="wikitable"
!colspan="3"|[[File:bladespirit1.png|link=]]<br />
Blade Spirits<br />
Cheap and Unfocused DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Blade Spirits are cheap, effective DPS summons that have Very High Dex
* Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
 
{| class="wikitable"
!colspan="3"|Summoner's Tome Upgrades
|-
! Points
! Name
! Description
|-
| 2
| Arrival Aura
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
| 4
| Corporeal Tether
| +20% Hit Points
|-
| 4
| Dismissive
| +25% Dispel Resistance and refunds mana used for Dispel and Mass Dispel cast against creature
|-
| 6
| Double-Edged
| 15% chance on receiving melee attack to inflict 100% of damage taken as Bleed damage over 15 seconds
|-
| 6
| Hamstring
| 15% Chance on melee attack to Entangle target for 10 seconds (attack inflicts +50% Damage if target was already Entangled)
|-
| 8
| Precision Cuts
| +25% Damage for 60 seconds after summoning
|-
| 8
| Serration
| 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable)
|-
| 12
| Lightning Strikes
| +35% Attack Speed for 60 seconds after summoning
|-
| 12
| Razors
| 20% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds
|}


{{SummonStatIncrease|name=Daemon}}
{{FollowerAbilities|name=Daemon}}
<br clear="all">


===Summon Creature===
===Summon Creature===
{| class="wikitable"
----
!colspan="3"|[[File:summoncreature1.png|link=]]<br />
{{SummonCreaturePools}}
Summon Creature<br />
Cheap Aggro Management and Damage Soaking
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Pool of creatures overhauled, and now contains the majority of all Tameable, One Control Slot creatures that exist in the 50-65 Taming skill range (no longer has sub-50 skill tamables or Two-Control Slot creatures)
* The summon creature spell summons a random creature from different "pools" of tameable creatures
* Summon Creature now operates as a spell players can cast to fill out their remaining Follower slot and have some additional damage soaking or aggro management from it
* The pools of creatures is determined by the "Creature Catalog" [[Summoner's Tome]] upgrade
* The creature pools are as follows
** Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
** Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70
** Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
** Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
* Summoning creatures with the [[Necromancy]] Vengeful Spirit ability active pulls from a unique pool of undead creatures


<br clear="all">


{| class="wikitable"
==Summoner's Tome==
!colspan="3"|Summoner's Tome Upgrades
{{Main|Summoner's Tome}}
|-
Players can further enhance their summoned followers against creatures with a [[Summoner's Tome]] which requires at least 80 Printed Spirit Speak and 80 [[Magery]] to use.
! Points
! Name
! Description
|-
| 2
| Arrival Aura
| +75% Dispel Resistance for 30 seconds when summoned
|-
| 2
| Spirit Pact
| +25% Base Summon Duration (including Summoning Spirit Stone usage)
|-
| 4
| Corporeal Tether
| +20% Hit Points
|-
| 4
| Tier 1 Creatures
| 25% chance creature summoned is Asp, Cave Bat, Aegis Slime, or Drake Whelp
|-
| 6
| Binding Ward
| +25% Hit Points and +25% Dispel Resistance
|-
| 6
| Tier 2 Creatures
| 25% chance creature summoned is Devil Bat, Wolfhound, Blood Ape, or Dragon Whelp
|-
| 8
| Stampede
| Reduces Casting Time of Summon Creature spell to 2.5 seconds
|-
| 8
| Tier 3 Creatures
| 25% chance creature summoned is Husk Crab, Stinger, Vampire Bat, or Molten Mongbat
|-
| 12
| Lifecycle
| Restores 8 Mana to caster on death (does not apply if creature is released)
|-
| 12
| Tier 4 Creatures
| 25% chance creature summoned is Aegis Scorpion, Army Ant, Komodo, Rime Guar, or Snowdrift
|}
 
 
===Summon Air Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonairele1.png|link=]]<br />
Air Elemental<br />
Close-Range DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
 
* Air Elementals are designed to deal large amounts of DPS up close and personal
* Air Elementals have Very High Dex, Very High Wrestling, and have a chance to ignore the Armor of their enemies
* Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
* Special Abilities
** Melee Attack has 33% Chance to Ignore Armor
** Prefers Melee Attacks over Spellcasting
 
