TemplatesDexxer
Summary
Example of a Dexxer Progression Path.
Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
75 Swords or Maces or Archery or Wrestling or Fencing
75 Tactics
75 Chivalry
75 Healing
75 Anatomy
75 Arms Lore
75 Parrying
75 Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game
Basic Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Chivalry
100 Focus
80 Healing
80 Anatomy
80 Parrying
60 Resisting Spells
Notes:
- Playstyle: Use a shield to block damage or a 2H for bonus damage and bandages or Chivalry abilities to sustain yourself.
- Starting Skills (Advanced): 50 Weapon Skill, 49 Tactics, 1 Chivalry
- Training Credits: 50 Healing, 50 Parrying
- Gear Recommendations: Grinding Light & Shield or Grinding Medium weapon, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Reco: Air, Earth, Fire, Discipline, Holy
- Misc: Dexxers are slow starters, but great end game - focus on accuracy, swing speed (Chiv Divine Fury)
Advanced Mugger (Skinner) (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Stealth
120 Camping
110 Forensic Evaluation
100 Hiding
100 Stealing
90 Tracking
80 Mace Fighting or Fencing
- Playstyle: Use Blackguard or Wild Swing stance - while mugging your mobs, then skinning them
- Gear Recommendation: Burst Weapon for backstab, Grinding Light/Medium for follow up if needed
- Book/Codice/Kit Required: Thieves Codex, Macefighting or Fencing Codex
- Aspect Required: Shadow
- Link Recommendation: Backstab Damage, Damage Above 66% HP, Melee Damage/Armor Ignore
- Misc: You need an already leveled Thieves Codex for this template to work.
- Carry Smokebombs to escape from PKs.
Advanced Pure Dexxer (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Swords or Maces or Archery or Wrestling or Fencing
100 Tactics
100 Focus
80 Anatomy
80 Healing
80 Parrying
40 Camping
20 Alchemy
- Playstyle: Playstyle and final skill choice wildly differs with weapon skill and Aspect choice.
- Gear Recommendations: Grinding Medium or Burst (2h), Platemail (lighter if wrestling)
- Book/Codice/Kit Requirements: Chivalry Book, Weapon Skill Codex, Parry Codex, Healer's Codex
- Aspect Reco: Air, Blood, Earth, Fire, Discipline, Holy
- Link Reco: Slayer/Dungeon Damage, Melee Special/Damage, Swing Speed (if not capped)
- Misc: This template can be altered for different situations (tank, dps etc.)
Boss Axeman (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Chivalry
100 Tactics
100 Focus
80 Swordsmanship
80 Healing
80 Anatomy
80 Item Identification
80 Arcane
- Playstyle: Use buffed runes & magic damage weapons to increase bleed damage.
- Gear Recommendations: 2h Axe, Platemail
- Book/Codice/Kit Requirements: Chivalry Book, Swords Codex, Healer's Codex
- Aspect Reco: Madness, Discipline, Blood, War
- Link Reco: Damage to Disease, Damage to Bosses, Damage to Poisoned, Netherzone Damage (Omnis)
- Misc: Healers should focus on you - Damage to Disease links only works if someone is diseasing
Advanced Mugger (Skinner) (720 Skillpoints)
100 Strength
100 Dexterity
25 Intelligence
120 Stealth
120 Camping
110 Forensic Evaluation
100 Hiding
100 Stealing
90 Tracking
80 Mace Fighting or Fencing
- Playstyle: Use Blackguard or Wild Swing stance - while mugging your mobs, then skinning them
- Gear Recommendation: Burst Weapon for backstab, Grinding Light/Medium for follow up if needed
- Book/Codice/Kit Required: Thieves Codex, Macefighting or Fencing Codex
- Aspect Required: Shadow
- Link Recommendation: Backstab Damage, Damage Above 66% HP, Melee Damage/Armor Ignore
- Misc: You need an already leveled Thieves Codex for this template to work.
- Carry Smokebombs to escape from PKs.