 
===Summon Earth Elemental===
{| class="wikitable"
!colspan="3"|[[File:summonearthele1.png|link=]]<br />
Earth Elemental<br />
Melee Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Earth Elementals function as tanks against Melee creatures, due to Very High Armor, High Wrestling, and High Hit Points
[[File:summonerstomemenu.png|link=Summoner's Tome|200px]]
* Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
<br clear="all">
* Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
* Special Abilities
** Becomes Rooted if stationary for 10 seconds




===Summon Fire Elemental===
==Necromancy Summons==
{| class="wikitable"
{{Main|Necromancy}}
!colspan="3"|[[File:summonfireele1.png|link=]]<br />
Fire Elemental<br />
Vulnerable, Spell-Based DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}


* Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.
* Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
* A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
* Special Abilities
** Has 15% Fireblast Chance on Spellcast
** Prefers Spellcasting over Melee Attacks




===Summon Water Elemental===
==Training==
{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:summonwaterele1.png|link=]]<br />
! Skill
Water Elemental<br />
! Activity
Spell and Ability Tank
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
|-
| Stats Here
| 0-50
| Stats Here
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| Stats Here
|}
 
* Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
* They are also above-average spellcasters
* Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
* Special Abilities
** Takes -33% Damage From Direct Damage Abilities
** Prefers Spellcasting over Melee Attacks
 
 
===Summon Daemon===
{| class="wikitable"
!colspan="3"|[[File:summondaemon1.png|link=]]<br />
Daemon<br />
Volatile DPS
|-
|-
! 100 Spirit Speaking
| 50-80
! 120 Spirit Speaking
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
! 120 Spirit Speaking & Tier 13 Eldritch
|-
|-
| Stats Here
| 80-120
| Stats Here
| Passively while casting [[Magery|spells]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
| Stats Here
|}
|}
* Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
* While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
* Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
* Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
* Special Abilities
** Damage is Increased by .5% of Missing Health %
===Energy Vortex===
{| class="wikitable"
!colspan="3"|[[File:summonev1.png|link=]]<br />
Energy Vortex<br />
Sturdy, Unfocused DPS
|-
! 100 Spirit Speaking
! 120 Spirit Speaking
! 120 Spirit Speaking & Tier 13 Eldritch
|-
| Stats Here
| Stats Here
| Stats Here
|}
* Energy Vortexes are both sturdy and deal a very large amount of DPS due to Very High Dex, High Damage, and High Wrestling
* Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
* Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
==Achievements==
* Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 30 Upgrade Points for a single spell
** Summoner (Basic) requires a player to unlock 30 Upgrade Points for a single spell once
** Summoner (Advanced) requires a player to unlock 30 Upgrade Points for a single spell four times
** Summoner (Epic) requires a player to unlock 30 Upgrade Points for a single spell eight times

Latest revision as of 15:27, 18 August 2025

Description

  • Spirit Speak greatly improves a summoned follower's hit points, attack speed, damage, duration, and more. Also provides bonuses to the player's spell damage and even allows to communicate with players that are ghosts (dead).

Summary

The Spirit Speak skill provides bonuses to summoned followers, along with other spell bonuses and allowing players to use a Summoner's Tome.

Pet Commands

Command Description
All Guard Pets will guard you and if something attacks you it will attack back. If you pass through a transition (recall/dungeon level) it will stop guarding
All Kill Pets will kill the target you select, if you are within range, the monster will attack you first
All Patrol Pets will patrol to the point you target, attacking any enemy it encounters
All Stop Pets will stop what they are doing and stand still
All Stay Pets will stay where they are
All Follow Pets will follow you, not attacking any target
All Come Pets will come to you, then stay where they are
  • All can be replaced with a single pets name for individual commands.

Offensive Spell Bonuses

  • Spirit Speak provides (+10% * (Effective Spirit Speak Skill / 100)) Charged Spell Chance


Summoning Spells

  • Summoning Spells take 5 seconds to cast
  • Players cannot be interrupted by Creatures/Environmental sources while casting Summoning Spells
  • Players cannot receive Mana Refunds from casting any Summoning Spells
  • Dispelling a summon will not restore any mana by default

Summon Duration

  • The base summon duration for non-Necromancy summons is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • Players can achieve a maximum summon duration of 30 minutes with Spirit Speak skill corpse harvesting
  • The amount of summon duration increase gained per corpse is determined based on the Creature Difficulty of the dead creatures and is further scaled based on how much damage the player did to the creature (as a percentage of the total damage dealt of all players)
    • Duration Increase in Seconds = (10% + (90% * Player Damage Dealt To Creature Percent)) * (50 * (Square Root of Creature Difficulty))

Berserk Summons

  • Blade Spirits and Energy Vortexes are considered "Berserk" followers and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Berserk followers will not attack players or their followers
  • The player has no control over which creatures berserk followers attack, nor can they issue any commands to them
  • Berserk followers cannot be released but must instead be dispelled with the Dispel spell, either by targeting the summon directly or the player can target themself to dispel the lowest duration berserk follower under their control.
  • Berserk followers generate more aggro than other followers

Dispelling Other Players' Summons

  • When a player attempts to Dispel another player's summoned follower (with the Dispel or Mass Dispel spell) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal and Undead summons)

Stat and Skill Increases

The Stats and Skills of all summoned followers are increased based on the caster's Effective Spirit Speak Skill:

Stat / Skill Increase
Hit Points +150% * (Effective Spirit Speak Skill / 100)
Attack Speed +25% * (Effective Spirit Speak Skill / 100)
Damage +50% * (Effective Spirit Speak Skill / 100)
Wrestling +50% * (Effective Spirit Speak Skill / 100)
Armor +25 * (Effective Spirit Speak Skill / 100)
Magic Resist +50 * (Effective Spirit Speak Skill / 100)
Dispel Resistance 20% * (Effective Spirit Speak Skill / 100)


Reducing Effective Spirit Speak

  • If a player gets PvP flagged their summons' stats and skills will be automatically adjusted to their printed spirit speak skill
    • Additionally Summoner Tome upgrades will not apply against players
  • If a player removes or deactivates any Aspect Armor or Mastery Chains that provides a bonus to their Effective Spirit Speak, any summons controlled by that player will have their summons' stats and skills adjusted accordingly


Summonable Followers

Air Elemental


Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat

Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits


Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat

Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 250 550 625 700 812.5
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental


Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat

Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.



Energy Vortex


Energy Vortexes can both tank and do decent damage, although they are berserk and cannot be controlled.

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat

Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental


Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster

Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental


Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster

Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon


Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster

Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).


Summon Creature


Pool 1 Pool 2 Pool 3 Pool 4
Primordial Whelp
Aegis Rat
Cougar
Wolf
Grizzly Bear
Brown Bear
Corpse Eater
Familiar
Rock Guar
Flamehound
Sand Crab
Monitor Hatchling
Firebat
Black Bear
Muck
Polar Bear
Shallow Water
Scorpion
Swamp Spider
Searing Lizard
Minion
Fire Salamander
Fire Ant
Silverback
Jaguar
Aegis Mongbat
Cave Bat
Primordial
Monitor
Asp
Imp
Winter Wolf
Cave Bear
Giant Swamp Slug
Aegis Slime
Trapdoor Spider
Chameleon
Searing Imp
Dragon Whelp
Drake Whelp
Devilbat
Wolfhound
Blood Ape
Army Ant
Molten Mongbat
Stinger
Rime Guar
Aegis Scorpion
Skulker
Komodo
Shade Wolf
Husk Crab
Aegis Imp
Fire Minion
Snowdrift
Spitting Viper
Vampire Bat
  • The summon creature spell summons a random creature from different "pools" of tameable creatures
  • The pools of creatures is determined by the "Creature Catalog" Summoner's Tome upgrade
  • The creature pools are as follows
    • Creature Pool 1: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 45-55
    • Creature Pool 2: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 60-70
    • Creature Pool 3: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 75-85
    • Creature Pool 4: All existing non-Mount Tameable creatures that are 1 Control Slot and have Min Taming between 90-100
  • Summoning creatures with the Necromancy Vengeful Spirit ability active pulls from a unique pool of undead creatures


Summoner's Tome

Main article: Summoner's Tome

Players can further enhance their summoned followers against creatures with a Summoner's Tome which requires at least 80 Printed Spirit Speak and 80 Magery to use.



Necromancy Summons

Main article: Necromancy

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead summon with the same stats, skills and abilities as their normal counterparts. The exception to this is Summon Creature, which summons unique undead creatures instead of 1 slot tameables while the ability is active.


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)